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  1. Re: Taking the TW:W 10 building slot settlements into MKTW?

    Agreed^^
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    Sticky: Re: [OFFICIAL PREVIEW] Ancient Empires Pre-Release Trailer

    :thumbsup2

    WOW.

    Best mod trailer ever. Also WAY better than any R2 or Attila official trailers. Great job to the video editors and machinima folks.
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    Re: Concerning missile damage

    i found it pretty easy to get kills with skirmishers units firing into the flanks.

    when you are firing straight on, the opponent has a big ol' shield to block you with. when you fire from the...
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    Sticky: Re: Bug Reports

    Hey Dresden - sorry for the duplicate post from missing textures thread, but I finally am trying FoTE 4.0 and I'm loving a campaign but got stopped dead by a bug:

    Playing as Western Romans.
    ...
  5. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    Playing as Western Romans.

    334613334614334615

    Lancarri Germanorum models appear invisible on the main battle map.

    Screenshots attached.
  6. Sticky: Re: [Preview] Petellius's Video Updates and Previews

    The formation animation preview video is awesome! Can't wait to try this out. :D
  7. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    this looks awesome, I have always wanted to play with a supply system in TW! I do hope it will have some impact on the AI so that I can feel some bonus for cutting off AI supplies, although I do...
  8. Re: [PREVIEW] Divide et Impera 1.1 Overview

    Classic. I for one can't wait to try the new supply system!

    Great job guys, this looks incredible!!! Especially the new animations, battle system tweaks and supply system!
  9. Re: [Req] Cinematic Combat Compatibility Submod

    d00d - Dresden i had been off in the wildnerness for a bit, but just came back and saw u made that for us...so cool bro. :thumbsup2
  10. [Req] Cinematic Combat Compatibility Submod

    http://steamcommunity.com/sharedfiles/filedetails/?id=436142943

    Would love to see a FoTE compatible version. Have any of you guys checked this out?
  11. Poll: [WIP] Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [5/3/2015]

    Definitely interested in trying this out!
  12. Re: Attila - DEI combat overhaul - 0.56 (27.03.2015)

    woo, looking forward to it!
  13. Re: Attila - DEI combat overhaul - 0.56 (27.03.2015)

    I've played quite a few of the combat mods out & I will say KAM's is my favorite. Thanks KAM!
  14. Re: ATTILA ENHANCED - Modular Overhaul - Saxons reworked (02.04.2015)

    Hi Arthalion - does your mod affect startpos? I am asking because I am wondering if it's compatible with Magnar's Reduced Climate Change mod?
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    Re: Climate Change Mod

    [Deleted Dumb Question]

    Thanks for all your efforts!
  16. Re: ATTILA ENHANCED - Modular Overhaul - Saxons reworked (26.03.2015)

    Hey just wanted to let you know I've been playing through a campaign with this mod using the Saxons & having a blast - I think you're doing a great job.
  17. Re: Attila - DEI combat overhaul - 0.56 (27.03.2015)

    Thanks for the update! Will be giving this a whirl over the weekend.

    Definitely wasn't expecting you to actually look just like your avatar.
  18. Re: [In Development] - Emperors and Raiders

    I like this one "End of Empires" -> finis Imperiorum
  19. Re: [In Development] - Emperors and Raiders

    google says -> Et hoc modo fit aliquid nequissimi
  20. Re: ATTILA ENHANCED - Modular Overhaul + Saxons reworked (12.03.2015)

    Will definitely give this a try!
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    Re: Battle mods compared

    Good thread!
  22. Re: [In Development] - Emperors and Raiders

    Some alternate names... I dunno if you're trying to go way different than DeI but I think using latin is appropriate and makes the mod seem more epic...just my $0.02.
    Some ideas - and please...
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    Re: [WIP] Test pack (Updated Mar 10)

    Sorry I was using and it was working great!
  24. Re: Attila - DEI combat overhaul - 0.5 (13.03.2015)

    Did KAM change sizes? I don't think so...
  25. Re: Upgrades without replacement mod

    Nice! Going to use this w/ Kam's DEI combat 0.5 for a test run soon.
  26. Re: Attila - DEI combat overhaul - 0.5 (13.03.2015)

    Nice!
  27. Re: [Requested SubMod] All Conquest Options

    :thumbsup2
  28. [Requested SubMod] All Conquest Options

    Title pretty much says it all :whistling
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    Congrats on hosted forum!
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    Sticky: Re: Fall of the Eagles [Released v.001]

    Hey Guys - recommended battle difficulty?
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    Sticky: Re: [WIP] Fall of the Eagles

    Awesome use of the GIF. Gunny don't let the haters bring you down!
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    Sticky: Re: [WIP] Fall of the Eagles

    :D
  33. I haven't played yet with the new patch, but I...

    I haven't played yet with the new patch, but I must commend you guys @ CA for listening to feedback and getting rid of the torches mechanic. Axes & men hacking a gate down is much more realistic than...
  34. Re: [Released] Warriors of the Faith - Combat Overhaul

    nice - will download and try this out
  35. Re: Attila - DEI combat overhaul - 0.1

    KAM - Rollo avatar ftw.
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    Sticky: Re: [WIP] Fall of the Eagles

    looking forward to seeing what you guys do to the horrible vanilla battle system...
  37. Re: Attila - DEI combat overhaul - 0.1

    KAM = champ, thanks d00d
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    Sticky: Re: [WIP] Fall of the Eagles

    w00t
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    Re: Any tipps pls - Roma, Junii campaign

    Personally in Italia I always make use of upgraded trading ports and temples of neptune with bonus % income, PO bonus & no food penalty for a lot of income and no headache in my core provinces. Add...
  40. Re: How to balance influence or politic in my rome campaign

    [deleteme]
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