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  1. Replies
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    [Tutorial] Re: Faction-Specific Music

    Your question is answered in my tutorial at the top of this forum. To save you some time scrolling through it all, yes, the limit for the size of your Music file is 1.41gbs. When that is rebuilt into...
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    Re: Orcs of Gundabad Reskin(WIP)

    All of this is looking great Taurion! I'm especially impressed by the weapon models you've made. I hope all the forces of good have had their tetanus shots!
  3. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    Yeah, sorry guys. I was asked to join the Heirs of Elendil dev team, so all my focus is on that now. This script will eventually be incorporated into that mod, though. So you'll still be able to play...
  4. Re: Can someone explain why "=" are considered unreliable in Med 2?

    Thank you so much for that detailed answer Withwnar. That helps quite a bit. I've never thought about the fact that many of these numbers could be floating point.

    However I can confirm that there...
  5. Can someone explain why "=" are considered unreliable in Med 2?

    The title is pretty much it. I've been told by several highly experienced Med 2 scripters that "<=" and ">=" can't be relied upon to fire correctly and that "<" ">" should be used instead. I seem to...
  6. Re: [SUBMOD] Permanent Arrows on the battlefield

    I tried to get it working with javelins too, but no, it seems that it's not possible.
  7. Re: El Monstero's sub-mod Emporium for DaC 3.0

    Thank you, Mike and thank you for the updated Annuminas model as well!

    Check it out guys:
    https://i.imgur.com/MTMc9Aj.jpg
  8. Re: El Monstero's sub-mod Emporium for DaC 3.0

    Huge thanks goes to Callistonian for resolving an ongoing issue with the EBII water texture mod. He's updated the campaign map model for Esgaroth so that it once again looks more like a lake town and...
  9. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    I will, but not for a few weeks at least.
  10. Re: El Monstero's sub-mod Emporium for DaC 3.0

    I've moved the Permanent Arrows mod to ModDB. Shouldn't be anymore redirect weirdness. :thumbsup2
  11. Re: El Monstero's sub-mod Emporium for DaC 3.0

    You're right, but I can't figure out why it's not working. It works for me when I download it through my mediafire page but for some reason the link here is broken. I'll try a few things and get back...
  12. Re: El Monstero's sub-mod Emporium for DaC 3.0

    Nah, no progress on that front. Arkay did agree to help me take a look at it, so hopefully in the near future we can make something happen. :thumbsup2
  13. Re: El Monstero's sub-mod Emporium for DaC 3.0

    All submods updated to v3. The Sound Overhaul has been added to DAC itself so that has been removed from the list. :)
  14. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    No worries, glad you've got it working. :)
  15. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    The Dwarven Overhaul is included in my mod, so if you added it after installing this then that will have overwritten some files.
  16. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    I will consider doing something like this. I can't really make them free upkeep in just one location, but I have an idea none the less. Good suggestion. :thumbsup2



    I can't seem to reproduce...
  17. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    Thank you for the feedback! Yeah, someone else made me aware that the final part of the uniting the clans script isn't working properly in this version. That will definitely be fixed in the next...
  18. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    Yeah, the option to betray Sauron won't pop up until you officially "unite" the clans which does require you to take most of Dorwinion's holdings.
  19. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    I could have sworn I had fixed that but I guess not. :tongue:
  20. Re: El Monstero's sub-mod Emporium for DaC 2.2

    It's loading_screen_213 and you're welcome. :)
  21. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    That's totally fair, I was honestly hesitant to make them the faction leader's BG at first because I know exactly how powerful they can be. I'm not too keen on the idea of swapping his BG mid...
  22. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    That will definitely be fixed in the next version, thank you!

    Unfortunately, for the time being I must include the Sound Overhaul simply because I need to make sure everyone has the flamethrower...
  23. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    I would like to create a new trait for Rhunnic generals, I thought about that before release, but I decided to wait on implementing it. I may include that in the final version. I'd like to give each...
  24. Re: El Monstero's sub-mod Emporium for DaC 2.2

    I have added a Youtube friendly sound overhaul to the collection. It's essentially the same thing that Galu uses in his campaign just with the EBII weapon sounds and the end-turn sound effect has...
  25. Re: El Monstero's sub-mod Emporium for DaC 2.2

    Glad you're enjoying them! I worked pretty damn hard on that sound overhaul so I'm glad others are able to enjoy the fruits of my labor. :)
  26. Re: New faction icons

    I very much approve! I think what I like the most about these images is that they remind me of a graphic novel. Like if LotR had been turned into a giant comic book these are the kinds of images you...
  27. Re: New faction icons

    I'd say that's perfect. With Enedwaith being so poorly fleshed out in the lore I think something "vague" like that is absolutely fine. Whereas with the Pukel man, I think it just stood out as too...
  28. Re: New faction icons

    Yeah, I prefer that one quite a bit myself. :thumbsup2

    TWC won't let me give you anymore rep at the moment. :no:
  29. Re: New faction icons

    These are beautiful Cedric! This is some seriously fantastic work. The only icon I'm not a fan of is Enedwaith's, mainly because I can't tell what it's actually supposed to be. Looks a bit like a...
  30. Re: New Campaign UI's v1.0 - All UI's done !!!

    Congrats on the full release! All of them look great!
  31. Re: [WIP] Expanded Character Names List Submod

    Sweet! Now, I when I'm murdering hobbits I won't have to kill poor Captain Tom 300 times. :thumbsup2

    If you're interested I could share my Rhun names with you, although it sounds like you've gone...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Bad. Ass.
  33. Re: New Campaign UI's v0.5 - Gondor, Orc, Elven & Evil men UI's ready to download (New UI !! -> Evil men)

    Thank you so much!:thumbsup2
  34. Re: New Campaign UI's v0.5 - Gondor, Orc, Elven & Evil men UI's ready to download (New UI !! -> Evil men)

    Glad to see this is still being worked on! I have to disagree with Araval on one thing, I think the Chinese dragon icon looked better than the current Aztec looking sun icon. If anything, I would say...
  35. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.6 released!

    Thank you to both of you guys, I'll think about what I want to do with that and get back to you. :thumbsup2



    I see, I didn't even consider that it needed to be defined exactly which religion...
  36. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.5 released!

    I'm certainly not opposed to this, and I have already buffed them ever so slightly by increasing their range by about 10 meters. I'll see if others feel the same.

    Ha! That guy originally had the...
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    Re: Alternative patch 2018 (READ THE DAMN FAQ PLEASE)

    You know as well as I do that as soon as you get knee deep into your own game you're going to see something and think to yourself, "I could just tweak this one little thing..." and then many more...
  38. Re: Does anyone know what the difference is between the "inc_recruit_pool" and "set_recruit_pool" commands?

    That's true, but I'm not all that familiar with DAC's hidden_resources. They are pretty convoluted and not well documented, unfortunately. I fear that making a script may be the easiest way for me to...
  39. Re: [SUBMOD] Flames in the East - A Rhûnnic Overhaul - BETA version 0.5 released!

    So the shrines are indeed in the correct order, but you're correct that the first image appears larger. If you look closely at all the details of each building, though, it's pretty clear that the two...
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    Re: Alternative patch 2018 (READ THE DAMN FAQ PLEASE)

    Leo, all this stuff you're working on is absolutely amazing! I can't wait until you unleash all these cool new things upon the world.:thumbsup2
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