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  1. Replies
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    ReallyBadAI is installed already in the basic download, but version 5.6 - I would think that the new version has been optimized by way of reducing the number of monitors and that's why you experience...
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    [Tutorial] Re: Creating a World Adding a new Faction

    All you had to do is to adjust the co-ordinates in the shared and strategy xml file.

    Best way to do that is by using an editor like GIMP that allows you to pull a ruler across the graphic. That...
  3. Re: Wrath of the Norsemen Hotseat Implementation

    That doesn't leave much, either some stuff following line 23647 in the campaign_script or something connected to this:

    18:57:09.147 [script.err] [error] Script Error in...
  4. Re: Wrath of the Norsemen Hotseat Implementation

    It crashes at a historic event - I suspect a missing entry in text\historic_events.txt. Please check if these entries exists in there:

    {SCRIPT_TEST_BODY}
    {SCRIPT_TEST_TITLE}

    mtw2_wotn.lnt will...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    The Really Bad AI is 22.000 lines long and has numerous monitors. The complete script contains over 77.000 lines and more then 1.600 monitors (vanilla = 3.500 lines, 35 monitors). It is the number of...
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    [Tutorial] Re: Creating a World Adding a new Faction

    Looks like you mixed up the co-ordinates in the XML files: the 'shared' co-ordinates put the spot at the bottom left of the graphic.
    left="34" right="65" top="348" bottom="379"
    Same for the...
  7. Re: Changing Available Settlement Cultures in Custom Battles?

    The default is northern, southern european and middle eastern - even in the vanilla version of the game, because these are the only culture name folders in the data\settlements folder.
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    Re: TATW Mos 1.6.2 Gandalf

    Check in the campaign script for the name of the character and then change the faction name in the spawn part. It will look similar to this:


    spawn_army
    faction ...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    patch 005 includes the fix for the really bad ai --> Updated ReallyBadAI specifically for fashion (thanks Germanicu5) - guess it was supposed to read 'factions'

    To check this you should download...
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    Sticky: Re: RegionMod 3.0 - Kingdoms Version and Patches

    I will have to download and try retrofit to see if it does indeed enable the portrait of the reinforcing officer. Once that is the case then comes the hunting for the files that enable it.

    Edit:...
  11. Re: A little tip from a nonmapper but a custom battle fanatic

    The default values of descr_battle_map_movement_modifiers.txt are nonsensical in some instances, that's why a lot of mods change them. I have been toying with the idea to see if individual climate...
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    Re: [CTD] Battle Outside City

    The charlie error usually isn't at the end of the log, but if a search for 'see charlie' doesn't yield results then you obviously didn't have it.
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    Re: Some Fixes after patch 1.5.1

    That might be a problem with your browser as your download window should open with the options like 'download' or 'open'. Before doing anything harmful to your browser, simply click again -it maybe...
  14. Thread: Patch News

    by Gigantus
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    17,030

    Re: Patch News

    Nope, the ancillary is unique - it will only be given out if it does not exists.
  15. Replies
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    [Tutorial] Re: Creating a World Adding a new Faction

    faction symbol on banner: either you are using the wrong standard index in descr_sm_factions or you haven't edited your descr_standards file correctly.

    XML files: looks like a formatting case...
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    Re: Basic mapping question

    That's for battle movement speed: descr_battle_map_movement_modifiers
    Or you had the descr_battlefield_roads file in mind - but the 'cost' in connection with a slope has to do with the road itself.
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    Re: Unusual graphics error

    I have never seen that message in all my years, I have to admit. I do however think that running the mod in a window is more stable in this regard.

    Which element (end turn left scroll) exactly is...
  18. Thread: Patch News

    by Gigantus
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    17,030

    Re: Patch News

    Still in the old spot. Patch 007 was released in July\August , so you could have that one installed. Check if you have this version number in the mod's selection screen: 0.1.714
    Any number lower (eg...
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    [Tool] Re: Geomod Tool for Mapping

    Geomod does not modify the campaign_script file, the cause of this must be somewhere else. You may have inadvertently created the trigger conditions for the spawn, however the 'vanilla' mongol spawn...
  20. Thread: Patch News

    by Gigantus
    Replies
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    17,030

    Re: Patch News

    I believe it's more a matter of 'first general in city and seal is available' - hence the next named_character in the settlement should then acquire the seal (Seether will know the details).

