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  1. Sticky: CURRENT VERSION of Das Heilige Römische Reich (v. 0.7)- Overview + Download Link

    http://static3.filefront.com/images/personal/d/DimitriHarkov/111942/yyfcbmromb.jpg

    Das Heilige Römische Reich - Version 0.7

    for Medieval 2: Total War - Kingdoms 1.4 / 1.5 (recommended)
    ...
  2. Sticky: [Resource] Re: M2TW Ultimate Docudemons 3.0

    Really? I didn't try all, but all I tried work (to some degree).

    Note that most of them need to be used via script, not through the console directly.
  3. Sticky: [Resource] Re: M2TW Ultimate Docudemons 3.0

    Cool, thanks and +rep!

    But your list of console_commands is not complete.

    Here we go with the complete list:

    add_money
    add_population
    ai_turn_speed
    amdb_max
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    Re: Faction Thread: The Swiss

    Ich weiß ziemlich genau was Gassenhauer heißt... :)
    Vielleicht war meine englische Umschreibung nicht gut genug.

    And again for all:
    I'm pretty sure I know what Gassenhauer means, but maybe my...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Why don't you just create a 'historic event' for your "Your Reign has ended" massage?

    Script it to pop up when CaesedFactionHeir is triggered, connect the historical event's 'ok-button' to the...
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    Re: Black screen crash with Venice

    That's the well known Venetian Heavy Infantry bug I think. Try a custom battle involving Venice without this unit just to get sure.

    The solution for this is somewhere in the mod workshop (Some...
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    Re: Faction Thread: The Swiss

    Don't beat me if I'm wrong, but the 'Gassenhauer' unit is exactly the same as the vanilla 'Zweihänder' unit, isn't it? It's just a bit hard to translate 'Gassenhauer' - maybe...
  8. Re: Campaign AI & Diplomacy in Mitteleuropa

    Wow...

    I know you don't think too much of PR from what I've read in the other thread, but your mod sounds better with every new post. Perhaps you should spend a minute or two 'PRing' your mod. It...
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    Re: Screenshots, map, fraction list???

    a fellow austrian joins the thread... welcome!

    Other than that:
    I fear you'll just have to download the mod and try it out.

    Or maybe one of our leaders pops in and gives you an abstract.
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    Re: Progress on Renaissance 3.0

    Hey guys: Here is the link to the solution for the venetian heavy infantry bug.

    BTW: I'm not that bad at scripting. For example, I've written a script that allows the HRE factions to elect their...
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    Re: Regions&ProvincesMod v2.3 (BigMapVersion)

    You have to copy the sound files form vanilla m2tw's data/sound folder to your Region & Provinces data/sound folder.
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    [Tutorial] Re: alpaca's Script-O-Rama

    If 'IsRegionOneOf' is working, this monitor will fire every turn one of the two settlements is held by a catholic faction. Not quite what you intended, isn't it?

    But I never managed to get...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Thanks zxiang1983!

    @alpaca:


    Yes, thats true. No really bad CTDs (save&reload worked if you noticed the first graphics corruptions), but why don't make an almost perfect tool even better?
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    Re: Amazing/how did he do that?

    I didn't see the videos, but I'm quite sure you're talking about the wooden stakes.

    This feature is in the code. It can be added to the unit's attributes in the export_descr_unit file.

    I don't...
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    [Tutorial] Re: alpaca's Script-O-Rama

    First: Many thanks for your hint on event_counter :thumbsup2
    That's a mighty scripter's weapon indeed. It saved me ~30% of code.
    Well, at least I can claim to be the person who found a workaround...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Only for hotseat games? Not really. It won't even work with my current script, although I plan to make it hotseat compatible because that was why I wrote the script in the first place. The AI votes...
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    [Tutorial] Re: alpaca's Script-O-Rama

    In the moment player votes like this:



    There is a pre-selection after which only 2 candidates remain.
    Thats why it works with a single counter: for -> +1 against -> -1

    if the counter is...
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    [Tutorial] Re: alpaca's Script-O-Rama

    hm. I have to admit that I don't know how event_counter works... What's the difference to the standard counters? Any link or short explaination if you don't mind?

