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  1. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Welcome to TWC, smitrian

    You can't, it's hard coded.
    Just stop using more than one general or so in your armies, and the 'problem' do not exist :thumbsup:
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    Sticky: Re: Modding Questions and Help Thread

    Do you want to use a unit model from another mod or from the same mod?
    If the latter, is the model from same faction or another?
  3. Re: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Addactive modding ;)
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    Re: Tolkien General Discussion II

    Not that I am aware of, no.
  5. Thread: One ring idea

    by Ngugi
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    Re: One ring idea

    Naturally it is discountinued, the creator Nirnaeth Arnoediad have not written in the thread for over 3 years and then did not even upgrade it for TATW v2.0 or v2.1
    I said there it may take some...
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    Re: hotseat campaign DAC problem !!!

    I'm quite sure DaC do not support hotseat to begin with, big mods often do not, but best suggestion is to begin to check with them:...
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    Re: The Hobbit Trilogy 2012-2014

    A toast to that any day :beerchug:
  8. Re: "The Lord of the Ring" for TATW 1.4 (and 1.4.1) ; THE ONE ONE RING'S SCRIPT

    Not quite sure what you mean; if you actually use 1.4 still (was the first version I played, good memories hehe) or if you play a submod that is or been on 4.1 (like Alternative Patch).

    Naturally...
  9. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    It did :happy:
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    Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Then his BG is presumably not coded to be a general-bg but is a normal unit assigned to him.
    Do you play a submod? Suggest you ask in that submod's thread if so
  11. Re: "The Lord of the Ring" submod; destroy or use the Ring of Power?

    Welcome to TWC, deontay

    I note that this submod is for TATW 1.4, a very old version; the current TATW is version 3.2.
  12. Poll: Re: [Citizen] Arachir Galudirithon (Patron: Ngugi)

    Glad to find many approving reactions :)

    I have updated the OP on one point now, Araval noted that the Big Unit Submod (BUS) indeed has been releaed. A link has been provided and BUS moved up from...
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    Re: The Hobbit Trilogy 2012-2014

    Quite true.
    Sort of, I think the issue is that the movies give the impression of not taking themselves serious, as in that there's an honest interest in the story they are to tell in difference to a...
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    Re: The Hobbit Trilogy 2012-2014

    I hope Fili survives.
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    Sticky: Re: Modding Questions and Help Thread

    Good to hear :)
  16. Thread: What if...?

    by Ngugi
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    Re: What if...?

    Ar-Pharazon: The Valar bled us white, the bastards. They've taken everything we had, and not just from us, from our Edain, and from our Edain's Edain.
    Ar-Zimraphel: And from our Edain's Edain's...
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    Re: Total War Attila: A Proper Discussion Thread

    Well, all other things aside, I have hope; an interesting period and game seems to go in right direction
  18. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Yes, in the data-folder where you installed MOS, ought to be .../mods/Third_Age_3/data or something alike

    MOS already use the DaC map, so I do not follow the need?

    You hang around in the Mod...
  19. Poll: Re: [30/SEP/14]The Reunited Kingdom submod for MOS 1.62 v1.2.3 RELEASED!

    As far as I can recall from Withwnar and other scripters, it do not.
    The solution might be in to tie the script not to name but the carrier of a uniqe trait or ancillary?
  20. Re: MOS, the ultimate TATW experience.. version 1.6.1 for Third Age 3.2 released 7th Oct

    As I suspected.
    Done this yet?
  21. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    Hello beleroy

    New settlements are mainly crafted by leo, for his mod: http://www.twcenter.net/forums/showthread.php?494054-4-5-Alternative-patch-%28NOT-COMPATIBLE-WITH-MOS-OR-DAC%29

    but they...
  22. Poll: [Citizen] Arachir Galudirithon (Patron: Ngugi) [Passed]

    "Never was so much owed by so many to so few" - a line that at occasion do not only apply to World War but also Total War.

    I am proud to present to you, dear fellow citizens of TWC, Arachir...
  23. Re: MOS, the ultimate TATW experience.. version 1.6.1 for Third Age 3.2 released 7th Oct

    You mean when you try to start a battle during a campaign?
    Test to delete the two descr_geography_new-files in the data-folder and restart the game
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    Sticky: Re: Modding Questions and Help Thread

    Nope, they're no longer active :tumbleweed:
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    Sticky: Re: Modding Questions and Help Thread

    That's not a field many work in, and was so long ago since I poked anything concerning that, that I can't recall how to do it.
    Suggest you start a thread here and explain that you want to change:...
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    Sticky: Re: Modding Questions and Help Thread

    Oh, ok, no it's just to ally with them trough a diplomat, as normal.
    Don't ignore Total Diplomacy though, it do not hinder alliances between good & evil in any way and only affect the game if you...
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    Sticky: Re: Modding Questions and Help Thread

    This may be the solution: http://www.twcenter.net/forums/showthread.php?226270-How-to-create-a-complex-religion-change-script

    Edit: No, that is, MOS never supported it so do not expect it to...
  28. Re: Divide and Conquer Public Beta Release - Patch 0.31 - First Hotfix Released

    The Beornings held their realm before the War erupted.
    The only thing we know about the war in the Vales what Men concern, is that they had a pretty hard time. If your land is aflame, then you're...
  29. Thread: What if...?

    by Ngugi
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    Re: What if...?

    Good one C' ^^


    There was only one catch and that was Catch-9, which specified that a concern for one's own safety in the face of dangers that were real and immediate was the process of a...
  30. Thread: Suggestions

    by Ngugi
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    Sticky: Re: Suggestions

    Here's the thread: http://www.twcenter.net/forums/showthread.php?615949-30-SEP-14-The-Reunited-Kingdom-submod-for-MOS-1-62-v1-2-3-RELEASED!
  31. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    No worries, actually had me scutinise the topic again, which is always healty for anyone who is keen on to stay aligned with the lore :)

    So, for anyone interested who tossed an eye on this...
  32. Re: Divide and Conquer Public Beta Release - Patch 0.31 - First Hotfix Released

    Elbadruhel, your intensions are admirable, but I get the sense you base your lore on LotR Wiki or something alike, and if to argue for changes based on lore, you would actually have to provide some...
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    Re: The Hobbit Trilogy 2012-2014

    So. The Witch-king was not a Nazgūl when in Angmar.
    ...
    Do this make sense even within the films own universe?
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    Sticky: Re: Third Age - Total War 3.2 Released

    A bit over 7 GB (that is 3.0+3.2, but 3.2 is a small patch so it's not the culprit), I'm afraid
  35. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    So it may be considered hehe, but not more than your thoughts on it if so, and until someone present any evidence that the united kingdom of Arnor and Gondor, or Elendil, ever used a crown on...
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    Re: Mordor Strategies

    Welcome to TWC, jral_lotr :welcome:


    No one has discussed in this thread for as noted 5 years, and since no one (I dare to bet) play the version of TATW that was discussed in this thread any...
  37. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Beside that I am confident it will not be prior to the beta, I have no idea.

    Thus I post some infoteinment
    ...
  38. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    No, they had left it already



    Elendil, I argue, did not use the crown as a symbol, that was the symbol of the kings of Gondor [who were heirs in the line of Elendil] later in the Third Age:
    ...
  39. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Hehe, in you I trust, myself I would win even by mistake after 400 turns or so ^^


    MOS do not support the Fellowship campaign, never have, so expect it to crash even if you do not mod anything of...
  40. Re: Adding more turns in MOS?

    Not heard about anyone using more than 12 turns per year, like MOS and other mods have, so don't really know; but since you have, what, 1800 turns during a campaign already already I do wonder why...
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