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    Skills for Agents, General and more.

    360076

    This is to inform you that I’ve made a huge mod for skills of agents and generals.
    A few variants to traits and ancillaries, too.
    I decided to make this one because the very good...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Just add Gravitas to the members of your family
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    Hi, i reported here that PFM can't be updated (nor manually, nor automatically) so we're forced to dowload the schemas and such. The link brings to a screenie.
    THanks a lot for your precious work.
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    No. That's what i pointed out one post above yours. This depends by the tables not updated.
    I pointed out the problem in the appropriate thread and now there shoud be a new schema. Let's see how it...
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    Hi all. I think there's some problem with the schema updates.
    Many tables are not present after the last Rome 2 patch and many others are out of date.
    I'm working in the characters tables at...
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    [Resource] Re: PFM Schema Update Thread

    Again on tables: all the ones related to female characters are red or blue.
    Playing as Seleucids i have some women in my families, but i cannot recruit them as generals, while i see female generals...
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    [Resource] Re: PFM Schema Update Thread

    351875
    Hi all, my PFM gives errors looking for schemas. Here a screenie.
    In Rome 2, after the last patch, some tables are red.
    Thanks for your efforts!
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Hi Ronin, what about change the title of the thread? Otherwise people think there aren't new uodates since November.
    And BTW, can you put some of the useful infos in the first post under "spoiler"?...
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    Sticky: Re: Bug Reports for 6.4!

    Hi, just installed SS6.4 and i noticed that the cursor is not locked to my main monitor, like in Vanilla Med 2. Any suggestion on how to eliminate this annoiyng feature? i know how to do, but i'd...
  10. Sticky: Re: Before posting: How to fix broken savegames and stability issues (incl. fatal graphics errors)

    Hi all i got a simple question: i'd like to mod SS 6.4 but i can't find a guide. Or, better, i've found some, but they are not exaustive. I tried to simply edit some TXT and XML in the main mod...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF

    Hi, i got a request regarding Rome 2: is it possible to see and edit the administrative rank? (i.e.: Military Tribune, Consul etc) I cant' find it anywhere, but probably i'm searching in the wrong...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.24.0.1

    hi Ronin, i'd like to suggest a small improvement: can you implement a save warning in case you made modifications and exit without saving.
    It can happen easily if you use the built in EditSF....
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    just happened a failed update, so i discovered a new version of PFM, 4.1.2
    But not the shadow of an advice... what happens?
  14. Replies
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.15.0.1

    i missed that sentence. in fact i use the old EsfEditor for Empire and the new one for the most recent games.
    OK, just to know that it's a known problem.
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.15.0.1

    hi, again to bother after a long pause from play.
    I started an Empire campaign and used your tool for the first time with that game. i changed only a few birth dates and saved.
    save parser does not...
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    mmh, right thanks for the quick fix.
    two more things
    a) there's at least another table with the same problem but i clicked it by mistake, so i can't tell which one is
    b) the link to the updated...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    i missed the need to unzip the folder contained in the zip in the data folder. more, i just cut/paste the entire NoGameDataPack folder in data, same error, then i read again -carefully- your last...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    Thanks for the quick reply. the problem is that your tool after that message closes and there's nothing to do.
    The XMLs were first installed yesterday, i usually play all my games in english, i...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    i hate to continue bother, but for some reason Attila is now in italian, thus i must use the "NoGameDataPack".
    I've set to true the appropriate entry in SaveParser.ini and i got this error when i...
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    You don't need much effort, it's enough to select the table... but here we go

    335160
  21. Replies
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    After Attila latest update of 02/25 i have an error message while just selecting taxes_effects_jct the one in my mod opens regularly.
  22. Replies
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    They were, before Charlamagne. I've found a thread in the TW forums were this issue is reported. I reported that it's still there for champions. here
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    OK, tested. A champion can deploy only if you hit the button in the character pop-up in save parser, otherwise it remains greyed with "cannot deploy this turn" in red.
    I presume you can test it with...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    I thought that it enables the ability to deploy which an agent lost for the turn you move it if it's already deployed. But the single character button works now, i made some confusion. It seems that...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.1

    I'm sorry to report that it still doesn't work.
    Now that i remember a similar issue is in your tool since when i begun to use it, even in Rome 2.
    The "reset agent action" in the "edit tab" just...
  26. Replies
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.1.0

    Great!
    This is what i call competence. And kindness, too. Thank you very much!

    EDIT:
    i DLed 1.11.1, loasded my last savegame and resetted agent action on the EDIT tab.

    Unfortunately it...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.0.0

    the one to deploy the agent in game it works for spies and priests but not for championsi suspected this. As i suspect that this problem arrived somewhere after 1.8.8.3 where i never experienced it....
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.11.0.0

    I hink there's a problem in Attila with the champions.
    They can deploy, according to their skills, but the button does NOT work. when i double click the character I noticed a button "enables action...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.9.2.0

    Hi
    first off, sorry to have bothered about a download problem weeks ago, it was a temporary problem in firefox.
    This post only to inform you that the version in the menu\info says 1.11.0 instead of...
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    i happily run PFM without owning Attila for months. just skip the question where it asks to locate the game dir.
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    Re: Facton units colours

    57 visits and not an aswer. Damn, i feel stupid to not have never fiddle with the battle options... until today. There's one - not present in Rome 2 - which overrrides the faction colors.

    oh well.
  32. Re: Editing generals/governor's loyalty in the savegame file?

    you must doubleclick on a character and in the pop-down there is the loyalty value. On the left side IIRC. But many lines can be edited in that you call spreadsheet style document and many are...
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    Re: Facton units colors

    Please some admin delete this thread. Simply i didn't noticed that battle option ticked. It overrides the factions colors and it's not present in Rome 2.
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    Facton units colors

    Maybe i posted this in the wrong sub-forum, because no one answered despite more than 50 visits. I hope to have better luck here.

    I hope someone can give me some help on this matter.
    I hate that...
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    Facton units colours

    I hope someone can give me some help on this matter.
    I hate that acid green the romans have in battle, while in campaign they have their usual dark red.
    So i decided to change the...
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    [Tool] Re: PFM 3.5.1 - Attila support

    I wish to report this small but annoying issue: the current PFM is 3.5.1 but the application says 3.5.0 and it always fails to update. I needed to remove the auto-update option to avoid long (very...
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    [Tool] Re: PFM 3.5.1 - Attila support

    I don't think it helps, i just added a row.

    The mod works but it's like you did nothing. If i remove one of the standard options it disappears but this addition does nothing. Being red it looks...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Back into the culture_settlement_occupation_options table, with my variations the mod works, but nothing changes in game... some hint? I've tried to see if some other table is related, but nothing...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Thank you SH, but there were also double entries like the ravenna_ballistrarii which cause the game to not open. In any case, the last patch fixed something and the the land_units works correctly....
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    [Tool] Re: PFM 3.5.1 - Attila support

    The old land_units_table did not worked because of an error by CA which i reported in the forums there. They corrected it in the 10/01 patch and now it works, tested.

    I'd need to have this table...
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