Search:

Type: Posts; User: ur-Lord Tedric; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.31 seconds.

  1. Replies
    2
    Views
    60

    Re: Raze city

    I suspect it's not possible and potentially even undesirable. Practically, of course, it makes no difference. The 'size' of the settlement is predicated on how much population it has and that is...
  2. Re: How to recruit cavalry after Marian reforms?

    History - post-Marian and pre-Augustan (so pretty much the entirety of the 1st Century BC, which includes a great deal of the pre-Empire expansion and some of Rome's greatest generals) the Romans...
  3. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    Yes, but then this would make it too easy for the defender and the poor AI would never cope.



    Both of these would be much less if you weren't using 'Huge' units.

    Remember - vanilla RTW was: ...
  4. Replies
    4
    Views
    221

    Re: Can't make more than 100,000

    Too much money = inflation. This is one way to simulate it.
  5. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6\RSIII questions & answers

    It's such a travesty that the world's politicians don't seem to get that....................................................................................:gramps:
  6. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6\RSIII questions & answers

    You can indeed uncheck the 'Time Limit', but my advice is not to...

    Firstly because the time limit makes the attacker at least work for his relatively easy victory - he has to get in their, take...
  7. Replies
    7
    Views
    402

    Re: Tactic that actually works?

    Understood...

    Historically the Roman Auxilia (at least as far as the available written evidence supports - and here we're talking post-Augustan) was rarely used in set-piece battles. The obvious...
  8. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6\RSIII questions & answers

    Firstly you'll have a much better experience if you accept the limitation(s) - may as well play RTW vanilla or Rome2 otherwise....

    Secondly - yes. Ships (mainly ore-powered and with poor sailing...
  9. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    It's nothing to do with the PC if RSIII was running fine before it crashed.

    Is he running the script religiously? <-------:worship:
  10. Replies
    7
    Views
    402

    Re: Tactic that actually works?

    Two things to bear in mind whilst more information is elicited....

    1. Archers are very uncommon in Roman armies of the earlier periods (more than two units and there are way too many)

    2. ...
  11. Re: Impact of recruited generals on family births

    To the best of my knowledge (and I've not seen different or noticed when going through all the traits and triggers before.....) there are no settlement/family limits on births. It is indeed possible...
  12. Sticky: Re: Encyclopaedia | Great Guide | Solutions & Tips | FAQ

    Thought about this before - but been reminded again.....

    Perhaps even before the title - in big bold flashy letters - making sure it is a prominent as possible and there is never any mistake -...
  13. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    .................:
    - Intel Core i5 CPU M430 @2.27GHz......................... - This, I'm afraid, is rather slow as all the work is being done here
    - GeForce GT...
  14. Replies
    10
    Views
    437

    Re: Crash on Battle Load

    Is this 'every' battle?
  15. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    If it's the same PC and the same settings - then perhaps not then. Apologies; that is, sadly, the normal answer.

    I didn't think there had been any changes to the Campaign Map - we'll have to ask...
  16. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    For both those last two - it's almost definitely related to the native graphics on your main processor. Nothing to do with RS.
  17. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    For goodness sake why? Balance in a 'game'? Not in our RS!!!!!



    Then there is no problem.



    Which is playing like a Celt!
  18. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    Grimbold's point is particularly interesting as entirely the opposite view was prevalent a couple of years ago - when I did concentrate on the Romans. The issue there was that the Romans (with pila)...
  19. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6 questions & answers

    The question is better aimed at dear dvk' these days - but I understand why you are asking that way.;)

    In short the script performs so many tweaks and details, particularly in relation to managing...
  20. Replies
    14
    Views
    5,975

    Re: Withdraw from battle = army destroyed

    Holy necro Batman!!

    This is hard-coded - please re-bury
  21. Replies
    5
    Views
    671

    Re: Bring back the hastati/principes

    I also took this up with the team - having done extensive research myself - but mainly due to the description.

