Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 9 1 2 3 4

Search: Search took 0.48 seconds; generated 54 minute(s) ago.

  1. Replies
    3
    Views
    207

    Re: TW Launcher problem

    I tried adding a non steam game and all the launcher sees are exe files, no surprise there. Haven't got Troy or any other Epic game installed at the moment but there might be a chance that they not...
  2. Re: I miss the general's camera option from earlier Total War games.

    I lost count how many times I got my butt handed to me when I started using that option. After all it's the only handicap that actually has an impact.
  3. Replies
    3
    Views
    207

    Re: TW Launcher problem

    Using the 'add non steam game to library' function doesn't see the game? Or it does but it doesn't show up in the steam library afterward?

    I am not really familiar with that feature but I would...
  4. Re: Asterix's Campagnian Villa: A meeting place for TWCs old timers

    I'll take the Pilsner, please. With foam of course.

    Nice to have you back.
  5. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    Once a faction is destroyed this should not happen unless it's a horde faction. The 'faction revolt' mechanic itself is linked to the 'loyalty' entry in descr_regions, for more see here.
  6. Replies
    8,334
    Views
    1,671,119

    Sticky: Re: Townhall - Curial Commentary and Chat

    Congratulations
  7. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    The mongols and timurids are horde factions, simply have a look how they are entered in descr_sm_factions and desc_strat.

    They also have the dead_until_resurrected line in their descr_strat entry.
  8. Replies
    51
    Views
    9,619

    [Tutorial] Re: Working Patriarch & Redesigned Bishops

    Keep in mind that the trait entry goes to the top of the EDCT file and the triggers to the bottom.
  9. Replies
    51
    Views
    9,619

    [Tutorial] Re: Working Patriarch & Redesigned Bishops

    Keep in mind that the trait entry goes to the top of the EDCT file and the triggers to the bottom.
  10. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    When a faction looses it's last settlement then the faction is dead\destroyed unless it is a horde faction or has the 'resurrect' entry in descr_strat. with the former the faction will spawn...
  11. Replies
    51
    Views
    9,619

    [Tutorial] Re: Working Patriarch & Redesigned Bishops

    You would now also need traits, and triggers for it, to apply the levels. This is the entry from the teutonic campaign, check the EDCT file for this trait: PaganPriest. Then look for triggers that...
  12. Replies
    51
    Views
    9,619

    [Tutorial] 1. Check in descr_characters which model is used...

    1. Check in descr_characters which model is used for the first level of the priest entry - that model will appear as regular priest. the next level is bishop and the next level is cardinal.

    2....
  13. Replies
    6,034
    Views
    998,250

    Re: Bugs Reports & Technical Help

    I am trying to assist a user on discord with bug hunting - the game crashes as soon as he presses the turn end button and by way of elimination the crash seems to originate from the campaign_script...
  14. Sticky: Historical review (youtube videos) of the units in 1648

    .
    .


    Historical review of the units in 1648
    by Victus History & Wargaming

    IvnYOd36JO8

    35GgL8Lz7SU
  15. Replies
    1
    Views
    52,833

    Sticky: Re: Thirty Years of War v2.0

    .
    .

    Historical review of the units in 1648 by Victus History & Wargaming

    IvnYOd36JO8

    35GgL8Lz7SU

    _s7DDg7_TY0
  16. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    You can only script attacks on settlements, for general AI attack attitude you need to edit the AI files, ask the guys here.
  17. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    What error message?
  18. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    You have to be more specific. The tool == Geomod Tool? It doesn't start? You can't find the maps I mentioned?
  19. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    You mean the faction maps? The only restriction is for the canvas size, else there is no limit to your creativity.
    Most common is to use one of the map file to obtain the coastal line layout -...
  20. Replies
    147
    Views
    35,020

    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    map_fe is the placeholder for missing faction maps. If you just need the file for this tool then simply copy (select file, press Ctlr+C and then Ctlr+V) any of the faction maps present in the...
  21. Replies
    3
    Views
    1,314

    Re: How to import EB2 strat map into SSHIP ?

    Replacing a mods campaign map is probably the lengthiest process when it comes to modding, even after creating a new faction.

    You basically replace the whole 'world' directory as well as the two...
  22. Replies
    3,077
    Views
    811,896

    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    Why insult someone
    When you can say something nice
    In a very sarcastic way.
  23. Sticky: Re: Full install for Sicilian Vespers 3.3, hotfix 2, steam compatible

    That helps with frame rate? Sure you don't mean end turn processing?