    Well, the word 'generic' aside:...
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    Re: Scripting help

    Well, no matter how good your script is: I will never work with a saved game.

    You have to start a new game for the script to work, because the old one was saved with your game.
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    [Tutorial] Re: alpaca's Script-O-Rama

    You can't give traits to unknown characters in the AI turn based on counters (AFIAK). That's why I don't use them.

    But you CAN give traits to unknown characters in the AI turn based on...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Oh, yes. I almost forgot. :laughter:

    The 'secret' is: We have to use player-ancillarys as 'triggers' for actions in the ai turn.

    That's REALLY complicated, but it works.
    I will give an...
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    Re: How I can change faction logo ?

    Just take a look here.
  23. [Tutorial] Re: Scripting based on Difficulty and AI/Player

    Very useful! Thanks tornnight.
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    [Tutorial] Re: alpaca's Script-O-Rama

    Oh yes, you can.
    Generic scripts at least (with generic I mean you don't have to specify factions or names).
    I finally made it, after literally 100s of hours.

    That's a real BREAKTHROUGH!...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Ooops, I think I was still half asleep when I asked the last question. The stuff with the rank works with edct of course.

    What I really wanted to know was: Is it possible to give a trait to an...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Gr!*#nx...

    Well, I just wanted to give the ai factions a trait 'rank{x}' that is equal to their overall score position {x}.

    I know a very complicated workaround should provide me with a similar...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Another task for you, alpaca (or question, at least):

    Is it possible to give a trait to an unknown character of an unknown faction during the AI turn via script?

    For example:



    The above...
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    Re: Progress on Renaissance 3.0

    A little tip, if you still didn't get the files: Upload them on filefront, and don't submit the file to the public. Send the link to DrIstvaan, he downloads then you delete the file.

    I did this...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Have you ever tried to set up a re-emerging(horde)faction without horde units?
    If that works, it will be even better, because then factions that don't normally horde won't do so if they use their...
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    [Tutorial] Re: alpaca's Script-O-Rama

    True. And if it doesn't fire, one could use the 'CityRebels' event to keep track of rebellions.
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    Re: Progress on Renaissance 3.0

    Yes, I can confirm this errors are side effects of DarthMod (1.3D I think).

    Wouldn't it be better if we didn't implement an AI-mod yet? Better wait for a more or less finished version of RenTW,...
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    [Tutorial] Re: alpaca's Script-O-Rama

    I had the idea with the second GeneralCaptureSettlement event too, but what happens if Jerusalem revolts and becomes rebel? I wasn't sure if the event would fire then, that's why I used the...
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    [Tutorial] Re: alpaca's Script-O-Rama

    Well, I didn't try, but something like this:



    The first monitor checks if Jerusalem is owned by the KoJ at the start of every factions turn. You have to check every faction's turn because...
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    Re: Ditch lithiuania add burgundy

    I strongly recommend to keep the historic names like Castile-Aragon. After all, this is no fantasy mod.
    And to return to the topic: I think Burgundy should not be included (neither Lithuania)....
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    [Tutorial] Re: alpaca's Script-O-Rama

    @alpaca: That's really a shame. That feature would have allowed to make events with that little extra flavour...

    @mirage41: alpaca will know better, but I think a possible workaround is using a...
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    [Tutorial] Re: alpaca's Script-O-Rama

    It's really not too difficult to include re-emerging factions - thanks to your hints. Unfortunately, this has the negative side-effect that factions always start to horde when you want to see them...
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    Re: Bug thread

    Well, I can tell you: this bug exists.

    I found tornnight's solution thread on it. Look here.

    This will make your great mod even better.
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    Re: Bug thread

    This is caused by a problem with alpaca's .sd converter.
    Tornnight found the solution for it. Unfortunately, I can't find the thread, but I'm quite sure tornnights will help you if you PM him.
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    Re: Bugs in Mitteleuropa_1.0

    :thumbsup2 wow - that was quite detailed!

    Thanks!
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    Re: Texture missing.....

    That's good news indeed. I'll PM you when I get home.
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