Search:

Type: Posts; User: Sir_Aggelos_GR; Keyword(s):

Page 1 of 10 1 2 3 4

Search: Search took 0.09 seconds.

  1. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    +rep
    Good work
  2. Replies
    4
    Views
    2,308

    Re: NTW3 9.4 Help

    Hello
    one question
    I have a clean installation of NTW then installed those with the following order NTW3 9.4 then the 9.4 hotfix 9.4 then the europe campaign and after that the peninsular...
  3. Replies
    18
    Views
    8,697

    Re: Submod: Imperial Destroyer Realism

    Count me in
  4. Replies
    1
    Views
    339

    Re: Recruitment timer says “-1”??

    you have reached the max recruitment capacity
  5. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello.
    Since Its been a long time with no update.
    Is there any plan for update lordsith?
  6. Replies
    18
    Views
    8,697

    Re: Submod: Imperial Destroyer Realism

    Very good try.
    I like it.After having played hours with this mod i will write here some typical prolems of the game yet unsolved.I hope you can come up with some idea to improve it and i will be...
  7. Replies
    18
    Views
    8,697

    Re: Submod: Imperial Destroyer Realism

    Can you add the ability on rakes to sabotage armies?
  8. Replies
    18
    Views
    8,697

    Re: Submod: Imperial Destroyer Realism

    Nice ideas bravo
    I can help with the testing
  9. Re: A few observations regarding realism for Imperial Destroyer 6.3

    reupload the files
  10. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated September 3

    Thank you
    i have enabled the two parts from mod manager launcher?
    How do i know that the mod is running?
  11. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated September 3

    In order to play Rome 2 emperor edition which versions should i dowmload?1.2.8 PARTS 1 AND 2 are enough?
  12. Re: Realistic Battles for Imperial Destroyer 1.0

    Amazing work cant wait.
    There was also a mini mod that now is obsolete that showed minimized unit icons suitable for 40 unit campaigns.Can you update it?I can send the file
  13. Replies
    164
    Views
    75,762

    Sticky: Re: NTW3 v9.0 download & technical issues

    When you lose your capital you cant recruit any units from other regions?
  14. Sticky: Re: Bran Mac Born's NTW3 v9.0 Single Player Campaign AI Settings

    This mod applies to the penninsula and ottoman campaign as well?
  15. Replies
    164
    Views
    75,762

    Sticky: Re: NTW3 v9.0 download & technical issues

    some bugs found in version 9
    Playing the peninsula campaign as the British,
    when i construct military academy and court of justice no recruitment of units is available in this city
    also neither...
  16. Sticky: Re: Bran Mac Born's NTW3 v8.8 Single Player Campaign AI Settings

    Does this mod work with version 9?
  17. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Good to hear that,
    I am at turn 238 of my UK Campaign.
    Among the other things i have written in this topic i experience a rare crash in naval battles.It happens at 20% of them the game freezes and...
  18. Re: A few observations regarding realism for Imperial Destroyer 6.3

    Sound as good proposals
  19. Replies
    164
    Views
    75,762

    Sticky: Re: NTW3 v8.9 download & technical issues

    I clean downloaded from steam download the mods and put in data folder when i run the 8.7 installer i get these messages
  20. Replies
    339
    Views
    275,249

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I liked your changes,and i can suggest some more
  21. Replies
    18
    Views
    2,951

    Re: After Action Report with Sweden

    your report rocks!
    Continue with this!
  22. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    At the start of each campaign i add 10k for each individual region
    I can xray your mod in napoleon
    and im starting a new campaign in empire very soon.Any suggestions?
  23. Replies
    339
    Views
    275,249

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Any new version planned?I now have new GPU and i can test :thumbsup2
  24. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Completed my campaign with Morocco(lost of course).
    It was a 30/15 unit campaign.I can say its a little OP because AI masses the army stacks and you have no chance.
    Playing with small nations is...
  25. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    NEW CAMPAIGN
    RANDOM CIV CHOSEN: Morocco VH campaign, H battles,30/15 land/sea armies capacity.Starting region =1 so 10000k starting income added.VDM enabled all diplomatic options on.
    Some standar...
  26. Replies
    770
    Views
    328,552

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Lordsith im planning of starting a new campaign and i would like a version of VDM compatible with all diplomatic options
  27. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Must be wrong something with your save.
    Verify game files
    Never overwrite a savegame
    Never leave open/unanswered vdm or campaign notifications
    Load a previous savegame

    Shall i switch to VH/H...
  28. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    UPDATE
    i will try to describe how nations expand
    UNITED KINDOM:
    Strong,solid build up,very agressive with humans and stubborn in diplomcy.Rarely does invade more than one time.Has some problems...
  29. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    A small review of version 6.3
    I helped a friend in his VENETIAN campaign i want to mention some things.
    First of all his campaign was played on hard/hard 20/14(armies/fleets), 4 tpy.
    1)
    Venice...
  30. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    A small review of version 6.3
    I helped a friend in his VENETIAN campaign i want to mention some things.
    First of all his campaign was played on hard/hard 20/14(armies/fleets), 4 tpy.
    1)
    Venice...
  31. Replies
    770
    Views
    328,552

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    the most stripped of option version of vdm works with 6.3 now you cant even trade techs!
    we need a version that will have every diplomatic option or guide how to make it.
    Tried to copy paste some...
  32. Replies
    339
    Views
    275,249

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Your option files for complete diplomacy +++ IS NOT WORKING with VDM.
    The only version that works has the least number of diplomacy options enabled.Now we cant even trade technologies!!!!
    Ammo...
  33. Replies
    339
    Views
    275,249

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    could we have a version with more ammo for units?
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I will test without bran's mod to see if you are true!
  35. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I will test asap.
    Did you make any changes in the BAI?
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    May i suggest a small BAI overhaul?
    I use brans mac born bai mod for vanilla which is quite good.I suggest trying to improve this and adapt it to your mod
  37. Replies
    23
    Views
    25,583

    [Released] Re: BRAN'S EMPIRE BATTLE AI MOD

    I use this mod for vanilla with Imperial destroyer mod.
    In naval battles, when the enemy leading ship is being blocked all other following remain sitting ducks.Once reaching engaging distance enemy...
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Actually i have
    Creative assembly sent me the key a long time ago
  39. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Who's up for a multiplayer campaign?
  40. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    It is as soon as you have the multiplayer beta for empire.
    Only a few have this including me.Still i wasnt able to find anyone so that we try multiplayer
Results 1 to 40 of 390
Page 1 of 10 1 2 3 4