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  1. Re: How do I make sure that a general is deployed as a governor?

    Thanks a lot guys. Very helpful!

    I will use the garrisoning solution in order to develop my young generals in the future.

    When trouble is brewing, I will build up two cohorts for the patrolling...
  2. How do I make sure that a general is deployed as a governor?

    Dear all,

    how do I make sure, that a general is working as a governor?

    Normally, I take two units of light infantry and let them patrol the countryside. Is the general a governor in that...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Good morning! The game is stuck at the initial loading screen since the newest update via steam. Even 10 Minutes of patient waiting lead to no progress. Does any one experience the same?

    EDIT:...
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    Re: 1.2 for Dummies

    I agree with gerfand: Historically correct consular armies might be nice to have but drain your treasury, especially early in the game.
    Try 3 Hastati, 3 Principes, 1 Triarii, 3 Slingers and the...
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    Re: Confused on resource to income translation

    Daergar: I will copy your approach.

    Commodities will boost the domestic tax revenue, whereas high-value-resources will be used for trade.
    I was searching for a way to reduce the importance of...
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    Re: Confused on resource to income translation

    Greetings,

    so just to clear things up a bit:

    a) If I have enough foreign trade partners, it is smart to invest in more resources because i can trade more to my valued foreign costumers.

    b)...
  7. Re: How do I get my legions onto the sea if I do not have an own sea port?

    Problem solved: I had simply been out of enough movement points at the end of the turn. in the next turn i did not click to the sea first.
  8. How do I get my legions onto the sea if I do not have an own sea port?

    Greetings all,

    just a quick question. As Roman, i went over the Adriatic Sea to crush those Epirotes. Went fine.
    They have been defeated and are happy allies/clients of SPQR now.

    My problem:...
  9. Re: Does it make sense to start a new romani campaign?

    Hey Dresden,

    it is fantastic: I actually have to THINK how to use very limited resources!
    My costs for the war with Eipiros are so high, that I could not defend the north properly against the...
  10. Re: Does it make sense to start a new romani campaign?

    Oh my what did you guys do?! ;)
    -Spent nearly the entire last night playing 1.2 (hard, normal, hardcoremod) for the first time. You modders are awesome!

    Great experience: Easy to install, tough...
  11. Re: Does it make sense to start a new romani campaign?

    Thank you two.
    It turns out, that I misunderstood the character of the beta: Thought it would be more or less a pretty raw gem that needed much polish.
    Furthermore I somehow thought, that I had...
  12. Does it make sense to start a new romani campaign?

    Greetings all,

    does it make sense to start a new romani campaign in 1.1 via steam ?
    My new campaign would take me roughly three months time.

    I am a bit hesitant to download 1.2beta due to...
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    Multi-TPY-Submods

    I just found out that there are 12 and 24-TPY-Submods.

    Do these mod adapt the range of armies and dignitaries accordingly?

    Always found that e.G. Napoleon TW had more strategic depth due to...
  14. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Thank you Dresden. I appreciate the hardcore mod very much and meant no offence.
    DEI without hardcore sub-mod is well understood and fun. I was just "a bit too challenged" by the hardcore version...
  15. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    I am in a bit of trouble: Although I am playing the hardcore mod as Rome on "normal/normal" - difficulty, I tend to loose decisively within the first 10 years of a campaign. I hereby ask for your...
  16. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Does anyone who is playing the hardcore submod have a general solution for this "problem":

    Due to necessity i fight a lot of rebels and neighbouring barbarians, taking a lot of slaves. At least i...
  17. Re: How do I avoid "Client-Army-Devastation" of my regions?

    Dear Gaius Loupus and Augustusng, thank you very much for these great approaches. I will try that tonight.
    Seems that the Raeti and Nori will see someone knocking at their doors soon.

    Apart from...
  18. Re: How do I avoid "Client-Army-Devastation" of my regions?

    Well that would make my strategy "subjugate dangerous neigbours" very difficult indeed Augustusng ;) -They absolutely hate me afterwards. I cannot wait in any case until they are conquered by another...
  19. How do I avoid "Client-Army-Devastation" of my regions?

    I am playing as Rome. Northern Italy is mine, the Alpine tribes have been succesfully reduced to client-state-status.

    My problem: Multiple Client State Armies are "foraging" in my own territory...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    The AI seems a lot smarter now:

    1) My first strategic aim as Romani is to secure all passes over the Alps. Took Genua from the Liguri with one full Consular Army. After that, the Ligurians were...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Praise to the noble people who made this great mod possible:

    Last night I started DEI 1.1 out of pure curiosity, knowing that my computer is not able to produce more than average 20 fps even in...
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    Re: Rome opening moves?

    Maybe you would enjoy to expand twofold:
    A) as historical correct as possible
    B) if the general situation does not permit to do it historically, do it based on a cold threat and interest based...
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    Improving performance in 1.1

    Due to the fact, that you have changed a lot for the latest release:
    Are there any suggestions on how to improve performance under 1.1?
    I mean apart from buying a completely new computer...
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    Great gaming experience! Thank you!

    Hey guys,

    just THANK YOU for this great mod. I have been absolutely dissapointed by the broken game that was published by CA.
    Due to your excellent work, the game is now big fun.

    I try to...
  25. Re: [Download] Divide et Impera - Download link (version 0.95b, updated 30/07/14)

    Just hopped in a new campaign as rome for a few turns. It "feels" so much better! More authentic, more realistic;) Great Work! Thank you so much for making Rome II playable in such a great way for a...
  26. Re: How to use javelins effectibely with Legionaries?

    That is a fine question I'd like to see answered by our much admired heroes of the modding team: Is that bug fixable? - In my opinion, the local tactical leader (centurio) should be able to order his...
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    Re: About the new CA update

    I really really like DEI! Even though the mod is pretty much in a development-state it is pure fun to play DEI. Can't imagine what the gaming experience will be when you guys release DEI 1.0 some...
  28. Re: How do I see if Roman reforms actually happen?

    Thank you guys so much! - Switched to English, works fine now.
    I hope to see my missile troops firing to a predefined spot densely packed with gauls :)
  29. Re: How do I see if Roman reforms actually happen?

    Well that is something to consider: I just played in in German. Will switch to English and see what happens!
  30. Re: How do I see if Roman reforms actually happen?

    btw: caesar in gaul is not a MUST in oder to have the mod working, right?
  31. Re: How do I see if Roman reforms actually happen?

    thanks for the fast answer: i am running all five parts of 0.82b, no CA beta patch in the background...

    will try your advice and reinstall it, if necessary...
  32. How do I see if Roman reforms actually happen?

    Hey guys,

    I really love the mod but I have a few questions:

    I actually qualify for the first reform, a window opens (without text, just headed by an "X"), afterwards there are some new roman...
  33. Re: fire at will with gladius default weapon submod

    Hello,
    I just downloaded the mod because I deeply miss the defensive value of pilae volleys. I use the latest DEI and start the mod after all the four DEI packs by the unofficial modmanager. Then...
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