http://static3.filefront.com/images/personal/d/DimitriHarkov/111942/yyfcbmromb.jpg
Das Heilige Römische Reich - Version 0.7
for Medieval 2: Total War - Kingdoms 1.4 / 1.5 (recommended)
...
Type: Posts; User: Dimitri_Harkov; Keyword(s):
http://static3.filefront.com/images/personal/d/DimitriHarkov/111942/yyfcbmromb.jpg
Das Heilige Römische Reich - Version 0.7
for Medieval 2: Total War - Kingdoms 1.4 / 1.5 (recommended)
...
Really? I didn't try all, but all I tried work (to some degree).
Note that most of them need to be used via script, not through the console directly.
Cool, thanks and +rep!
But your list of console_commands is not complete.
Here we go with the complete list:
add_money
add_population
ai_turn_speed
amdb_max
Ich weiß ziemlich genau was Gassenhauer heißt... :)
Vielleicht war meine englische Umschreibung nicht gut genug.
And again for all:
I'm pretty sure I know what Gassenhauer means, but maybe my...
Why don't you just create a 'historic event' for your "Your Reign has ended" massage?
Script it to pop up when CaesedFactionHeir is triggered, connect the historical event's 'ok-button' to the...
That's the well known Venetian Heavy Infantry bug I think. Try a custom battle involving Venice without this unit just to get sure.
The solution for this is somewhere in the mod workshop (Some...
Don't beat me if I'm wrong, but the 'Gassenhauer' unit is exactly the same as the vanilla 'Zweihänder' unit, isn't it? It's just a bit hard to translate 'Gassenhauer' - maybe...
Wow...
I know you don't think too much of PR from what I've read in the other thread, but your mod sounds better with every new post. Perhaps you should spend a minute or two 'PRing' your mod. It...
a fellow austrian joins the thread... welcome!
Other than that:
I fear you'll just have to download the mod and try it out.
Or maybe one of our leaders pops in and gives you an abstract.
Hey guys: Here is the link to the solution for the venetian heavy infantry bug.
BTW: I'm not that bad at scripting. For example, I've written a script that allows the HRE factions to elect their...
You have to copy the sound files form vanilla m2tw's data/sound folder to your Region & Provinces data/sound folder.
If 'IsRegionOneOf' is working, this monitor will fire every turn one of the two settlements is held by a catholic faction. Not quite what you intended, isn't it?
But I never managed to get...
Thanks zxiang1983!
@alpaca:
Yes, thats true. No really bad CTDs (save&reload worked if you noticed the first graphics corruptions), but why don't make an almost perfect tool even better?
I didn't see the videos, but I'm quite sure you're talking about the wooden stakes.
This feature is in the code. It can be added to the unit's attributes in the export_descr_unit file.
I don't...
First: Many thanks for your hint on event_counter :thumbsup2
That's a mighty scripter's weapon indeed. It saved me ~30% of code.
Well, at least I can claim to be the person who found a workaround...
Only for hotseat games? Not really. It won't even work with my current script, although I plan to make it hotseat compatible because that was why I wrote the script in the first place. The AI votes...
In the moment player votes like this:
There is a pre-selection after which only 2 candidates remain.
Thats why it works with a single counter: for -> +1 against -> -1
if the counter is...
hm. I have to admit that I don't know how event_counter works... What's the difference to the standard counters? Any link or short explaination if you don't mind?
Well, the word 'generic' aside:...
Well, no matter how good your script is: I will never work with a saved game.
You have to start a new game for the script to work, because the old one was saved with your game.
You can't give traits to unknown characters in the AI turn based on counters (AFIAK). That's why I don't use them.
But you CAN give traits to unknown characters in the AI turn based on...
Oh, yes. I almost forgot. :laughter:
The 'secret' is: We have to use player-ancillarys as 'triggers' for actions in the ai turn.
That's REALLY complicated, but it works.
I will give an...
Just take a look here.
Very useful! Thanks tornnight.
Oh yes, you can.
Generic scripts at least (with generic I mean you don't have to specify factions or names).
I finally made it, after literally 100s of hours.
That's a real BREAKTHROUGH!...
Ooops, I think I was still half asleep when I asked the last question. The stuff with the rank works with edct of course.
What I really wanted to know was: Is it possible to give a trait to an...
Gr!*#nx...
Well, I just wanted to give the ai factions a trait 'rank{x}' that is equal to their overall score position {x}.
I know a very complicated workaround should provide me with a similar...
Another task for you, alpaca (or question, at least):
Is it possible to give a trait to an unknown character of an unknown faction during the AI turn via script?
For example:
The above...
A little tip, if you still didn't get the files: Upload them on filefront, and don't submit the file to the public. Send the link to DrIstvaan, he downloads then you delete the file.
I did this...
Have you ever tried to set up a re-emerging(horde)faction without horde units?
If that works, it will be even better, because then factions that don't normally horde won't do so if they use their...
True. And if it doesn't fire, one could use the 'CityRebels' event to keep track of rebellions.
Yes, I can confirm this errors are side effects of DarthMod (1.3D I think).
Wouldn't it be better if we didn't implement an AI-mod yet? Better wait for a more or less finished version of RenTW,...
I had the idea with the second GeneralCaptureSettlement event too, but what happens if Jerusalem revolts and becomes rebel? I wasn't sure if the event would fire then, that's why I used the...
Well, I didn't try, but something like this:
The first monitor checks if Jerusalem is owned by the KoJ at the start of every factions turn. You have to check every faction's turn because...
I strongly recommend to keep the historic names like Castile-Aragon. After all, this is no fantasy mod.
And to return to the topic: I think Burgundy should not be included (neither Lithuania)....
@alpaca: That's really a shame. That feature would have allowed to make events with that little extra flavour...
@mirage41: alpaca will know better, but I think a possible workaround is using a...
It's really not too difficult to include re-emerging factions - thanks to your hints. Unfortunately, this has the negative side-effect that factions always start to horde when you want to see them...
Well, I can tell you: this bug exists.
I found tornnight's solution thread on it. Look here.
This will make your great mod even better.
This is caused by a problem with alpaca's .sd converter.
Tornnight found the solution for it. Unfortunately, I can't find the thread, but I'm quite sure tornnights will help you if you PM him.
:thumbsup2 wow - that was quite detailed!
Thanks!
That's good news indeed. I'll PM you when I get home.