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  1. Replies
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    Re: RK and Adunabar loving each other

    Ignoring a lot of what has already been said, but whatever.

    The problem that you are having is related to the AI, and is as far as I know hardcoded and can't be changed.
    Namely, "Total War",...
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    Re: DoM Faction Previews

    Depending on how you mean it, I consider orcs to be a core staple of Dunland and they wouldn't be playable in TNS without them.
    And with that I mainly mean their economic influence, their huge...
  3. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Well, there are all kinds of fetishes out there, I'm not judging...
  4. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    You'd be surprised....
  5. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Haven't moved and haven't gotten any kids.
    But I've completed an education, gotten a job, gotten another job but no family.

    Surprisingly little in four years actually.
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    Re: TNS Dunland guide

    Dunland only has Helms Deep around them that has stonewalls, so that's the only one where fighting on the walls is required for quite some time (the next cities with stone walls are Minas Tirith and...
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    Re: TNS Dunland guide

    True.
    I'm doing the same thing that I accuse the AI of doing, most of the time. Namely that I go for the enemy cities that borders my own, and I clear out enemy armies on the way.
    So I don't really...
  8. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Oh, and just for fun, managed to find this old gem of mine....


    http://www.twcenter.net/forums/showthread.php?344065-About-FATW3&p=7938889#post7938889


    Note that this was posted back in...
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    Re: TNS Dunland guide

    Shouldn't make much of a difference, the basics doesn't change just because the difficulty does.


    Difficult in practice? You just move your general. He has greater movement than the rest of the...
  10. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    The problem is that no one here seems to have grasped what my criticism is about.
    And it's nice that you think it's a great mod, because I assume you have played it before making a judgement about...
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    Re: TNS Dunland guide

    Another note, which is of a more general nature not unique to Dunland.
    Trade income is determined by connection (quality of the road connecting them or if they are a water connection), trade...
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    Re: TNS Dunland guide

    Allow me to add my 50 bucks (iit's a lot more than just 2 cents, that's for sure). I'm playing as Dunland in my current campaign so I got it all in fresh memory.

    First off, there are a number of...
  13. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Considering that I'm the only one "whining", a better name for it would've been "DoM -Praise and Cheer".
  14. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Yep, and we can all learn something from this thread.

    Namely, if you don't want to hear other peoples opinons about something, you shouldn't start a poll about it.
  15. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Thank you.
    Someone that is civil and actually allows me to have my opinions without needing to attack me or tell me to get out of here because of it.


    The irony is that my point about it...
  16. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    I'll whine if I want to, just as you can whine at me for whining about it.
    And then I can whine at you for whining at me about whining about the game.
    And a few more iterations of that and we are...
  17. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Only if I actually tried or promised to provide you with free entertainment.

    So in your opinion, all criticism is invalid as long as the target for the criticism doesn't charge anything for you to...
  18. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Yes.
    Some others however were not rush jobs (which DoM most definetly is not, and my complaint is the direct opposite....) but were simply the same old game with a few new missions. Which comes as a...
  19. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    I don't view them as personal attacks aimed at me and I am aware that this is a free mod and not a game I'm paying for.

    But just that something is free doesn't mean that I'm going to praise it as...
  20. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Rather the wolf among a herd of sheep all bleating along in unison....


    True, you could make an argument for that.
    But was TNS really even playing in the same league as most other RTW mods?
    ...
  21. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    Agreed, let's do that.


    I don't expect it to suck. I really liked TNS, and I expect this to be pretty much the same only with a bigger map and more factions.
    The first mod was awesome (TNS) but...
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    Re: Ask Your Questions Here!

    Not to mention limitiations in the engine in regards to AI behaviour.

    Like the diplomacy problem, where the strategic AI and the diplomacy AI have nothing to do with each other, making diplomacy...
  23. Thread: DoM - The Poll

    by Nehcrum
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    Poll: Re: DoM - The Poll

    DoM will underwhelm.

    If anyone wants to know why, see all three answers above me.

    Even if the mod is awesome, it still won't live up to the hype, the bar has been set too high....
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    Re: [TNS] Unit special abilities

    One cheaty and slightly boring way would be to make it so you can only build one special unit (or special building that allows for such units) per region.
    Or rather, that where there are mutually...
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    Re: Your favourite Middle Earth story

    Heh, nice timing.

    I was rooting around in my library and came upon a long forgotten book.
    "Stories of middle-earth" or something (it's title is in swedish, so translation may be completely off...
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    Re: Ask Your Questions Here!

    Just give them a clearly visible trait that gives a suitable ephitet, meaning it becomes very clear very quickly about what they are.
    Something along the line of "garrison commander" or "steward of...
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    Re: [TNS] Unit special abilities

    I object.

    The hardest unit to get access to is Warg units.
    They also require highest provincial development as well as max forge, max temple and max barracks.
    And only available in a few...
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    Re: Ask Your Questions Here!

    Well, that sort of makes my effort redundant...
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    Re: Ask Your Questions Here!

    To elaborate a bit on Aradans answer as well as to point out a little "feature" in TNS.

    Light_spear attribute gives bonus defense against cavalry but penalizes defense against infantry. Normal...
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    Re: [TNS] Unit special abilities

    "Different terms?"

    They can build stuff without needing the same requirements? Either in pre-req buildings or certain province resources?
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    Re: The Official WIP Screenshot Thread

    I don't play the random battles, only full campaigns, so I've never seen the CotBA.
    And no, in TNS the unique units do not have the size of a regular unit, see above.
    At large unit sizes, guards of...
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    Re: The Official WIP Screenshot Thread

    Hmm, gotta try that.
    When you mean visibly lower it's morale level, you mean that little info when you hover over a unit the with eager(commander is with unit) and Fresh etc? Or is there another...
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    Re: The Official WIP Screenshot Thread

    Yeah, I could also think of such scenarios.
    But I assume that chanting is a local effect rather than one that effects the entire battlefield, so the question is how many units you can actually...
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    [TNS] Unit special abilities

    A few questions, maybe not directly related to screenshots but they work to illustrate them.


    How does chanting really work?
    Never quite got the hang on eagles, chanting and screaming abilites....
  35. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Also, with powerful units, I was more thinking of rangers for RK, rather than elves. Making rangers a powerful elite unit that can only be recruited in a very few select places and take a long time...
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    Sticky: Re: [Official] Gameplay Survey

    I think I added some stuff long long ago, like back in 2010. Now it's sadly been more than a year since I last played RTW in any form.
    And any TW game at all, never really liked any of the new...
  37. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Nope.

    Normally, yes, but having long training times means it will be hard to mass them up in large numbers.
    Usually this can be countered by the fact that once you have them trained, you can...
  38. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    So this mod isn't dead?

    I was active here a couple of years ago, and then the mod was "almost complete" and with just a few months to go.
    And then things sort of died away and activity here...
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