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    Re: The World War RTD (II)

    http://i.imgur.com/TGCrEnJ.png

    Attack red and orange if I get red with the first move. Army attack the purplish region. Use a +1 spy on the first regular attack.
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    Re: The World War RTD (II)

    Go southeast from the last conquered region with the regular move and attack the region with the +1 with the army.
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    Re: The World War RTD (II)

    http://i.imgur.com/vXyuttJ.png
    Regular move to red, army to orange.

    My spies should've had +1 but the end result would've been the exact same, so it doesn't really matter.
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    Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army. Use spies.
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    Re: The World War RTD (II)

    Keep going northwest with the regular move and along the coast with the army.
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    Re: The World War RTD (II)

    A new Jarl is appointed to take care of the newly conquered province. Attack the same region with the regular move and send the army further down along the coast.
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    Re: The World War RTD (II)

    http://i.imgur.com/5Tn4BbE.png

    The Jarls convene at Vinland to hold a feast to celebrate the construction of the city. Decisions are made to send two lookouts (2 +2 spies) northwest (red) to find...
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    Re: The World War RTD (II)

    http://i.imgur.com/o0fcLj1.png

    Attempt to finish the construction once again and send the army to the red region.
  9. Re: The Good, The Bad and The Dice. The Wild WILD West Roll to Dodge. RP edition.

    "Why is it always barrel of fish?" Mr. Enkoodabooaoo pondered. "Why not barrels of gold, or cash, or anything else really. But why is it always fish?" It was a miracle there were fish in a place like...
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    Re: The World War RTD (II)

    http://i.imgur.com/XYwjseq.png

    Finish the city construction. If we have moves left, send settlers (=attack) to inhabit the red region. You didn't mark the region circled with red as mine.
    ...
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    Re: The World War RTD (II)

    http://i.imgur.com/Zfh3t0e.png

    Very well then, in addition to building the magnificent city we use our army to attack the red region (along with a spy, if that's possible with the extra military...
  12. Re: The Good, The Bad and The Dice. The Wild WILD West Roll to Dodge. RP edition.

    I'm in, I'll edit this post with my character soon enough.

    http://jamesayers.com/wp-content/uploads/2006-BLUE-COAT-AND-TOP-HAT-LAKOTA-OIL-ON-PANEL-20061.jpg

    Name: Mr. Enkoodabooaoo
    Gender:...
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    Re: The World War RTD (II)

    By the way, it seems our World Wars map doesn't have rivers at all. Probably not worth making a new map over, though.
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    Re: The World War RTD (II)

    Name of Faction: The Viking Settlers of Vinland, or Vinland for short
    Government Type: The Council of Chieftains
    Official Language(s): Norse, Inuit languages
    Official Currency: to be determined...
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    Re: Risk Tamriel

    Two years too late, mates :P Too bad, since this game seems like it'd be fun.
  16. Re: RTD Development and Suggestions Thread

    Rhinelander made a good point, it takes way too long before there are any real conflicts in the game. His suggestion was that everyone would start with bigger factions. Going forward with this I'd...
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    Re: European Wars VIII

    No rush, I still haven't repped you for the 25 regions :laughter: (curse this "you must spread some rep around first" system!)
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    Re: European Wars VIII

    Hm? I won? I thought I had 96 regions before this turn :laughter: Turkestan was a formidable opponent in the race against time, I had a congratulatory message already written out at one point but...
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    Re: European Wars VIII

    Huh? :huh:

    Anyway, we send our two +1 missionaries to Greenland and that one region in mainland America we tried to attack a while back. We also attack the Northern Wastelands between the Great...
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    Re: European Wars VIII

    http://i.imgur.com/rIZfD24.gif

    Very well then, we attack the remaining rebel region between us and the Baltic States.

    Was my Town Watcher's guild taken into account when determining the...
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    Re: European Wars VIII

    Attack the northernmost rebel region between Finland and the Baronies.
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    Re: European Wars VIII

    http://i.imgur.com/USRcL1S.png

    Attack the red region and send our native mercenaries to assault the dark blue region. Both attacks will use a spy. As usual, send our explorers to the nearest...
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    Re: European Wars VIII

    http://i.imgur.com/NC1cd8P.png

    Same pattern of attack as before, use the Banner Bearer's guild to grant us a third attack.
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    Re: European Wars VIII

    http://i.imgur.com/eGBRfLB.png

    Send a missionary to Greenland (dark blue). We attack in the red-orange-yellow pattern, so yeah, move on to next target as soon as the previous one falls.
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    Re: European Wars VIII

    Attack the region with +1 with a spy and send an explorer to the region where he has +1 bonus.
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    Re: European Wars VIII

    http://i.imgur.com/SJNoit5.png

    In an extremely cunning strategic move, the Finnish army makes a u-turn and attacks the region marked with red.
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    Re: European Wars VIII

    Continue along the river and attack a region bordering the Grand Banks Waters (Native Mercenaries guild).
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    Re: European Wars VIII

    Attack the region with +1 and use our Banner Bearer's guild for an additional attack. Use a spy with each attack. Send our explorers to the nearest undiscovered regions.
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    Re: European Wars VIII

    Advance southwards along the river with both our moves. Send our +1 missionaries to Greenland and the recently-discovered island in Grand Banks Waters.
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    Re: European Wars VIII

    Attack the Arztothkan capital.
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    Re: European Wars VIII

    Attack West Arztothka and use both our +2 spies in the attack. Send our two explorers to the medium-sized island in Grand Banks Waters.
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    Re: European Wars VIII

    I could've called this -_-

    Anyway, isn't my average 1 so I can still make a move? Attack two regions in North American mainland (Native Mercenaries Guild helps here)
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    Re: European Wars VIII

    Attack the Arztothkans with the +1. Then use our Banner Bearer's guild and attack some more.
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    Re: European Wars VIII

    Again with +1. Also use all our spy, explorer and missionary agents. (With focus on islands in North America)
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    Re: European Wars VIII

    Attack Arztothka and the region south of it.
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    Re: European Wars VIII

    Attack the region with +1. Meanwhile The Crazy Explorer Finn is released back into the wilderness, where he spends the rest of his days as a hermit.
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    Re: European Wars VIII

    Attack the Estonian islands and expand in mainland America (Native Mercenaries guild). Both attacks are to use a +1 spy. Send an unit to pick up the explorer. I'm sure he's wandered there long enough...
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    Re: European Wars VIII

    We declare war on Arztothka and use both our moves to attack them (Banner Bearer's guild included).
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    Re: European Wars VIII

    Well screw this, I am 100% sure I posted a move.

    Attack those Estonian islands again and keep missionarying islands in America.
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    Re: European Wars VIII

    Very well, we attack the same region again.
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