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  1. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    I don't know. But keep something in mind: adding slots to city doesn't work very well, it is likely to create unstable savegames. And slot used by such buildings means less opportunity to recruit...
  2. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    I did that at least for the building icons and names in the campaign. I'm not sure if it possible to make new buildings in a campaign map, and even if new buildings can be added, how to control which...
  3. Replies
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    201

    Re: UNLOCKING Battles in NTW??

    Win battle 1, it unlocks battle 2. Win 2 it unlocks 3.
  4. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    Nice idea... if the game engine could allow that! We could sapper building bridges to cross rivers too...
  5. Replies
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    201

    Re: UNLOCKING Battles in NTW??

    And if you look at the roster...
    France starts Austerlitz battle with
    - Dragoons
    - Grenadiers a Cheval
    - Chevau Leger lanciers (introduced in 1811...)
    - Chasseurs ŕ Cheval
    - Young Guard (in...
  6. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    I thought the db tabler was sufficient, since ships in custom battle get proper names in French, but apparently it is also necessary to edit the startpos. Will do that for next release.
  7. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Netherlands and Belgium units added to the DB. Next week end, I'll start the uniforms
  8. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    AVoid very hard, since CA harcoded unbalancing bonus to AI.
  9. Replies
    10
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    201

    Re: UNLOCKING Battles in NTW??

    For NTW, you cannot really play historical battles anyway. But you can play unhistorical battles
  10. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    Bug. corrected on my PC. Will be integrated in next patch
  11. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    What do you mean?
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Should be ok now
  13. Thread: Unit abilities

    by Steph
    Replies
    16
    Views
    336

    Re: Unit abilities

    You place this line of script in the scripting.lua, inside a function used every turn. Like OnFactionTurnStart(context)

    and then use a condition "if conditions.TurnNumber(context) == 1 and...
  14. [Released] Re: Sapper units for all major factions, v0.94 updated(17 Apr 2011) Austrian uniform updated

    I just give them grenade as well. We are unfortunately limited in the options.
  15. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    And update is up



    Correction:

    Prussian Life hussard 1808 no longer available in 1805
    Missing uniforms for the artillery of Saxon rebels
  16. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    I don't think so. Sappers can use grenade and place stakes, that the only specific tasks I see. That's why I didn't make much more, although I have reference pictures for several factions. I'm not...
  17. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    Major factions = factions playable in Vanilla (France, Britain, Prussia, Austria, Russia)

    Medium factions= Ottomans, Spain, Sweden, Denmark.

    Others = Minor.

    In the game there is no such...
  18. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    Not Spain, only the major factions
  19. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    Are you sure?
    Look at the roster for the main Faction carefully.

    List of type icons

    http://stephane.f.david.free.fr/NTW/MOE/UI/UnitIcons/Infantry.jpg
    Infantry icons, from left to right:
    ...
  20. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Why don't your unit have names? Did you copy the localisation file? And are you sure you don't have another mod install? Voices can work well only if MoE is the only mod installed.
  21. Replies
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    164

    Re: Mod texture (and other) MOE for vanilla ?

    I could
  22. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    Corrected
  23. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Making a full faction takes a lot more time than that. If I can finish the db editing this week end I'd be happy. Then there's the textures, the variants, the icons, the saddle, the voices... and...
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    164

    Re: Mod texture (and other) MOE for vanilla ?

    It's not possible to make the system of period, because this requires making copies of the units in the unit table. And so you end with Masters of Europe.

    The voice of units is not a problem of...
  25. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I am finalizing the list of units and uniforms I need for Netherlands.
    To reflect history as I could, within the constraints of the engine, there will be some changes.

    Unfortunately, it is not...
  26. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The engine uses a "ETW placeholder" for graphics if it cannot find the uniform. So here, the Saxon artillery has a broken link. This is a real bug, you did well to report it (it's not the same as...
  27. Replies
    6
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    164

    Re: Mod texture (and other) MOE for vanilla ?

    I could do a quick mod that would just reference my textures for every vanilla unit, including DLC.

    However, there is a small issue. My textures covers several periods. Vanilla units are only one...
  28. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Can you be more specific? With a unit name, and action where you hear wrong language? With hundreds of units and actions, it's hard to test them all.
  29. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Complete finished version. After them I'll do Ottomans, finished version as well, then Greece/Romania, also finished version but since we don't really have much historical references, I won't spend...
  30. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I will start adding the Netherlands and Belgium faction tomorrow.
    So don't expect much bug corrections until they are done, if they require a dg changes
  31. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    Thanks, both issues corrected
  32. Replies
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    2,550

    Re: Development preview of Spain

    This is 1759 uniforms. However, you are right the cockade could be corrected. However, the real difference is the way the button are organized : 2 groups of 3, or 3 groups of 2
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    For what unit /faction do you hear wrong language? And is that for a single unit, or when you have several units selected?
  34. Thread: Suggestions

    by Steph
    Replies
    207
    Views
    8,449

    Sticky: Re: Suggestions

    Good feedback. Very interesting; But I think it would be worth getting result from several game, and several different faction, to see if this is a consistent result, or an "accident"
  35. Replies
    10
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    201

    Re: UNLOCKING Battles in NTW??

    Win them
  36. Replies
    36
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    10,793

    [Released] Re: Working No Unit Limits

    There are several tutorial explaining how create basic mods.
  37. Thread: Bug report

    by Steph
    Replies
    338
    Views
    10,813

    Sticky: Re: Bug report

    Ah, I see. So maybe the problem is more general with that, and we can hear uncorrect sounds for groups. I will check that not that I have a direction to investigate. I'm not sure how to correct it,...
  38. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    In the campaign, normally everyone should speak English. I'm surprised you can hear Spanish!
  39. Replies
    36
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    10,793

    [Released] Re: Working No Unit Limits

    you edit the common game data, so for this yes it works on savegame. Except that if you decide to add a limit, but you already have recruited more than the limit, the extra units won't disappear. But...
  40. [Released] Re: CLOSED Sub-Mod: Imperial Eagle Units: RELEASE 2.1 LINE SKINS. Mod Closed

    there is no "vanilla uniform pack". It's the uniform table, in data.pack, or one of the patchX.pack.

    You should use as a base the latest patch where the uniform table is present. I think it is...
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