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  1. [Tutorials] Re: Adding in NEW FACTIONS to Rome Remastered

    descr_character.txt might be what you need to look at. Not sure though: never added a faction before. It's terra incognita.
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    Re: 3ds Max Scene Root

    Very simple: just don't attach stuff to it. Scene Root isn't a bone the way the others are.

    The closest you'll get is bone_pelvis. otherwise, you'll just have to skin the relevant part (and...
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    Re: to general james wolfe request

    Hi,

    I just saw your post. In the future a PM would be better advised, as I'll get these faster. Alternatively, find me on discord: I'm more active there anyway.

    In the meantime: Well, the...
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    Re: Bronze Age: Total War (Preview & download)

    And is there a script that permits import and export of cas units?
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    Re: Total War : 1942

    For Jets, I'm not so sure Germany should be the only one with wartime jets. Britain also had them during the war:

    https://en.wikipedia.org/wiki/Gloster_Meteor

    Anyway: I was wondering how you...
  6. Re: the Seven Years War mod (originally: asking for permission.)

    It's going ver well! It's just that I've mostly moved my updates and stuff to Discord.

    Also, do you have a lnk for your own mod?
  7. Re: [WIP] Sudamerica Total War

    People have been asking that of their governments all through history :P
  8. Re: Debug camera mod, need LUA script help to share it

    Looks like you're on to something!

    However, the only thing that would work longterm, is if you do what's called a runtime DLL injection; it's a type that will change the runtime of the engine,...
  9. Re: the Seven Years War mod (originally: asking for permission.)

    So I've discovered a new hardcoded limit: can't have more than four kids at a time.

    Which is bullocks, since by the time the mod starts, one of the characters in the game had already produced an...
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    Re: Unit Response Sounds

    wav. file format, Mono, PCM, 8 or 16 bit. I use this and it works well.

    Find a program called Freemake; it should be free, and you can convert to the sound files you want.
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    Re: Importing Onager from EBII to RTW

    You can, but it's very buggy. I've changed the animations in my mod (for the SYW), to slow down the rate of fire for the artillery (since the mod features cannon). The reason it's difficult is that...
  12. Re: Differences from Darthmod / Is Imperial Destroyer Better?

    The muskets could use a longer range: 200 meters or so. the artillery should have a way longer range than they currently do--even canister. Beyond that? it's the only reason I even play Empire total...
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    cas scripts for milkshape and Blender

    Hi,

    So with the changes to licensing for 3ds max, I'm sur emany of you are wondering if there are any alternatives. As it happens, there are for Milkshape (however imperfect), in the form of the...
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    Re: Increasing RoF of Siege weapons

    Well, they said it was cracked, but it wasn't--at least, not entirely: been doing research on the subject, and it turns out that for it to be truly cracked, it needed to also display the coordinates...
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    Re: Total War : 1942

    That’s simply wrong. The SS might be, but We’re talking about the Waffen-SS.

    To explain: the SS was divided into several branches, the military one being the Waffen-SS. The black uniform was a...
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    Re: Total War : 1942

    Why have the Waffen-SS in black? they usually wore field gray (occasionally with camouflage smocks on them).

    Otherwise: color me intrigued :D

    If you want my recommendation: don't use my bayonet...
  17. Re: Tutotals on descr_sounds/export_descr_sounds?

    Doesn’t appear to be the case: otherwise I’d have heard the sounds of individual musket shots from 600 m away (as per one test).


    Sent from my iPhone using Tapatalk
  18. Re: Remove or edit the floating animation from drown bodies (skeleton / animation issue)

    Oh don't be a drama queen :P

    Anyway: as regards to your second post, the answer is no: the big list is the location of all the bones, relative to scene_root. The other two entries are when the...
  19. Re: Tutotals on descr_sounds/export_descr_sounds?

    It's been almost a year, but I think I can answer this:

    Sadly, to my knowledge there are no direct tutorials on how to play with sounds. Hwoever, I've been able to infer a few things:

    if you...
  20. Re: Remove or edit the floating animation from drown bodies (skeleton / animation issue)

    That's a very interesting question.

    As to its removal; as far as can be told, it simply can't be done--not where you have them sink. Not unless you want to make the water sufficiently shallow.
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    Re: Bronze Age: Total War (Preview & download)

    Any pictures or plans/diagrams for what the various sorts of carts are to look like?
  22. Sticky: Re: Rome Total Realism 8 Beta 4.0 Released! DOWNLOAD LINK

    Congratuations! Downloading right now.
  23. Re: [RELEASED] Units of 12 factions (314 units)

    Downloading right now!
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    Re: New stable version

    Looking forward to it!
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    Re: Vertices and bones problems

    Same as with the hair, but instead of weighing to the head, the portions should be weighed to the bone_cloak sets (there are three bone_cloak bones). Assign them to the correct bones based on...
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    Re: How to edit elephant model

    You seem to have done what you’re supposed to model wise.

    Odd question, but bear with me: how many verticies does the model have now that a howdah is included?
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    Re: Vertices and bones problems

    The answer depends on how the hair is attached; is it part of the body itself, or a separate entity?

    if latter, you need to add the skin modifier (you know that drop-down menu above where you see...
  28. Re: could not find soldier battle model for unit type "greek skutatoi"

    We're going to need more details than this.
  29. Re: the Seven Years War mod (originally: asking for permission.)

    An update!

    Still at it: the Swedes are looking lovely. They finally have their distinctive equipment (a musket with a frightfully long bayonet, and a novel safety mechanism on the lock). I really...
  30. Re: the Seven Years War mod (originally: asking for permission.)

    I have a strict policy of never announcing a date of release, because it is never the case that a mod is released on time.
  31. Re: the Seven Years War mod (originally: asking for permission.)

    Still going well: I've done all the jaeger units for the German factions, with the exception of Austria.
  32. Re: the Seven Years War mod (originally: asking for permission.)

    Good news!

    The Seven Years War team, has graciously granted permission to use some of the musical sets in their game for this mod. I recommend anyone who is a hardcore strategy gamer to check this...
  33. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I usually set the difficulty to normal. Will double check, make sure.

    I'll definitely consider the option.


    Sent from my iPhone using Tapatalk
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Done some playing on here. Some things have been disturbing, in an otherwise excellent mod:

    1-is there no way to introduce a more realistic morale system? I'm literally shelling Frenchmen to...
  35. Sticky: Re: IMPERIAL DESTROYER 5.0 [DOWNLOAD AND INSTALLATION]

    Lordsith! Your mod is amazing! I can finally say that I found someone who made Empire total: war playable for me!

    I also like the fact that the units are centered around the War of Austrian...
  36. Re: the Seven Years War mod (originally: asking for permission.)

    A quick announcement:

    I'm going to be changing the uniform of the Prussian Leib Battalion. Turns out they had separate parade and campaign coats, with the latter being a laceless version of the...
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    Re: Schiltrom CTD in archer-spearmen unit

    Yeah, even if you use BI, it won't work: you have to have the primary weapon be a spear (short_pike, specifically).

    You can't have missiles for secondary weapons, so you're out of luck I'm afraid....
  38. Re: the Seven Years War mod (originally: asking for permission.)

    Thanks!
  39. Re: the Seven Years War mod (originally: asking for permission.)

    So here's the latest news: work goes well. With new developments in texturing, some of the units which have been rewoed now look stunning--beyond compare. Will upload when there is time.
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    [Tool] Re: Rome Tool

    This is going to make life a heck of a lot easier. I am eternally grateful! :D
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