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  1. Replies
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Hi,

    thank you for the update.
    It will be seriously tested and I will post about whatever I found.
  2. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi,

    There seems to be a little mistake with an Indian Islamic factions unit, the dervish. I believe the moral and defense stats are exchanged, because no other melee infantry unit in all of the...
  3. Re: Why does it always crash land battles while using the VDM??

    Ok,

    So this is how I use VDM because 'VDM_Start .Windows Batch File' doesn't work for me.

    First, follow the folders path: data -> WALI;
    Second, cut the 'Start Empire .Windows Batch File';...
  4. Re: Why does it always crash land battles while using the VDM??

    Hi,

    For those who are with CTD problems during battlesand play with VDM, please try the following:

    - Close any unnecessary background processes before starting the game,
    - Before engaging in...
  5. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi,

    Started a campaign in v5.0 and must say that it is a extremely solid and well built version, with the quality LordSith has already habituated us. But....

    A couple of minor unit...
  6. Replies
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hi,

    To any one who is interested about the above game play option, it also includes the 'increase trade income' feature.
  7. Replies
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Thank you very much for delivering it before the weekend...

    It will really help my World Domination schemes.

    Thanks,
  8. Replies
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    274,580

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hi,

    Could you add a the following option 'Churches + Priests + Standard_Movement_Speed + Square_Formation + Trade_Ships + Rakes_Can_Assassinate', please.

    Thanks,
  9. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi,

    How can I disable 'defender of the faith' event, and the faction leader 'religion conversion' trait ?

    Thanks,
  10. Replies
    769
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi,

    Vandants,

    Because I'm seeing very few suggestions posted, let me post some.
    Luckily, they can be all fitted on the same event since they target the same subject ( Government Type Change -...
  11. Replies
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    3,635

    Re: multiplayer beta, does it work with this mod?

    Hi,

    Open steam on the top click on 'Games', then Click 'Activate product on Steam' and a 'Product activation' tab will open.
    click 'Next' then click 'Agree' an insert one of the keys in the...
  12. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    VADANTS,

    :D
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    LORDSITH,

    :D
  14. Replies
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    3,635

    Re: multiplayer beta, does it work with this mod?

    Jmansuper08,

    Many thanks, I Have waited for this key since the release date of the game in 2009.
    I'm Almost crying of joy. Don't know how to thank you but I can assure you that for now on every...
  15. Replies
    769
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    My bad,

    Apologies, it's not start_empire. It's Launcher_ETW Aplication inside WALI folder.
    I believe you need to have steam opened to launch it.

    Again, sorry for the misleading info.

    Also...
  16. Re: Has anyone ever seen Portugal actually expand in India?

    Hi,

    playing with Imperial Destroyer mod, I see Portugal expand many times. In my corrent French campaign, Portugal lost Goa invaded Carnatica and Gujarat 2 times with no success and then shifted...
  17. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Ok, but I didn't felt that lucky the last time it triggered, given that most of my ports were blocked by GB, and I was depending on France taxes to fuel my 128 units.

    Now let me trow my 2 cents...
  18. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Always a pleasure.

    Let me just warn you that I still haven't played a campaign with the new mechanics ( my current French campaign is becoming extremely hard and after 1 month of playing I...
  19. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi,

    Vadants,

    About Herr Doctor problem and just to help with a solution. I noticed that the auto-replenishment script tends to turn off when launching the game via VDM_start. Because of that...
  20. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi,

    Vadants,

    Is there an easy way to increase the amount of years, from 10 ( 40 turns) to 20 ( 80 turns) until the annexation event?

    By easy way I mean a way that even a lay person like me...
  21. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    So, now protectorates are annexed via option.

    Was really happy when I saw that event pop at the beginning of the turn.

    Thank you very much for this mechanic Vadants,
  22. Replies
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Just solved the mystery, and it was far more simple than that.
    In 'VDM_START Proprieties', on 'Attributes:', I had the file blocked. Just needed to check the 'Unblock' file box and WALI is behaving...
  23. Replies
    769
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi all,

    Vadants,

    Played with the latest update yesterday. I'm still not able to launch VDM with 'VDM_START'. The good news is that I played VDM for hours without any problem launching VDM via...
  24. Replies
    769
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi all,

    Vadants,

    I recently upgraded windows to windows 10. When i start VDM 2.1 via 'VDM_START', WALI doesn't start, the box freezes, the time elapsed counter stays on 00:00:01, and the number...
  25. Replies
    769
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    327,696

    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi all,

    Today is my first day of vacations, just one week but it is enough to hang the 'DO NOT DISTURB, WORLD DOMINATION IN PROGRESS' sign on the door.

    Vadants,

    Downloaded the latest VDM a...
  26. Replies
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    642,577

    Sticky: Re: IMPERIAL DESTROYER 4.8 [DOWNLOAD AND INSTALLATION]

    Hi Fritigern,

    you change the campaign strat date by using the appropriate Empire user.script in the scripts folder.

    good luck
  27. Thread: feedback/proposal

    by PMPG
    Replies
    2
    Views
    1,066

    Re: feedback/proposal

    Hi Charbel,

    and welcome to Imperial Destroyer.

    allow me to give an unofficial answer to your questions.

    1) it's a simple and quick way to balance major vs minor factions military gap. Ring...
  28. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Lordsith,

    I don't know how to look to the game files like you, not even close, but always, since day 1 of ETW, I had the feeling that a higher deffence skill promote a reduction of casualities on...
  29. Replies
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    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Hi Vadants,

    simply haven't had the time to play lately, but want to leave 2 suggestions. don't knowing if they are feasable, I hope that at least they inspire you to release some new Great...
  30. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Very interesting subject :hmm:...

    Could you develope this description a little more!?

    Thanks,
  31. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi Antioco,

    I haven't played v4.8 yet but in previous versions, trade ships can only be unlocked with one of the gameplay options. Look into de ID_p folder and extract the file to the Empire data...
  32. Replies
    676
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    642,577

    Sticky: Re: IMPERIAL DESTROYER 4.8 [DOWNLOAD AND INSTALLATION]

    Hi,

    alexesg,

    did you instal the mod or just the patch 4.8?
  33. Replies
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    Re: how did this mod add new regions

    Hi,

    Badger-dude,

    That link is for a different mod ( Ultima Ratio Regum). I believe the text is all in Russian so good luck trying to play it.
    The VDM 2.0 mod download link is in the opening...
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi all,

    Has Mr. Kriegtooth explained, the p is for project. It was the mod names when I started to play it, and it is nice way to feel that the work will always have progress. thats's why I use...
  35. Replies
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    327,696

    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Hi Vadants,

    That virus is only dangerous if you are pregnat.))

    I know you have answered and that was really helpful, Thanks. I just wanted to Share my opinion with the hope of improving the...
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    :thumbsup2

    It's always a pleasure to help and share.
  37. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi,

    Narn,

    every faction has an almost unique play style. France can be very difficult at the start but after dealling with some starting problema it has a very Nice and power projection feel...
  38. Replies
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    327,696

    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Hi,

    Mago97,

    Vadants is in a Brazilian beach, Copacabana, drinking caipirinhas and coconut water from a real coconut both decorated with a cocktail umbrellas made of straw, while Miss Bumbum and...
  39. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi,

    I wish you all a Merry Christmas,

    and good campaigns,
  40. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi,

    Robsor,

    For me the building and tech times are fine, my biggest compliant is the heavy over developed campaign map but it's impossible to please every player.

    About religion, I make mine...
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