Nice to see others ideas with the incorporation of Lordship of the Isles, Lordship of Ireland, and Scots Nobles... Well done!
Type: Posts; User: Zantorian; Keyword(s):
Nice to see others ideas with the incorporation of Lordship of the Isles, Lordship of Ireland, and Scots Nobles... Well done!
Jurand you can use them sure, I had improved them a while after I shared the ones in DCI with Ngugi, but again got sidetracked.. go ahead! :thumbsup2
PKH actually has France as playable, just a smaller section of France.
Still in discussion with PKH, but many things run parallel it may even be worthy to have Albion elements as submod of PKH...
The main work done using WOTW units was France, so there is no conflict of interests with project in development, I need to see if those will be used or not. Still no cards or descriptions for them...
Guys, thanks for stopping in. I also would not want my work to fall uselessly, so I got into contact with Princes, Kings, and Heroes mod, hosted by Makanyane and Wildog. They are my main inspiration...
No it is not a mod.
Hi folks ;p, not active in the forums much, will usually be asked release dates etc.. still lots to do and have another project in the works along side the mod.
Thanks for sharing your concerns JoC. One thing for certain is vanilla Britannia campaign had psf's as well and it didn't take away much from the gameplay. However as said, the choice will be given...
Must say it greatly pleases me to see all the familiar faces that has followed this mod since the beginning to still stop in time to time. To you all, :beerchug:
Thanks! It's hard to compare graphically with TOB, but I do want a good quality remake of the original Britannia for M2.
England gets a symbol swap without need for option selector, but yes that's what I meant. Of course without it giving me a whole other mod worth of content to make. Some other issues I have thought a...
Thank you for kind words Dominick! M2 has alot of great talent, past and present, however the key to historical mods is not to go overboard with the historical accuracy. Set up the game historically,...
Hi Jurand. Ive researched these issues, the forts are garrisoned (with psf dedicated units) by descr_strat, and replenished by script, to keep them manned for the ai only. They are used to slow the...
Thank Basil, please try to keep same questions to one post. To answer your question, I am the lone modder on this project. If I did this full time I could calculate 40 plus hours per week, roughly...
I try to limit it to one between main settlements, in areas where they are more concentrated it is because there are small factions there with only one or two settlements. It is for their protection,...
https://i.imgur.com/iy6iWGZ.jpg
Happy holidays to all!
A sneak peak of the campaign map of Albion Total War.
Includes: Hebrides, Scotland, England, Wales.
More previews to come!
Thank you for the kind words and support! I'll be making a new set of strat map settlements for the Scottish culture, seeing as I am near done polishing their part of the map. It will help give a...
I've dissected it 5 times already :laughter:, I loved it!
It was great to have the time period covered in a historically accurate film, I can now use it to base events, and other things off of.
...
Oh my! Released today! https://www.youtube.com/watch?v=5KuolwhG8Cg
Having fun tweaking around with ReShade.. Trying to get a dual preset for both strategy and battle maps.. result thus far. If I can nail a decent dual preset I will include it as an extra with the...
:doh: Very strange the entry was there but missing the description outside the brackets!
{EMT_SCOTLAND_FORMER_FACTION_LEADER_TITLE}
Gigantus should change his name to genius! Thanks once again!...
Well, reducing it had zero effect, https://i.imgur.com/LK32v2L.jpg
When hovering over the dead father as 'past_leader'.
23:53:38.934 [system.io] [info] open: found...
That was my thought as well, either that or maybe the lines under 'relative' are not in a proper order? Either way I will test by reducing first, see what happens, I'll also see about relative order.
Files as requested, thanks in advance, family tree in descr_strat may be disorganized.. Portrait is that of MTW 1
I remember reading about this a long time ago if I recall, but cannot find it any longer.
I'm having a portrait CTD whenever I use "past_leader" for a character_record in the family tree or a new...
Thanks again for the offer Isa0005, very much appreciated!
Preview of the large "Great Cause" family tree of Scotland
https://i.imgur.com/m9EQADp.jpg
Updated faction roster scroll.
If there are any ACTIVE historians of England available for insight into ruling Earls or sheriffs or alternatives for certain settlements in game I would greatly appreciate the help with names of...
Lots of changes to the way I am constructing the mod but only for the better ;)..
I had initially placed a lot of forts and intended to incorporate a fancy script, but thanks to veterans here I've...
Thank you! As for right now I have a historical researcher for France. Not sure, if he knows old French specifically. @Aerys IV Le Grand.. Would you want to coordinate with Colinichiwa and implement...
Just out of curiosity, the allied fort script seems very interesting, as I am trying to implement a way to hand over a regions forts, (say four forts, or the remaining enemy forts in a region), after...
Can this be used to switch a factions symbol mid campaign? Say for example England has the Plantagenet coat of arms, but after 100 turns it switches to the new historical royal house arms, without...
If it messes up the rigging my bad.. Was trying to explain with simplicity, but by select all (ctrl-a) we also select the skeleton. I usually chop up before rigging. In some instances it is necessary...
Iwte is great for static building model conversion for character strat models I use http://www.twcenter.net/forums/downloads.php?do=file&id=1797
Yes they do move indeed, especially with the named forts method, as in Gigantus tutorial we need to create her next to the fort and move her behind it in the same script. With a garrison script it...
Haha! Good spirit! It's always fun to reflect on ideas and try to make things work for the hell of it.
If we land lock her then yes she can't be touched, so considering all things mentioned then,...
I'm sure we could break it with some effort, would entail editing this section of descr_skeleton ...
I just uploaded a tutorial on how to do that a few days ago.. And yes you can make a battle map for forts, just need to code it in IWTE to be labeled as a fort.
Yes the shadow is also a...
Thing is a princess character, not hidden by a fort in the sense of naming one. She will be in the open field as a decoration, but would be open for assassination and interaction. Whereas it works...
Looking at the mod bellum crucis they have levels for different ship models, follow the tutorial on adding strat map levels using traits and triggers to switch your ship models