    Note: if you ever use compatibility mode and set any window version (XP, Win7 etc) then you will get a longer processing time.
  24. Replies
    2
    Views
    229

    I think you will have a better chance at a...

    I think you will have a better chance at a response if you post in the SSHIP forum - they should be familiar with the mechanic of the script.
  25. Re: Ms3d to cas. file error: "input string was not in a correct format"

    I do hope you replaced [your base texture] with the actual filename? It's what I used for the models I converted for you all those years back.

    And welcome back TFoN :buba:
  26. Replies
    76
    Views
    17,214

    [Tutorial] Re: How to add an animal handler unit (Wardogs)

    Looking at those numbers it does seem odd: 10 handlers, 30 animals

    Anyone got RTW handy to check what they used then?

    And I just noted the unit has no stat_stl line = "Number of soldiers needed...
  27. Replies
    76
    Views
    17,214

    [Tutorial] Re: How to add an animal handler unit (Wardogs)

    LOL - I hadn't realized that bitterhowl had uploaded my file.

    How about actually testing that model with the provided files details? It did work in 1648.


    ; --- Kriegshunde ----

    type ...
  28. Replies
    76
    Views
    17,214

    [Tutorial] Re: How to add an animal handler unit (Wardogs)

    Damn, beat me to it. The link underneath has the mesh and textures of the wardogs plus a text file with all the entries (descr_animals, descr_skeleton, EDU).
    Handle with care, the file is over ten...
  29. Re: USA mass shootings and gun violence - Kansas shooting

    I am surprised these mass shootings still make headlines, given their frequency and the resistance when it comes to do something about freely available assault rifles. But then members of congress...
  30. Re: My units gets 'blocked' and can't response to my orders, help

    The 'unresponsive when deployed too much' issue reminds of the bug that happens when you click on too many factions in the faction select menu or click back and forth in the menu pages. It's a memory...
  31. Re: My units gets 'blocked' and can't response to my orders, help

    The unit isn't routing, so any chance you may have accidentally used a weird keyboard short cut?
    'Long fighting' reminds me of 'fighting to the death' but that's normally only in siege battles when...
  32. Re: In which descr_ file is the trigger for when the general dies?

    Not sure how you would restrict that for multi player battles, nor have I ever played any - it certainly goes all the way to 3 gold chevrons in single player custom battle.
  33. Re: Several question about replay system in Medieval 2

    In the actual battle you can minimize the UI, not sure if you can do that in the replay, like starting another battle first where you minimize and then run the replay.

    There is also the cinematic...
  34. Re: How to change name of upgrade levels for castles?

    Well, you are looking at a particular settlement when opening the settlement detail page - hence the display of the settlement name. You might have noticed the arrows next to that name, they advance...
  35. Re: In which descr_ file is the trigger for when the general dies?

    In custom battles you can 'buy' experience, hence it's already present, you need to click multiple times (expensive!) I think to get silver and gold . In hotseat it's back to the default of having to...
  36. [Tutorial] Re: Creating a World - Disasters and the add_events command

    I think the default for winter\summer is 'true' - hence not entering it results in disabling the event as bitterhowl mentions.
  37. Replies
    177
    Views
    98,614

    Sticky: Re: Download Links for PDeR 1.0a

    'dead' pictures suggests a possible 'becomesfactionleader' crash (leader and heir die in the same, final battle). The remedy for that is to delete all triggers in the EDCT file and then try again....
  38. Re: In which descr_ file is the trigger for when the general dies?

    Makes sense - and explains the 'offset' suffix: if one knows the basis of the 'normal' recruiting preferences then one should be easily be able to off set it by adding the proper value. Eg -50 =...
  39. Re: In which descr_ file is the trigger for when the general dies?

    Looking at numbers like for monster ribauld (20) and militia (-50) in the crusades EDU I would think priority values are the other way: the lower the number, the higher the priority.
    AI...
  40. Replies
    934
    Views
    276,589

    [Resource] Re: Creating a World - Bare Geomod

    It involves modding the soldier's model - there guides about this in the model forum.



    That one is a text file edit - you need to change the animation entry of the unit in the modeldb file, see...
Results 1 to 40 of 327
Page 1 of 9 1 2 3 4