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    Re: Rise Of The Turks

    the unit looks very good,great work!i like there swords
  2. Re: NEW VERSION 15 May 2015!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80 FA

    in this submod yes i do have permission,others i will not use them,if someone who is the owner of one of the units here and don't want permission that i can use them i will remove this submod,but i...
  3. Re: NEW VERSION 15 May 2015!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80 FA

    none of the units are mine,look at the credits from where the units are,i can give no permission for something that is not mine ,the onl325414 ones are the portraits for fun lol,and i have too make...
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    Re: Rise Of The Turks

    they look like the fire and sword mod,those have very good armor,very good work on te other units too, the only thing i see is that some faces are too white,ore maybe it is the picture itself,but i...
  5. Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    is there not another download link for this great version 0.90, like mega? anyway i like what i see on the pictures!very good work from modders
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    Re: In Nomine Dei

    good luck,do what nobody did before,a crusade\jihad mod lol
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    Re: New Links Needed

    the link from post 12# from meloo 182 is working link....
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    Re: Updated link=?

    here from the original page of mod;

    Installation:
    Extract the files directly into your mods/ folder and run the mod with the fa.bat !
    For less problems make sure you've a fresh Ferrum Aeternum...
  9. Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    i have no clue how too download this ,i can not understand annything of china words lol
  10. Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms) --> Official News & Previews in Page 1

    great work
  11. Re: "Shaoding:The Road to Luoyang 0.8 and the new Patch 0.82" Now Playable Custom Battles!!! (Not official Post of the Mod Team)

    is there a newer version now of this great mod,a update?
  12. Re: NEW VERSION 5 May 2015!!STEVIETHECONQUER SUBMOD FOR VERSION 10 oktober

    only little changes i can do,and i don't think there are teutonic_order units from baltic in maybe only the dismounted teutonic knights,but am not sure of this i can take a look and maybe put them in...
  13. Re: NEW VERSION 16 March 2015!!STEVIETHECONQUER SUBMOD FOR VERSION 10 oktober

    forgot too change head page,the 5 links are from 5/5/2015,specialy the link from part 5
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    Re: New hardcoded list

    i wonder then how much units it is then,and a good found then
  15. Re: [Preview] SSHIP - New Buildings / Stats / UI Cards

    it's wrong!you must known that none of their units of byzantium are from broken crecent,even i like broken crecent units.
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    Re: Updated link=?

    fa80part1;https://mega.co.nz/#!oE43zCKR!q9_Hbo...oqlbIOAy2ve5AQ
    fa80part2; https://mega.co.nz/#!NJZmGBjQ!ufzj6o...zeqzF5Ql8DGwWI here is link too latest version 0.80 ataegina is mod leader
  17. Re: units getting black during the battle

    am known for sure it has too do with the geography file,if i change it by one of another mod then,some trees are flowing in the air and with time all mine units getting black,if i use the geography...
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    Sticky: Re: Post Your Screenshots

    great video!wanna play a campaign with them!
  19. Re: units getting black during the battle

    sorry found out why,i changed the descr_geography_new with another one and suddenly mine unit changed into black textures, does anyone knowns what do you need too change too use a descr_geography_new...
  20. units getting black during the battle

    i don't known if this is the right thread :hmm:

    i having problems with units in battles getting suddenly black,what can be wrong here are some pictures324754324755
  21. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    it seems too me you got too pay 10 000 for map information too get.
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    Re: In Nomine Dei

    can do the Shiites and Sunni muslims a jihad?if yes then this is the way it schould be,like in real history,great scripted!
  23. Re: Cavalry is Ridiculously Overpowered in this Game.

    it looks strange too me that some archers are useless against gothic knights and scholarii,like did mongols not fight against teutonic order knights,hungarian army and beat them mostly because of...
  24. Re: Move an army across the campaign map

    maybe; AgentType = priest ,but don't known much about this.
  25. Re: The Great Conflicts main discussion thread. Please post here!

    looks all great:thumbsup2
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    Re: how too fix

    thank you KEA it was the Trait before the the Bosniae_Dominus_Trait and some other text now it seems too work good lol,somehow i could not see that was a little confused by the Trait on the end of...
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    how too fix

    i have getting this error message in mine log text,the log points out too the text(triggers in the export_ancillaries file and i don't known how too fix this:hmm:;

    Condition parser doesn't...
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    Sticky: Re: >>>>> dHRR 0.8a beta

    i diceided too put some traits,the onces of comes for cities and provences,into a submod for fernum aeternum,stevie little sub mod,i have given their the credits,if you don't wont me too put those...
  29. Re: NEW VERSION 12 oktober 2014!!STEVIETHECONQUER SUBMOD FOR VERSION 10 oktober

    i did change it a bit,but not all,it is best too play the mod and see in the battle what changes the units needs on your own feeling,i just got not the knowing iq,our time too put RR\Rc into this...
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    Sticky: Re: >>>>> dHRR 0.8a beta

    yes i will keep it for personnal use,now i putted them in mine private mod, i known how much work the modders in this mod did.very great job.
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    Sticky: Re: >>>>> dHRR 0.8a beta

    can those traits and ancillaries be used by other mods,our only personly using,i have put them almost all in mine private mod and those traits really rock mine game :thumbsup2
  32. Re: Problem with "historic_event" command

    the great gigantus has helped me with the same problem some time ago,manny thanks again for helping
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    Re: some script

    maybe others if you not say faction islocal you get a event picture for every faction that is in civil war?this is what i got the first time lol;clicking manny times after end turn.
  34. Re: Help! Allied reinforcements stay idle in battles!

    seems too make sence when your general got no command star that you can do nothing,as no soldiers will listen too him lol.
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    Sticky: Re: >>>>> dHRR 0.8a beta

    this mod got amazing traits,like poland dukes of cracow will almost always become new polish duke ore king,so much houses;i think this mod is underrated,great job!
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    Re: some scriptSOLVED

    ok after testing this i found out that it is working,just forget too delete trait offensive too nobles when cival war was over but fixed that and now it works like it schould,thanks for the...
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    Re: some script

    i just deleted the not isfactionaicontrolled, just got that only with poland,thanks for seeing that,test it again it took me too 8 round before king gets the message civil war,if he got trait offense...
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    Re: some script

    ok thanks i will try it that way and the thing from before i have fixed it and now it works.

    and funny... just tested it some different ways just a few minutes before,(before i came online...
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    some script

    campaign_script;i want too make script that notice every new turn if the faction that is played by the player is in civil war or not,not the ai factions,but something wrong i get sometimes two times...
  40. Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    just too say i like your textures on the marka horse,but only the eyes they look strange(they look blury) but only with the royal horse marka, horse marka and barded horse marka,maybe it's a issue...
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