Search:

Type: Posts; User: emcdunna; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.08 seconds.

  1. Replies
    17
    Views
    7,308

    Horse archers are very good. Parthia is one of my...

    Horse archers are very good. Parthia is one of my favorite faction's. I take 4 cataphracts (leave them far behind) and the rest horse archers.

    How I beat any army that comes at me is race forward...
  2. Replies
    2
    Views
    1,547

    Poll: Re: Your Opinion on turn based Hex-grid games

    Yeah it seems like all they want to do is spend tons of money on graphics for games like company of heroes which has absolutely horrible gameplay. Units can see 30 meters.... 30 fricken meters....
  3. Replies
    2
    Views
    1,547

    Poll: Your Opinion on turn based Hex-grid games

    Hello,

    I am trying to do some market-research on the general Strategy/battle audience's opinion for turn based hex-grid games. I cant actually remember the last time I saw one, the last one I...
  4. Re: Favorite faction in M2TW vanilla during campaign?

    Play as england, 6 - 8 longbows per army, deploy stakes, machine gun everyone who comes close :)

    Yeah the reason i love M2TW is because I like that it focuses on big factions and leaves out the...
  5. [Proposal] Re: More variety of choice for generic Lord and Hero models

    Steel, first off you should just check out our All tabletop lords mod, has 13 actually new lords.

    Secondly, to make new models, its not that hard. However, it will have the portraits issue...
  6. Re: CHANGELOG FOR THIS PATCH - MUST READ IF YOU WANT TO UPDATE YOUR MODS!

    Hey guys I am gonna put a small update on there, removing duplicate "add column" and "removed column" entries
  7. CHANGELOG FOR THIS PATCH - MUST READ IF YOU WANT TO UPDATE YOUR MODS!

    Hello everyone, I made an auto-changelog script that compares Tweak's files before/after the patch.

    Find it in this google drive folder.
    ...
  8. Re: How to change a unit's weapon and blast size?

    Variantmeshes change what people actually look like.

    If you want a unit to use a different weapon, in appearance, you have to change their variantmeshdefinition, which is in variants.pack.
  9. Re: Problem getting an unit to show up in campaign.

    are you using any other mods?

    cuz those index numbers in buildings units allowed tables might be clashing with other mod's unit indexes.
  10. Re: Will the official launcher/mod manager ever be updated with the ability to detect conflicts/change load order?

    Probably not. Someone should make a tool to automatically build a compatible pack, but as of now, that doesn't exist.

    My recommendation: if you are using more than 10 mods, learn how to use Pack...
  11. Re: Garrison guide? making new custom buildings?

    yeah i know its "easy" except that its in a few tables, so i can figure it out.

    I am more interested in making the unique buildings tied to garrisons.
  12. Garrison guide? making new custom buildings?

    Does anyone know a good guide on how to give garrisons to specific buildings?

    Also, does anyone know a good way to create new unique buildings, like make more buildings like the "Knights of the...
  13. Thread: Updating Mod

    by emcdunna
    Replies
    2
    Views
    750

    Re: Updating Mod

    theres a list of tables that changed in a discussion on steam

    its called "heads up on table changes". google that. theres a list of something like 10 things they found that were modified.

    the...
  14. Replies
    1
    Views
    525

    guide for making new units?

    What's the best guide for making new units in TW:W?

    I already know a lot about it, I just want a comprehensive list of tables and edits I need to make
  15. Replies
    160
    Views
    28,736

    Re: Beastman DLC is a complete ravesty. Worst release of content by CA in 20 years, including Rome 2.

    OK you can get a million gold but only if you spend what, 500 turns camping around? Seriously? I mean I don't understand your gripes.

    With pretty much any faction u could just camp with your LL in...
  16. does CA just delete mods from steam workshop if people flag them?

    I want to know, will CA delete any mod that someone flags in the workshop?

    Or do they actually check to see if there's something wrong with it?
  17. Replies
    160
    Views
    28,736

    Re: Beastman DLC is a complete ravesty. Worst release of content by CA in 20 years, including Rome 2.

    I proudly disagree. Great DLC, reasonable price, thanks CA! Keep up the good work.
  18. Re: Total War: WARHAMMER. What factions are waiting for us - information leak about the upcoming DLC and addons

    I wonder how tomb kings will work, since they can't occupy the orc lands between araby and the badlands. So where can they expand do?

    Since there would be no regions adjacent to araby that they...
  19. Replies
    1
    Views
    705

    anyone know how to mod new lords?

    Hi.

    If you know how to mod new lords, like add in an Arch Lector for example, please PM me.
  20. Re: Possible to only over-write one column from a table?

    yeah ok so you confirm what i suspected: that i cant only overwrite one column.
  21. Possible to only over-write one column from a table?

