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  1. Replies
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    Re: anyone know which mod this is?

    Guys, these units aren't suitable for the 17th century.
    Anyway ask dome (by e-mail) if you want permission.

    But it's very easy to make Hungarian and Balkan units from OIM2 units. I did it for my...
  2. Sticky: Re: Nikephorean Reform [part 1] Thematic Army preview

    Could you reupload pictures in the first post?
    Otherwise the desctiption is very good.

    What are the sources about Avars using kite shield? I'm quite interested!
  3. Replies
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    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Thx but nevermind they don't sell uu3d to my country. :jawdrop:
  4. Replies
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    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Is the SE version of UU3D enough to convert models?
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    Sticky: Re: Technical help

    I never heard such a problem.
    You may write in Hungarian in PM but I cannot promise much. What if you don't change the starting banner set?
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    Sticky: Re: Technical help

    The mod sometimes get CTDs when the AI moves. When you come back from the select campaign menu and want to play a custom battle, the game freezes. And there are similar problems when you see many...
  7. Re: Remove flying infantry at cavalry charges

    Realisic or not I don't care much. We make films and flying people are the most disturbing thing for us.
  8. Re: Remove flying infantry at cavalry charges

    I used to reduce the charge stat. It works similarly then reducing the mass of the horses.
    But I would prefer ignoring somehow the launching effect because reducing stats means the charges became...
  9. Re: Remove flying infantry at cavalry charges

    Cavalry units don't have launching attribute in edu.
  10. Remove flying infantry at cavalry charges

    Hi,
    do you know a method how to remove flying?
    I tried to delete the knockdown_launch lines from the descr skeleton, remade the animation packs but the units are still flying.
  11. Thread: Mohacs Video

    by Csatádi
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    Re: Mohacs Video

    Thanks for the finding! :)
    This must be Turkish tv anyway.
  12. Thread: Any updates?

    by Csatádi
    Replies
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    931

    Re: Any updates?

    You can find the latest version in the download section:
    http://www.twcenter.net/forums/showthread.php?382634-MAGYAR-MOD-2-16-Download-and-description&p=7920583&viewfull=1#post7920583
  13. Replies
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    Sticky: Re: MAGYAR MOD 2.16 RELEASED

    Make your own. :)

    There are pictues in the topic 'Album of infantry'.
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    Sticky: Re: MAGYAR MOD 2.16 RELEASED

    Try another browser.
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    Re: [WFAS] Csatádi's Visual and Historical Mod

    New patch is released.
    Details are in the first post.

    http://i59.tinypic.com/osbmfr.jpg
  16. Replies
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    Sticky: Re: MAGYAR MOD 2.16 RELEASED

    It stopped some years ago. I used to fix only small bugs. If dome ever finishes the units I will put them in the mod.
  17. Re: SANTA INVASION - Lead Santa to the world domination!

    Thanks guys. :laughter:
    It's a 7 year old project and it doesn't worth to put more effort in it.
  18. Replies
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    Sticky: Re: MAGYAR MOD 2.16 Download and description

    Total war mods can be played only separately.
  19. Thread: City Upgrades

    by Csatádi
    Replies
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    Re: City Upgrades

    Yes, your assumption is right. It was an easy way to limit the appearance of improved units. You will get an event when new levels are available.
  20. Re: SANTA INVASION - Lead Santa to the world domination!

    Bah, I forgot to bump it. Thanks and enjoy the mod! :christmastree:
  21. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Tsardom of Serbia

    Hi,

    are these shield patterns historical or your choice? Do you know original shield patterns? I heard some tomb stones for example.
    http://media.moddb.com/images/mods/1/20/19555/gusars.png
    ...
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    Re: Unit size bug/limit

    Is it possible to make a 1 man unit? (I didn't buy the game yet so I cannot try it myself.)
  23. Poll: Re: "Hurr durr CA has hired better historians than you"

    Historical accuracy is nice but names is a very difficult part for this period. Such a detail is not cost-effective for a company and sometimes there are not enough information. :)
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    Re: Cinematic Editor for Rome 2?

    Cinematic editor would be awesome!
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    [WFAS] Csatádi's Visual and Historical Mod

    What is this mod about?

    This mod was originally my home mod in which I wanted to test some modding possibilities and added historical info later to improve gaming experience. Later I decided to...
  26. SANTA INVASION - Lead Santa to the world domination!

    http://i60.tinypic.com/2luxm45.jpg

    http://i60.tinypic.com/2dhfw44.jpg

    http://i57.tinypic.com/iyf02t.jpg

    The text on the 3rd table is outdated, the new version requires Kingdoms
    Reindeer...
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