    We...
  21. Thread: Patch News

    by Gigantus
    Replies
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    17,030

    Re: Patch News

    It's a bit of a weird issue - a friend of mine was doing a let's play movie of RotK and commented on the same issue. However when I created the very same situation I did not have that problem. When I...
  22. Re: MErging units from different mods - Problem

    Did you increase the model count in the first line of the modeldb?
  23. Thread: FAQ

    by Gigantus
    Replies
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    Sticky: Re: FAQ

    The disaster events have limited duration, most have an impact on income and\or order.
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    [Tutorial] Re: Adding New Faction from Nothing Step by Step

    If you get crash back to menu then have a look into the log, there should be a detailed message about the error in there. In most cases it involves the descr_strat file.
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    Re: [CTD] Battle Outside City

    When you had the initial crash, did you get a 'see charlie' error? That would indicate a problem with the battle terrain, e.g. rivers, valid strat terrain versus invalid battle terrain.

    I will set...
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    Re: Basic mapping question

    The only change in movement on the strat map that I know of is after the flood event. That restriction is permanent, the reason why I disable it in descr_events. Other then that I am not aware of...
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    Re: becomesfactionleader

    Glad to hear yo sorted it out, traits can be infuriating sometimes.
  28. Thread: Editing names

    by Gigantus
    Replies
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    Re: Editing names

    The processing goes from descr_names to text\names. The only important thing is that the name in descr_names has a counterpart WITHIN the parenthesis of text\names.What comes after the parenthesis is...
  29. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Screenshots taken by pressing PrintScrn can be found in the medieval ii total war\tga folder. Convert to JPG (I use GIMP) and upload.

    Changing the CFG file to include the setting underneath will...
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    Re: [CTD] Battle Outside City

    Haven't tried the 'gate' battles myself. Probably a minor adjustment in map_heights might fix this. Refresh my mind - which settlements?
    I'll have a look in a couple of days when I come back.
  31. Thread: Editing names

    by Gigantus
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    Re: Editing names

    names not existing - never heard of that, it is however possible that duplicated entries (or 'mismatched' entries) in data\text may give that impression:
    {gigantus}gigantus
    {gigantus}hermann meyer...
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    Re: becomesfactionleader

    Let me ask again: do all of these traits exist?

    and not Trait ExRebel >=1
    and not Trait unLocked >=1
    and not Trait Obedient >=1
    and not Trait Locked >=1
    and not Trait IDisobedient >=1
    and not...
  33. Thread: Editing names

    by Gigantus
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    Re: Editing names

    Great to hear, good luck with your undertaking.
  34. Replies
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    [Tool] Re: Geomod Tool for Mapping

    You may have misunderstood me. The tool displays the information from various files, in the case of rivers it takes it from map_features. Because you can vary the overlays it enables you to...
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    Re: becomesfactionleader

    Do those traits exist?
  36. Replies
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    [Tool] Re: Geomod Tool for Mapping

    The tool is a grammar nazi and needs a bit of practice, that's for sure. Once you have made a mod compatible for it, it can be a tremendous help.

    Missing files will always crash it, if you want I...
  37. Thread: SOLVED

    by Gigantus
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    Re: SOLVED

    No problem :)
  38. Replies
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    [Tool] Re: Geomod Tool for Mapping

    The tool installs into the tools sub folder (provided your registry keys can be read). When installed there it will open the medieval ii total war folder tree.
    It does not matter where the mod (or...
  39. Re: A little tip from a nonmapper but a custom battle fanatic

    Have a look at the square above the cursor. You can expect positions 2, 3, 6 and 9 to have forest. The rest would be clear. If you now change to the 'heights' overlay you would be able to determine...
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    [Tutorial] Re: How to add mercenaries.

    Recruiting based on the presence of governor comes to mind. Works for buildings as they don't have a pool. Doesn't work if the governor leaves or the monitor resets every round to test for the...
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