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  1. Sticky: [Tutorial] Re: Creating a World - Unit Sprite Generating

    Added a clarification in the OP.
  2. Thread: error happen

    by Gigantus
    Replies
    3
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    103

    Re: error happen

    While it is possible that changing the unit size may crash a save game (if it has any effect on it at all otherwise) I changed my unit setting just now and had no problem with the strategic map, nor...
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    20,842

    [Tutorial] Re: How to add an existing unit to another faction

    My bad - ignore what I said, I had assumed it was a new unit entry, not a modified one.

    Trace log - open the mod's CFG file (in the root folder of the mod) and check for this entry:

    [log]
    to...
  4. [Tutorial] Re: Creating a World Working with the Demis online Mapper

    That range\area should give you a nicely detailed map. Even more 'zoomed in' then my 'Holy Land' sample map I guess.
    ...
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    1,999

    [Tutorial] Re: How to disable autoresolve for the player

    Maybe the event is unsuitable. Possibly this one (from Aik's earlier code) might work:


    monitor_event ScrollOpened ScrollOpened prebattle_scroll
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    484

    Re: Agonizing Loading Screen Crashes

    crash with building browser - could be missing text for a building group or wrong format of a picture.

    Great to hear that finally the loading screen crash is solved.
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    Sticky: Local Moderator Forum rules

    This board is moderated in large part by local moderators who have been given their positions by reason of their involvement with this project rather than their contributions to TWC. Local...
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    3,387

    Re: Patch News for version 1.0

    Fixed the link, not sure what happened.
  9. Re: I have an issue/concern/question with custom battle maps

    Those are based on simple co-ordinates determined in custom_locations.txt, example:


    custom_location Black Forest
    {
    location 129 140
    image ...
  10. Replies
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    20,842

    [Tutorial] Re: How to add an existing unit to another faction

    Did you increase the model count at the top of modelDB?
    Attach the (compressed) trace log.
  11. Replies
    1,560
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    234,271

    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    For some reason the game stops processing the EDB file and there is no error message which is puzzling. It could be that the file is corrupted.

    If you have a good band width then I would suggest...
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    [Tutorial] Re: How to add a religion

  13. Replies
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    3,387

    Re: Patch News for version 1.0

    New patch issued

    Version 1.3.011 - 22ND OCTOBER 2014

    - removed odd climate instances
    - Changed Meng Huo and Wutugu buqus to elephants
    - Modified Mulu Dawang buqu stats
    -...
  14. [Tutorial] Re: Creating a World Working with the Demis online Mapper

    Once all the steps have been done as described in the manual it can be used in Bare Geomod (the usual text files need to be edited, obviously - see Creating a World - Basic Mapping from scratch). I...
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    Re: Deutsch (German)

    Immer wieder inspirierend wenn ich am moderieren war. :tongue:

    Oo0Xyq_dCMs
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    1,999

    [Tutorial] Re: How to disable autoresolve for the player

    That would be GeneralAssaultsResidence
  17. Re: Single unit models: sometimes there are three

    It's my guess, nothing substantial, mind you.
  18. Replies
    28
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    1,999

    [Tutorial] Re: How to disable autoresolve for the player

    :doh: My bad.
  19. Replies
    28
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    1,999

    [Tutorial] Re: How to disable autoresolve for the player

    You could use the I_ConflictType Naval condition to handle the auto resolve in sea battles (remove the initial autoresolve entry).


    monitor_event GeneralAssaultsGeneral true
    if...
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    Re: Removing reduced buildings capabilities

    Here is a list of building capabilities, corruption is not one of them.
    And here a list of character traits.
  21. Replies
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    Re: Can't create new region

    Download link for Notepad++
  22. Re: Shield texture messed up when armor of unit is upgrated(vanilla stuff)need help.

    The upgrade model must have multiple shields and some of them are not allocated properly on the texture.
  23. Re: Single unit models: sometimes there are three

    Then it would appear it's the generic size multiplier that has the last laugh. :tongue:
  24. Replies
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    Re: Removing reduced buildings capabilities

    The first would be a different capability - the second would have to be done via a trigger (linked to existence of the building) in the EDCT.
  25. Re: Single unit models: sometimes there are three

    Does a change in unit size (small, large, huge) yield different results?
  26. Re: Shield texture messed up when armor of unit is upgrated(vanilla stuff)need help.

    Clear case of wrong texture allocations, or maybe the texture got edited\resized unless it is the same texture as for the previous level. Nothing to do with text editing.
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    Re: Constlruction and Recruitment Question

    Not necessarily: there maybe units that have not been in the recruitment roster or there are units that are excluded from custom battle (EDU attribute no_custom)
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    [Resource] Re: Creating a World - Bare Geomod

    One is glad to be of service :buba:
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    Log komprimieren, irgendwo hochladen und den Link hier posten (wie im ersten Post beschrieben). Welche Version hast Du nun benutzt? Die hier oder die von Totalwar Forum (deutsch). Das war nur zum...
  30. Replies
    387
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    34,828

    [Resource] Re: Creating a World - Bare Geomod

    Two steps are necessary:
    1. Copy the BAT\CFG combo from Bare Geomod into the ...\Medieval II Total War\mods\british_isles folder.
    2. When you install Geomod (the tool) then you will get a set of...
  31. Re: Adding a unit to a faction that is already in the game

    Moved from tutorials
  32. Replies
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    Sticky: Re: The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)

    Pre-installed? From where did you download the main installation?

    Best will be if you check the error reporting section in the first post and then post in that thread. As I said - this does seem...
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    Re: modding buildings

    The campaign_script is a non-packed file, hence changes there will show. The EDB is usually packed - which requires the file_first setting in the CFG file.

    Have you unpacked the original game and...
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    Sticky: Re: The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)

    Which Warhammer version? RodG has three installer parts, maybe you forgot one or installed it into a wrong directory. The fact that you see the splash screen means you have successfully started the...
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    Re: Removing reduced buildings capabilities

    That is most likely linked to hidden resources of the regions or scripted events. These are used to restrict (or allow) capabilities. You would have to see in the EDB (export_descr_buildings) fiile...
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    Re: Agonizing Loading Screen Crashes

    http://leadbysoul.com/wp-content/uploads/2012/07/Crossing-Fingers-copy.jpg
  37. Re: Campaign_scrip not recognize after adding specific battle_models for heir and leader.

    No problem, just keep it in mind the next time.
  38. Replies
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    [Tool] Re: Geomod Tool for Mapping

    If you transferred the edited files from BG according to the list (historic_event may cause the usual delay if not fixed), deleted the map.rwm file in your mod and it doesn't work then I am out of...
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    Re: Go-Live of R1-Mod with R2-Soundfiles

    Let me follow up on the issue. Until then hold the publishing.
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    Re: How to change menu subtitles colour?

    One is glad to be of service :buba:
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