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  1. Replies
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    Re: Divide et Impera + Legions of Rome

    There's also Caesar's Legions mod that gives you the named & numbered legions: http://www.twcenter.net/forums/showthread.php?668533-Official-Submod-Caesar-s-Legions-Named-and-Numbered-for-EE-DEI
  2. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    Welcome back. This was certainly harder on you than on any of us.
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    Re: Any blood mod to DeI?

    I like this one and it works well: http://steamcommunity.com/sharedfiles/filedetails/?id=193968352
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    Re: Is it wrong to like Rome 2?

    I don't know if you've played any Roma Surrectum II, I think the best mod for Rome I. I played easily three full campaigns before R2 and loved it. I've now completed a complete campaign in R2 EE and...
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    Re: Crash - in Battle

    I had the identical experience using the Fire at Will mod for Dei and have not had the problem once I stopped using that mod.
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    Re: max number of armies/fleets (mini rant)

    Here is a mod that increases the limits at all imperium levels maxing out at 28 for imperium 8....
  7. Re: [submod] - fire at will for roman legionary units updated for 0.95

    KAM 2150, thanks I didn't know that.
    I just completed my first Dei campaign which consumed five months and 688GT as Rome and I went for this mod because I noticed that in even the most intense...
  8. Re: [submod] - fire at will for roman legionary units updated for 0.95

    Alas, I need to report that this mod had trouble with Dei. I installed the mod along with another, centurion legionui pack, in May. Shortly thereafter, I began to experience black screen CTDs in the...
  9. Re: [submod] - fire at will for roman legionary units updated for 0.95

    I have continued to play test this and noticed that the legionaries appeared to be throwing pilum to unrealistically long ranges. One web source cites pilum range to be 50-70ft and another I found...
  10. Re: [submod] - fire at will for roman legionary units updated for 0.95

    This works with Dei 1.04a; just installed it using Mitch's Mod Manager and placed ahead of Dei in order. Tested in a field battle vs. Athens. All cohorts on the engaged flank expended all or nearly...
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    Re: Rome2 vs RSII - Where are we?

    Ferike, you are certainly correct; time will tell. For myself, I've probably played RTW and its mods so much because I'm more interested in the Romans than any other of the TW excursions. After I...
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    Re: Rome2 vs RSII - Where are we?

    Whenever I'm playing, going back several years, I always keep a record of the campaign on a kill sheet that I originally downloaded on the SPQR site. You can track your forces by legion, battle and...
  13. Re: Gate towers continue to fire after being taken, vanilla bug?

    I have noticed that they continue to fire, but I've seen that normally what happens is once the enemy banner is down and while yours in going up, the tower ceases fire altogether. Then once your...
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    Re: Income vs development vs PO vs food

    Powerut, thanks for your insights. I implemented all. I first destroyed all the cattle farms which I'd read previously are worthless. Then I changed a lot of fishing ports to trading ports. Then I...
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    Income vs development vs PO vs food

    I'm probably well past the mid pt in my first Dei campaign. Previously, I played a vanilla campaign and Dei is enormously better. Before that I played a lot of RSII. In fact there's a rhubarb thread...
  16. Re: Some kind of basic development strategy guide/tips for DeI?..

    I'm probably past the mid pt in my first Dei campaign. Previously, I played a vanilla campaign and Dei is enormously better. Before that I played a lot of RSII. In fact there's a rhubarb thread over...
  17. Re: [Submod]: UMCenturion's Units Cards for XIIICaesar's Legions Of Rome

    The google D/L worked and looks terrific; thanks. Plus rep.
  18. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***4-22-2015 UPDATE***

    King of Stormwind, the Polybian reforms came in ~290BC; the Marian reforms occurred in 107BC. Caesar's conquest of Gaul from 58-50BC. So Caesarean legions are Marian legions at least historically....
  19. Re: Fix Freezing / Crashing / Low Performance / Boost

    I believe HT stands for hyper threading. I googled it and found out more than I wanted to know. It's from Intel and in most computers the default is on. In order to find out and change it, you have...
  20. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DeI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Wulfgardt, if you don't have mod manager, download it here:
    http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-25-04-14
    Follow the install instructions.
    Then place both the...
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    Re: Rome2 vs RSII - Where are we?

    Century X, in my case both machines are running Nvidia GTX 970s.
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    Re: Rome2 vs RSII - Where are we?

