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  1. Darthmod 40x Unit Saves with Casus Belli 2.2 Custom Campaign Using ESF Editor - Is it possible?

    Hi, I would greatly appreciate an answer if possible to this question.

    Is it possible to start a 40x save campaign with the Cassus Belli 2.2 AUM units? The Darthmod 40x saves do not include all...
  2. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I am playing fine as Persia. I found that often the Desert Warriors and Camel Gunners have their weapons set as cannons for some reason. The Desert Warriors use the Camel Gunners Matchlock, so I...
  3. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    They were never fleshed out as a faction because they would be too powerful as all the Pirates everywhere, and their trade doesn't work properly I think because they are defaulted as at war with...
  4. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I have managed to fix this by deleting the Empire Total War file in Appdata/Roaming/Creative Assembly as mentioned by Marine previously. Although, I seem to have Desert Warriors whose projectiles are...
  5. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Also, every time I follow install instruction my Darthmod crashes on starting the game. I start a custom game, exit, install your files, and then it crashes. I am reinstalling for the first time in...
  6. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    What is this file? I understand that the additional town files add to new resource towns to Dagestan and Khoni. What is this additional region pack and extra reg startpos?
    CB2.2_Release_Pack...
  7. Re: Venice_Group (Italy factions) with 24 cannons in artillery x2 option. How to fix?

    ****UPDATE****
    OK. So now I have done this, the 48 man demi cannon units are the old unit models, and are fixed artillery without horses. As far as I can see in DB Editor, on the starting artillery...
  8. Re: Venice_Group (Italy factions) with 24 cannons in artillery x2 option. How to fix?

    ****UPDATE****
    The problem certainly lies with some of the artillery units in CB's unit pack not being compatible with Darth Mods x2 artillery feature. Problem is only with Morocco, Italian group...
  9. Venice_Group (Italy factions) with 24 cannons in artillery x2 option. How to fix?

    Hi guys,

    I know this mod isn't something people check on much now, but this is a recent problem from my most recent install. I am on DM 8.0.1 with AUM and CB 2.2. All Venice group factions...
  10. Re: UPRISING campaign feedback / bugs? DME patinum 8 + 8.01 patch

    I also had that problem Redwini
  11. [Released] Re: 26 new models for barbary states and ottoman empire unitbooster barotto now uploaded here too

    Hi Adriam,

    Have used your models a while ago. Back then I had to modify the stats a little to balance the units with other units in darthmod and edit unit sizes myself. I see Barbary States and...
  12. Re: [Official Submod] All Factions Playable for DeI

    Just to be clear, I also love this mod. :D I am very appreciative of you guys updating the Arab and African factions. I will reinstall all and try as a main German faction, though it is the first...
  13. Re: [Official Submod] All Factions Playable for DeI

    I'm only running DeI submods. Have not played any other mods since a reinstall. I got quite far in a Meroe game and Masalia game and did not notice these things maybe from being able to win many...
  14. Re: [Official Submod] All Factions Playable for DeI

    I don't even really know any more. Haha. I took the province it said they were getting 1200 (it had lead) and was I was getting 97. All I know is the Aestii have no where near enough money to field...
  15. Re: [Official Submod] All Factions Playable for DeI

    I am not sure where this should go. I put it in the Steam DeI submod page but must update account to post. Ok. Direct me to the right thread if you can't help. I had the pre 1.0 update 12 TPY All...
  16. Re: [Official Submod] All Factions Playable for DeI

    I assume that mean's "we cannot be bothered to give Masaeyli's units to African factions, convert Scourges of the Desert unit pack, and add a couple more eastern feature units." I was very close to...
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