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  1. Replies
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    Re: Musket Model modding

    Could you share it please?
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    [WIP] Re: Pike&Shot 2 Total War

    Looking beautiful. Personally I would shorten the period (to late 17th - early 18th century) and geography, but other than that looks very promising.
  3. Re: Alternate Regimental Colours for Poland & Lithuania

    Charming work!

    Hope you would make some other countries as well in the future.
  4. Re: Alternate Regimental Colours for Poland & Lithuania

    Well, those banners used in ID are made by myself. :) They are far from perfect though, including the Saxon one. Just love how you made those two.
  5. Re: Alternate Regimental Colours for Poland & Lithuania

    Simply amazing work.

    Have you considered this one from the Saxon era as well? A bit complex to restore though.

    https://i.ibb.co/XLDvyxK/01.jpg
    https://i.ibb.co/t2fFDN7/02.jpg
  6. Re: Alternate Regimental Colours for Poland & Lithuania

    Nice work! This flag historically was more for cavalry units (Husaria of the Saxon era), but looks really beautiful in game though.
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Amazing work. Really hope to see them in game finally one day.:)
  8. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    How is the progress going?
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    Re: Remove mod music

    Remove respective Lord_music (something like that) file from the data folder and (important!) also the string with the same name from the script file. Done.
  10. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    That would be amazing.

    And fantastic work with the Chosokabe.
  11. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Very beautiful, nice work with sashimono.
  12. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Love the concept and style a lot. Wonderful work. Looking forward for your mod.
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Holstein, Mecklenburg, Tuscany and Switzerland were planned as separate regions in original game but were abandoned later by the developers before the release. Most probably there were even more...
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    Sticky: Re: Post your videos here!

    Just simply beautiful :thumbsup2
  15. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    These guys:

    http://image.noelshack.com/fichiers/2011/31/1312625499-cfdlm.jpg


    You could add another unit of course with Lordsith but it should comply with the existing one somehow.
  16. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    Hallwyl isn't special for Canada. It's recruitable in all of Americas as it was historically attached to serve along with the marines in West Indies.

    Compagnies Franches de la Marine is already in...
  17. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    As I've mentioned the Indian setup was the same like vanilla/Darthmod in this mod back in time. And it was just Maratha blobbing in several years and completely conquering Mughals. Lordsith just did...
  18. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    It's the same thing really.:) English localisation isn't most accurate but the colonial troops for America are based on them:...
  19. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I am not against it too, I suggested to consider something like this ago.

    Historical accuracy is not the only thing here. You should also need to take into account balance in India (actually the...
  20. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    They didn't control these "regions", only some coastal areas, i.e. couple ports and trade posts (including Dutch too in Orissa btw). There was a reason for all the conflicts between those two powers...
  21. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    They were in the mod, but removed: most of them are simply not correct for SYW era and also do not correspond the textures of ID, which would make the armies look simply eclectic. "Swedish hunters"...
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Keep all your provinces population loyalty always higher than 0. Even in colonies.
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    Love all the last updates. really amazing work!

    Just wonder do you have any plans to rework general and agents skill trees and their influence on the gameplay? This is probably (surprisingly) the...
  24. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Great ideas, but the ETW instruments are way too limited to represent this unfortunately. :(

    You could post in VDM, perhaps Vadants would consider something like this with his amazing mechanics.
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2016/18/03)

    I think this is wad. Every "friend" in Sengoku could easily turn into enemy, which historically happened quite a lot of times. And "secret" work of agents is well-portraying this.
  26. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I don't think so. The textures look very different from the ones used in this mod and most units are not historically accurate for SYW theme of Imperial Destroyer.
  27. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    You do know that a lot of options you've mentioned were disabled in basic mod for a reason (technology trading, trade ships etc)?..
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    Sticky: Re: Post your videos here!

    alexesg, thanks. :thumbsup2

    And keep your videos coming. ;)
  29. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Nice. :yes:

    Don't forget to post your videos here:
    http://www.twcenter.net/forums/showthread.php?683478-Post-your-videos-here!
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Wow, amazing update! Many thanks!
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    Sticky: Re: Master Of Strategy (2016/18/03)

    Hi!
    Hope there are still some chances to see the resources/production to be a bit reworked in the future as I suggested while ago. :)
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    Sticky: Re: Post your videos here!

    Great videos, Hjalfnar.
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    [Beta] Re: Master of Ambition

    Nice to hear. Really looking forward for this ambitious project further development.;)
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    The battle difficulty should be set normal as the mod is specially made for it, this will make things way more balanced.

    On the 4th "issue" - you may choose the option that would allow you to...
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    [Beta] Re: Master of Ambition

    Any plans to integrate properly various small graphic modifications in the future as well? Like ACC, VUS, BullGod various mods or some scabbard modification? Sometimes there are some problems with...
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    Sticky: Re: UNIFORMS IN IMPERIAL DESTROYER

    It's model 1756 uniform depicted in the mod. A wonderful complete of it (of Södermanland infantry regiment) in ideal condition is preserved in the Army Museum in Stockholm, so you could literary...
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    Re: CTD when field battles

    Try to close unseeded process before starting a new game, lower unnecessary graphics (especially effects). VDM is sometimes a bit heavy for the old systems too.
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    No, they were not. You are welcome to provide your own that would defiantly look amazing.
  39. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    The maluses on happiness represent the flow of new ideas and the population dissatisfaction with the political and social status quo. This was the issue for all of Europe and triggered a lot of...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Both VDM and this option rewrite the same file. You can't have them both at the same time simply; or just ask Vadants to make special addition of his mod with the forts option enabled for you.
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