    DVK, that's why I've gone to desk tops. Plus I've found lap tops to not be as hardy. Once in a while I take a break from RTS and do some multi-player FPS, mostly Counterstrike and clones. When I've...
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    Re: Rome2 vs RSII - Where are we?

    I don't think I'm a slut for graphics. Well maybe, but I mean, vegetation is nice, however, the main reason I play RTW is to watch my favorite legions do battle. I was delighted with the RS2 N&N...
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    Re: Rome2 vs RSII - Where are we?

    Dei unlocks a ton of factions, however, so far as I can see only about sixteen are playable. I always play as Rome, but I think Athens, Sparta and Macedonia are all playable. Don't bother to buy any...
  25. Re: [Submod]: New unit cards for Caesar's Legions submod

    Jivaro, thanks but no can do. I tried to D/L PFM a week or so ago and as soon as the DL completed, Norton kicked it off my machine as unsafe. Plus, I'd rather not mess with files that don't work via...
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    Re: Rome2 vs RSII - Where are we?

    Risasi, the only thing I would add is that you need a fairly decent rig with which to run it in order to enjoy the best features and mods. We have condos on both coasts. Out west, I just got a...
  27. Re: [Submod]: New unit cards for Caesar's Legions submod

    UMCenturion, that is the mod manager I'm using. Your mod doesn't show up and in fact with the mod loaded in the data file it breaks the game, won't start at all until the mod is taken out. I'll just...
  28. Re: [Submod]: New unit cards for Caesar's Legions submod

    It runs with Steam in the background but was purchased from Amazon then installed from disc then activated on Steam vice bought and downloaded direct from Steam; it's perfectly legal. You'll also...
  29. Re: [Submod]: New unit cards for Caesar's Legions submod

    I'm running a non-Steam version of the game and Caesar's mod. I subscribed to this mod on Steam. Steam downloaded the mod which I then placed inside the RII data file just as I would any other mod...
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    Re: Enhanced Particles

    Finally, got this working thanks to Sheridan going way above and beyond to send me the movie file. He also suggested that I go check out the January version with the link on the second page of the...
  31. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DEI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Your approach looks very sound to me.
    I played a lot of RS2. The only real issue I ever had with their depot system was the VIth Victrix and XXth Valeria Victrix in Spain which, while historically...
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    Re: Enhanced Particles

    Sheridan, thanks for your efforts; looks like it would be great, but I can't get this to work. The only other particle mod I've got working is bloodbath which loads in mod manager as a movie file. ...
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    Sticky: Re: [SubMod List] BullGod style cards for DeI

    Caesar replied that his Caesar's Legions mod for Dei uses Bullgod cards by default. I'm relatively early in my campaign, 239BC and have only seen Dei style cards. However, as we get past the polybian...
  34. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DEI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Caesar, Thanks. My Dei is using all Dei cards so far I think. Playing as Rome, all cards so far are Dei cards altho I'm still in Polybian era, 239BC so perhaps as we get later, the Bullgod cards will...
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    Sticky: Re: [SubMod List] BullGod style cards for DeI

    I'll let you know what I hear from Caesar.
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    Sticky: Re: [SubMod List] BullGod style cards for DeI

    Zombieflanders, thanks for the answer; I hadn't checked this thread for a while. My specific interest is in using these cards including the Historic Legions cards with the Dei and Caesar's Legions...
  37. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DEI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Caesar, thanks for the comeback and all your marvelous work. Appreciate the info on GEM; I waded thru a lot of their thread and in addition to needing a Clydesdale of a rig, it looks complicated and...
  38. Sticky: Re: [Official Submod] Caesar's Legions Named and Numbered for EE DEI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Caesar, have been playing Dei for a month or so and I think I still like the Bullgod unit cards better than the stock Dei variety. However, mods that don't install via mod manager make me nervous....
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    Re: Rome2 vs RSII - Where are we?

    No not playing RS2 now. Your campaign seems to be going pretty true to history.
    I need to look into GEM; a lot of folks seem to like that. The only thing about bloodbath is you need a pretty...
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    Re: Rome2 vs RSII - Where are we?

    tungri, good to hear from you. I haven't played Attila yet. Not sure I will; I like the Romans to win:cool:. Another thing, have you tried the bloodbath mod? In addition to the normal blood on...
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