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  1. Replies
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    Re: Thera Submod is coming!

    Yeah, I know. But for now, I got addicted to another modified-by-me game of Sicilian Vespers with Byzantine Empire in 9th century.

    After that, definitely, Romuli.
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    Re: Thera Submod is coming!

    I have a modified version myself too, for my own use. Never gave it to anyone, but I am tempted on writing a Romuli AAR at some point in the future.
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    Re: Thera Submod is coming!

    Sure there is. I can just bet some people contacted the OP in the private asking for the submod.
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    Re: [Preview] SSHIP - Campaign Map

    AFAIK, it changes in accordance with the owner, not if the player renames the city himself. Also, I don't think it is possible to change name of the region as well. That would mean a script that...
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    Re: [Preview] SSHIP - Campaign Map

    I don't know for certain the whole list of letter that might cause issues. I do know for a fact that any letters that have characters below the letter cause issues. Letter like ç or ș are definitely...
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    Re: [Preview] SSHIP - Campaign Map

    I know about the regions limit. That's always the issue on these kind of modifications. My suggestion went more along the lines of splitting that large regions between the other ones...
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    Re: [Preview] SSHIP - Campaign Map

    I am new to modding in SS, but on Sicilian Vespers and on my modding days of Regions and Provinces we used a script allowing the names of settlements to change depending on who owned it. It was thus...
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    Re: [Preview] SSHIP - Campaign Map

    Hey there. I just took a look last evening to this sub-mod and noticed that Athens is not this map. Corinth and Thessaloniki are. In fact, Thessaloniki is covering the whole of Greece without...
  9. Thread: 4.0

    by REDrake
    Replies
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    9,299

    Re: 4.0

    Yeah, I know about those. Installed them already. Gigantus did a lot of work on Regions&Provinces as well.
  10. Thread: 4.0

    by REDrake
    Replies
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    9,299

    Re: 4.0

    I also did some work on modding it for my own use. As I previously did a lot of work in the now abandoned Regions&Provinces mod, I knew what I wanted from traits, ancillaries and family trees. Not to...
  11. Re: Please a new download for v.3.3 hotfix, SV_3.3_HotFix2

    I have it, but unfortunately is too large to upload to Twcenter. Is roughly 240 Mb. I am going to try in the next few days to find a way to upload it to someplace else.
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    Re: Epic mod, but...

    Well for my own use I added modifications to the mod. I added merchants (I know, I'm a heretic). But I'm not going to distribute it.
    Really, when you get down to it, changing a few things is not...
  13. Sticky: Re: [Bug Helpdesk] Chivalry II : SV 3.x Bugreports (read 1st post)

    I get a crash every time I try to construct something in some areas. Constantinople for example. If a general tries to construct something the game simply crashes. No explanation on log or anything.
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    Sticky: Re: RegionMod 3.0 - Kingdoms Version and Patches

    I figured what the changes were. He tried to make the family trees historical with no regard to playability. Caused issues on some factions. And he added names like Otto II. A very bad idea as the...
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    Sticky: Re: RegionMod 3.0 - Kingdoms Version and Patches

    Well, how about adding the changes in 1.16 in a zip uploaded here like we did a few years ago, when we fixed bugs as we tested it? I already have the 15 version.

    OTOH, there's a seeder for that...
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    Sticky: Re: RegionMod 3.0 - Kingdoms Version and Patches

    Yeah, but is a torrent with no seeders unfortunately.
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    Sticky: Re: RegionMod 3.0 - Kingdoms Version and Patches

    Hey there, I'm back sort of. Where can I get version 16?
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