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  1. Replies
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Can I make a request for a DME Tough Economy version but without the tougher AI bonus? (The one where the AI gets a reload advantage)
  2. Re: Announcement: Europa Barbarorum 2.2a is released!

    I can't believe you guys are still this committed to the mod.... Even after all these years. I remember hoping for EBII to be released so long ago.

    Congrats to all of you! I don't think I've ever...
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    Re: Europa Barbarorum 2.01 released!

    So no Marian units?
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    Re: An observation about the map

    I'd have to agree, historically there is no way Gaul, Spain and Germany should have that many regions, even if they are mostly villages. However, if that was done for balancing purposes, that should...
  5. Poll: Re: My impression of the initial (beta) release of EB2

    Ditto. Still needs fixes and polishing and for now it looks like its moving along greatly.
  6. Re: Who thinks EB II is better that Rome2 TW and why?

    Isn't it funny that a mod from a game released in 2007 has better AI than Rome 2? As well as much better historical accuracy. Plus its a beta, give it three months or more and it should be fairly...
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    Re: How long is your turn times?

    Barely takes any time. Less than 30 seconds. It depends on your PC.
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    Re: EB II Artwork & other contributions

    So the dead bleeding guy is okay but a penis is too much? Please. Instead, the other option should of offered a pixelated version for the sentimentals.

    As for you artwork, well its exceptional....
  9. Re: Who thinks EB II is better that Rome2 TW and why?

    Well personally I stopped playing Rome II after a week, so anything is better than that.
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    Re: Javelin units

    Are you talking about moving after throwing pila or slow firing rates/negligible damage?
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    Re: Javelin units

    I also think this is a problem and also that skirmisher javelin units have a very slow firing rate, unlike rome total war. And the damage from those javelin skirmishers seems almost non-existent.
  12. Re: We've been waiting for this since the Rome 2 debacle!

    I honestly can't believe how long its been! 8 mother:wub:ing years!~!!!

    :beerchug::party:
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    Re: Europa Barbarorum 2.0 released!

    8 years! Christmas is early this year. :party::drink::makingout:grouphug::woot::happycry:
  14. Replies
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    Re: Europa Barbarorum II FAQ

    Another question, how is the mod lag wise? I remember huge mods like Roma Surrectum II lagging on me even though my computer is well above the spec range.
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    Re: EB II Unofficial Coundown

    :jimkatalanos:486:jimkatalanos:As exited for this as much as seeing Suarez on Barca :laughter:
  16. Poll: Re: How many of you are gonna un-install Rome 2 in the following days?

    Shogun 2 is actually great, nothing to complain about, especially Fall of the Samurai.
  17. Re: Can EB2 include the orignal Rome Total War soundtrack?

    Oh, nevermind then, I loved EB's soundtrack. How are the new tracks?
  18. Replies
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    Re: Europa Barbarorum II FAQ

    That's great to hear since I would like to see villages remain villages.
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    Re: Europa Barbarorum II FAQ

    How fast will settlements grow? Also, will say German villages, town be able to reach huge/large city size? Because that would be unrealistic.
  20. Poll: Re: How many of you are gonna un-install Rome 2 in the following days?

    This poll should have the option "Never installed in the first place".
  21. Can EB2 include the orignal Rome Total War soundtrack?

    I would really appreciate it.
  22. Replies
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    Re: EB II Unofficial Coundown

    :canada:11001000101
  23. Replies
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    Sticky: Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Why was the Teutonic Order removed? It was one of the best factions in the game. Also, is there a way to remove Caudillo's Roman units, they are great looking but the original ones are more realistic...
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    Sticky: Re: The Stainless Steel Historical Improvement Project (formerly SSMAP) - Beta 8 release on February 1st!!

    So I got into Medeival II again after a long time. Can anybody give me a quick run-down of what this mod changes? Is it complete or soon to be completed, and does it change the map?
  25. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.3 - updated 11.12.13

    I am using Darthmod.
  26. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.3 - updated 11.12.13

    Swiss, could you not make it so that the telescopes remain and backpacks are removed?
  27. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.3 - updated 11.12.13

    After I used the 3.3 Darthmod version, the telescopes in the officer animations are gone, but the animation is still there. While funny, I would like to know if AUM did this.
  28. [Released] Re: Empire Total War: Lordsith's Napoleon Grafic Enhancments

    I have the filters mod, actually, somebody uploaded it to his thread after he removed it; if you go to the last comment there is a direct insert, from which you can later upload to here. Also, thank...
  29. [Released] Re: Additional Units Mod - Empire (AUM-EMP) - is outdated but will be updated soon

    So will 3.3 work with Darthmod 8.0?
  30. Re: Is AUM 3.2 Compatible With Darthmod 8.0?

    Well I meant if it is compatible stat wise, it works I just see weird behaviour....Which is most unfortunate.
  31. [Released] Re: ADDITIONAL UNITS MOD (AUM) 3.2 + Graphics Pack 1.7 - updated 7.3.11

    That's a bummer I want those 64 pounders for Russia!
  32. Is AUM 3.2 Compatible With Darthmod 8.0?

    Wondering, because I just can't stand that Russia does not have the 64 pounder haha, and plus the factions will get historical marines. So if I add it, would I have to essentially change all the...
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