    I would like to make a mod to change unit caps of certain units in the data__core without actually needing to copy the whole data core and over write every value.

    So I want to only overwrite one...
  22. Replies
    160
    Views
    28,736

    Re: GATHER THE WAR-HERDS! THE BEASTMEN COMETH!!!

    They will probably listen and give us a full-er roster for wood elves in a few months.

    However, I think the beastmen roster is pretty full. I mean they are only missing like 4 units that I can...
  23. Replies
    12
    Views
    2,143

    Poll: Re: Complete Unit Roster or Mini Campaign?

    Beastmen have a complete roster from the standpoint of comparing them to the other in-game factions.

    The empire, the vampire counts, and chaos especially are missing a lot of units.

    Orcs and...
  24. Replies
    160
    Views
    28,736

    Re: GATHER THE WAR-HERDS! THE BEASTMEN COMETH!!!

    The beastmen's legs bend the other way, like they have backwards knees. That seriously complicates the animations, guys.

    Be happy! We get a new faction! Yay! I mean seriously I feel like the same...
  25. Replies
    2
    Views
    553

    Re: [Help] Making a custom ability

    Hey any way you could explain real quick?

    I am trying to change warrior priest abilities and maybe add more abilities for them
  26. Replies
    7
    Views
    1,114

    Re: Lords and abilities questions

    Yeah this is sort of a modding hub
  27. Replies
    7
    Views
    1,114

    Re: Lords and abilities questions

    There are a lot of tables regarding abilities.

    Literally just look up "special_ability" in the assembly kit. I'd suggest trying to track a similar ability and copy it in every table with a new...
  28. Replies
    7
    Views
    1,114

    Re: Lords and abilities questions

    Well you could start by stealing the ability granted by the Trickster's shard (increases miscast chance). But I think that a dispel ability would be nice, especially for dwarfs.

    In fact, why not...
  29. Replies
    7
    Views
    1,114

    Lords and abilities questions

    Hello, I have some experience with modding, but I have a few questions.

    1) Where are the abilities stored? I want to change The warrior priest's abilities to impact nearby troops instead of just...
  30. Replies
    4
    Views
    1,661

    Re: Diplomacy and campaign AI

    Vampire counts campaign's main weakness is the difficulty of campaign diplomacy. Everyone hates you. Best bet: get greenskin's to be your friend. You can't expect anyone to want to trade anytime...
  31. Replies
    8
    Views
    4,271

    Re: How to Liberate a wiped out faction?

    No there's no liberate function

    The only thing you can do is conquer their home region then let it rebel, maybe the rebel faction will be the deceased faction reborn.

    But then they're at war...
  32. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    Whether it's intuitive or not, the fact remains that it significantly impacts the balance of the game.

    Also, the battle difficulty ONLY removes/adds cheating bonuses to the AI and the player. It...
  33. Replies
    7
    Views
    1,438

    Re: Total War: WARHAMMER

    Buy it. It's nice. Not like attila, in a lot of ways. less bugs, I think there's actually more content available already for warhammer than there is for attila, because the background is better
  34. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    Another helpful hint for you guys:

    Do you hate how there are lots of trees in the way of being able to see your men and click on stuff? Well you can fix this. When in a battle, hold down space...
  35. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    Everything that I wrote here was information I didn't intuitively know, and I saw dozens of people in online forums asking about.

    I guess I just got tired of writing all this stuff to each of...
  36. Re: Blood and Gore DLC (Blood for the Blood God) Trailer Leaked!

    Watching even a single goblin get shreded by archer fire is worth more than 3 dollars.

    I can't believe people aren't happy about this
  37. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    One more thing guys, just realized this was actually a quirk and not the normal assumed behavior

    5. Reinforcing armies in huge battles (like when you have 3 stacks vs 3 stacks)

    There are...
  38. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    I thought of one more quirk.

    4. Missile infantry
    To the veterans of older TW titles, the new way missile infantry works seems nice: the missile infantry no longer shoots endless volleys into the...
  39. Replies
    12
    Views
    3,389

    Re: Fundamental quirks present in TW:W mechanics

    Look,

    Most people want to play the game on ultra unit size. BIG BATTLES! Is total war's "thing" when it comes to games. However, I personally believe that CA balanced TW:W primarily for "normal"...
  40. Re: Very Hard/Legendary Is not challenging: it is excruciatingly annoying

    1. you need maximum garrisons in EVERY settlement
    2. use agents to block movement of enemy forces
    3. use ambush stance to make AI move within range of your attacks
    4. trap AI with 2 or more armies...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4