    The main point, however, is that the Hastati & Principes are essentially exactly the...
  22. Sticky: Re: Encyclopaedia | Great Guide | Solutions & Tips | FAQ

    Perfect - old and new will all welcome this.:thumbsup2

    ** If you can find it/them - suggest a link to the threads for both 'disabling the second rebellion' and 'disabling the survival script'
  23. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    Overall my take is rather simpler...but indeed based on a desire to see a deal of realism in our battles.

    If the player is both able to and has a real desire to recruit copious amounts of slingers...
  24. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6 questions & answers

    You're entirely welcome - but once more this is an opportunity to remind everyone that RS relies on the script. It simply must be run each and every time one starts playing - as the very first thing...
  25. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    Oh my!

    Curiously - have you ever thrown a javelin? Tried some archery? Perhaps discus (no current modern sport with a sling)? Perhaps trained in the application of military weapons?

    But, you...
  26. Replies
    300
    Views
    29,024

    Sticky: Re: RS2.6 questions & answers

    Have you had the 'Imperial Reforms' message (like the 'Marian Reforms' message that popped up when the Imperial Palace was built in Akragas) when the Circus Maximus was completed - and have the...
  27. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    I'm sorry Iskander, but you've just proved my point. Firstly all this modern stuff doesn't matter a bean. And secondly, that the actual ancient references only support my contention!

    So - still...
  28. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    Excellent - but evidence, please.

    In the hands of well trained, highly experienced troops - yes. These are rare beasts (my main comment and something we have to cope with) - and with the other...
  29. Replies
    45
    Views
    1,720

    Re: RS3: Missile Command

    Interestingly you, in some detail, have shown the two greatest issues with modern day people's understanding of ancient missile effects....

    1 - your link, indeed your entire title, is completely...
  30. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    To some extent, yes. If you want 'shieldwall' then you need BI. Alex was the last and latest version of the software and AI; iif you are using Hoplites/Pikes then it's probably the best. I also...
  31. Replies
    12
    Views
    949

    Re: (RS3)slingers throw rock overhead

    Oh, you are quite right - I was stating reality and not just how the game does it. Even though, indeed, the game will show rear ranks turning to face attacks. This is one reason why the balance...
  32. Replies
    12
    Views
    949

    Re: (RS3)slingers throw rock overhead

    Slingers.....Archers.....Javelins......Pila:

    It is indeed worth an entire re-hash of these things - although I know I, personally, would be perfectly content with the v2.6 values that had been...
  33. Replies
    12
    Views
    949

    Re: (RS3)slingers throw rock overhead

    Well trained slingers can be extremely effective - during the Middle Republican period (where our Simulation/Mod' starts - the 2nd Punic War) slingers from the Balaeric Islands and Rhodes were...
  34. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    To be honest, I suspect that trying to script such would result in something both bulky and clunky.

    Through all the testing I never noticed the AI being 'too naughty' :laughter: - and in the vast...
  35. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    Hang on a second.....

    The standard Roman Auxiliary (whether mounted, or on foot - and quite deliberate in their standardisation) is armed with a Spear (Hasta) and, most probably, 'light' javelins...
  36. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    I'm going to repeat stuff I've mentioned before - because this, completely over the top, buff to slingers will once more imbalance the game.....:thumbsdow

    Very experienced, highly trained and...
  37. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    Because: this is how Roman armies were organised and managed; is how they can be represented and used in the game; and is linked to the economy, how many you can afford and, ultimately, the 60, or...
  38. Replies
    359
    Views
    23,535

    Sticky: Re: RSIII problems and bugs

    +1 for the non-CTDs...

    And I understand the 'modern' expectations of 1 sprite = 1 man; but it should be remembered that a full stack of 20 units is actually supposed to represent either: a...
  39. Replies
    19
    Views
    1,808

    Re: RSII Crashes AFTER every battle

    I understand your frustration - and I hope having the disks will help - but my 'solution' is rather tried and tested (and fairly easy to do on a laptop, which is where I first experimented). It may,...
  40. Replies
    19
    Views
    1,808

    Re: RSII Crashes AFTER every battle

    - Disconnect from the internet

    - Disable your Anti-Virus/Anti-Malware product(s)

    - Don't do anything else whilst playing

    - Hopefully enjoy

    - Reverse process (turn on AV/AM; turn off;...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4