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  1. Replies
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    Sticky: Re: Rome II Total Realism Bug Thread

    It is supposed to have +2 recruitment, therefore if current build doesn't have it, it is a bug and it is already taken care of in our test build, which means next version will have this fixed.
  2. Re: Were foreign powers allies/ on good terms with ancient greek poleis ?

    I really like his battle of Pydna description. There are some details i dont remember reading before.



    I remember in the past reading some less detailed description of this battle, but those...
  3. Re: Is it me, or are slingers still a little too strong?

    main problem with all ranged unit is in CA approach being way too gamey.. Slingers and archers had other function, not just causing casualties... actually, casualty wise, both archers and slingers...
  4. Re: Were foreign powers allies/ on good terms with ancient greek poleis ?

    Mistake in the battle while important is something that could happen eventually.. in such a large battles, battle line was usually several miles long, so single men would easily lose the control of...
  5. Re: Were foreign powers allies/ on good terms with ancient greek poleis ?

    I'm reading a book about Roman conquest of Greece, and i just got to the part how Romans actually managed to get into Macedonia in 169BC, which lead to the battle of Pydna. It is unbelievable how...
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    Sticky: Re: Rome II Total Realism Bug Thread

    regarding mob, im constantly removing those units form recruitment, i dont think there are any left as garrison now.. some of them were actually reused into new units, like for example Italic mob is...
  7. Re: Rome II Total Realism - Beta Feedback and Suggestions

    Legion names are a bit problematic, as game covers wide scope during legions were used, while named legions only appeared during Late Republic/Early Empire. Yet there is still question of game scale,...
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    Sticky: Re: Rome II Total Realism Bug Thread

    Civil settlement should increase it by +1, while Garrison settlement by +2 (for both navy and army). Garrison settlement is not supposed to have huge impact on garrison in the city, that you can...
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    Sticky: Re: Rome II Total Realism Bug Thread

    Doesn't garrison settlement also increase recruitment slots by +1 in that province?
  10. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    Maintainability of armor was probably one of the main concerns when choosing armor. While maximum protection was important, it was for nothing if such armor would have to be thrown away after each...
  11. Thread: Felt armor

    by JaM
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    Re: Felt armor

    and yet, this is not about what you think, but what Pliny wrote... do you see the difference?
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    Re: How to weaken missile units in _kv_rules

    but that is not kv_rules but projectile table..

    for kv_rules you have several values to play with, important ones are:

    missile_range_lethality_modifier - constant used to determine ranged...
  13. Re: Is it me, or are slingers still a little too strong?

    slingers in vanilla game are ridiculous... they have utterly high damage, its like they have muskets or something... light 40g rocks thrown at 30-40m/s would do minimum damage to armored men, you...
  14. Re: Legion names: A quick question on how they are chosen.

    From history perspective, there were 10 maniples of Hastati, 10 maniples of Principes and 10 Maniples of Triarii. Anyway, while Hastati and Principes Maniple were composed of 2 Centurias, Triarii...
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    Re: Transports only through ports! [TWC Exclusive!]

    yes, it is.
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    Re: Transports only through ports! [TWC Exclusive!]

    only problem is that agents cannot get out of island as they never will have enough of points to embark again, and they cannot use enemy port for that...
  17. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    I SAID, Release speed would be more, therefore impact speed would be also a bit higher, while range would be lower. Impact speed will not go below gravitation pull, therefore it would hardly go below...
  18. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    speeds are relatively easy to get by. again its simple basic physics that allows you to get them. Use any ballistic calculator which can compute max distance based on release speed and angle of...
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    Re: Another Fix for Naval Campaign Movement

    it is easier just create a new effect for army within sea region, and then just add this as a bonus to default stance, so if Army is in sea region aka in transports, it will get campaign movement...
  20. Re: Were foreign powers allies/ on good terms with ancient greek poleis ?

    Actually, game period is full of such examples.. The whole Greek Subjugation by Rome is full of examples. Aetolians for example were typical shortsighted Greeks, who only looked at local problem...
  21. Thread: Felt armor

    by JaM
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    Felt armor

    Just came by interesting discussion on My Armoury about posibility of felt made organic armors used in ancient times. Pliny mentions a manufacturing process, after which wool was made into felt,...
  22. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    Pilum, average weight was around 1.3kg or 1300g. Average man could throw it at release speed of 20m/s so it would reach about 20-25m distance. impact speed would be definitely above 9.8m/s which is...
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    Sticky: Re: Rome II Total Realism Bug Thread

    Its actually a vanilla bug we have reported to CA several times, but it was never fixed. in cities, sometimes you receive flanking and attacked in rear penalties, instead of enemy you are attacking....
  24. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    no helmet in the world would protect you against direct javelin hit.. your only chance is that shield is hit, and even if perforated, it would slow the javelin and its energy enough so helmet or...
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    Re: Triarri Way too strong

    Yes, actually several sources mentioned Lonchae as a main weapon for Carthaginian Heavy infantry. Livy for example mentioned Carthaginian weapons to be "shorter" than Roman, which would make sense if...
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    Re: Triarri Way too strong

    Upkeep is fixed, cannot be changed per experience level. I gave them 300 upkeep to make them cost a lot per turn so player wont use whole armies of them. Wanted to force players doing a soldier...
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    Re: Historical Discussions

    i read they killed Nabis because he refused to join their war against Romans. They wanted to replace him with somebody more willing, but they didnt expected public reaction that followed Nabis murder.
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    Re: Triarri Way too strong

    JCB206: African Veterans are reform unit, similar to Roman Evocati. These units represent Veteran troops. Practically, at reforms, you have 2 choices, upgrade your old units into Veterans but those...
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    Sticky: Re: Rome II Total Realism Bug Thread

    Hemiolias are unable to ram, thats intentional. They didnt had ram in real life, were just used as patrol boats. Same applies to Bireme, yet Liburnia, which is late type of Bireme is adjusted for...
  30. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    Actually, there was one change - Milites had to use armor that would allow or at least wont restrict throwing.
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    Re: Could the Harpax been possible in Rome II?

    true, and its shame CA doesn't care.. they made this game to be arcade, removed anything remotely complicated from naval game (while completely ignored tons of bugs along the way), so end result is...
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    Re: Could the Harpax been possible in Rome II?

    naval combat was so streamlined in Rome 2 it is not even funny.. it's like they were completely out of ideas and never read a thing about ancient naval combat...
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    Sticky: Re: Rome II Total Realism Bug Thread

    that is actually intentional. All horse movement speeds are adjusted to be realistic, so getting +10 or +20% to speed disbalance this quite a lot.. instead, charge should be getting a bonus for those.
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    Re: Could the Harpax been possible in Rome II?

    Corvus was not used besides few battles during first Punnic War and dropped shortly afterwards..
  35. Thread: Save Games Upload

    by JaM
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    Re: Save Games Upload

    btw, for uploading files on TWC, you just need to zip or rar the save,then it will allow you to upload it.
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    Re: Historical Discussions

    Personally i found quite crazy how Aetolians behaved during and especially after Cynoscephalae campaign towards Romans.. They looted Macedonian camp, which enraged all Roman soldiers who fought in...
  37. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    Mail would be not that bad to be rolling in, especially when you have proper padding beneath.
  38. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    Actually, from what i read so far about linen quilted armors, they are quite rigid. Quilted linen to provide adequate protection is not as flexible as many think.
  39. Poll: Re: If you were Ancient Soldier, which armor you prefer?

    yeah, but do you even realize how thick that wood would have to be to be anyhow effective? you would have to wear at least 2-3cm thick wooden plank to get to the same level of protection as layered...
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    Sticky: Re: Rome II Total Realism Bug Thread

    thats strange indeed. Any chance you have something else activated together with R2TR? i have checked public version, and i was able to recruit units just fine.
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