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    Re: Question about EDB + "not" conditional

    @Absolutex
    GED's script replicator will come handy here if you are not using it already.
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    [Tutorial] Re: How to add mercenaries.

    Edit: ninja'ed by not reading to the end of the thread before responding

    Allocate a merc entry for the captain model (check descr_characters for the model's name) in the modelDB file, although I...
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    Re: Question about EDB + "not" conditional

    Pro Deo et Rege - first mod to use the AoR principle as well as factional recruitment buildings. Thereby forcing the player to build his own barracks after occupation of a settlement. Destroying of...
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    Re: Changing faction names.

    Nothing here on TWC afaik but a basic list of DOS commands with examples can be found here.

    If you have downloaded 'Last Kingdoms' then you can have a look at the BAT files we used there to...
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    Re: Duchy of Bavaria bug?

    I wonder if that might be script related - but without a log it's difficult to say.
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    Re: super duper crypton pikemen?

    I have no idea about the rear attack, but the high attack value against cavalry can be altered by reducing the spear_bonus in the EDU entries:

    stat_pri_attr spear, long_pike, spear_bonus_12
  7. Re: Infractas Third Age TW - The Empire strikes back

    Check here.
  8. Re: Need help, can any body share my the voice file?

    The Chinese voice files are only available with the original (RTW) mod. And that version is banned at TWC because of copyright violations.
  9. Thread: Complete?

    by Gigantus
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    Re: Complete?

    I am the only active team member at the moment and afaik there is nothing planned. I was thinking of doing some battle field stuff (vegetation only) and maybe some more scripting, but RL right now is...
  10. Re: Anti-Trait mechanic confirmed broken in Medieval 2 Kingdoms

    I was thinking of using multi level traits with bad at the top (level 1) and good at the bottom (level 8) - the entry level would be level 4 (if not trait level >4 and <4 then give level4). all other...
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    Re: Quick EDB file editing?

    Too many variables in that number sequence to use a search and replace method for the third number (pity it's not the first or last number, that would be easy):

    "Nanman_peasant_levy" 1 0.25 1 0...
  12. Re: Character dies every first or second turn

    old_age defines when to use the 'old' portrait, nothing else as far as I know.

    62 is pretty much at the level were the odds getting really low for a next round. Pumping up max_age might help a bit...
  13. Re: Anti-Trait mechanic confirmed broken in Medieval 2 Kingdoms

    No, they usually don't. Although a combined inheritance\family name script might throw up some interesting situations. Personally, I simply don't use anti traits - I rather write two triggers then...
  14. Re: Anti-Trait mechanic confirmed broken in Medieval 2 Kingdoms

    My RotK mod has dozens 'biography' traits without effect - it's a method to display purely informational content, effects are optional here.

    Other uses would be hidden traits to trace...
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    Re: Changing faction names.

    Change of faction name - not possible via script, requires an edit in expanded.txt - possible via external script (BAT file) copying the edited file in to data\text. Requires restart to take effect....
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    Re: Question about EDB + "not" conditional

    Reminds me of PDeR



    Never heard of the AI destroying buildings, auto destruction is the way to go here - see the teutonic campaign and the tavern line.
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    Re: descr_strat_prefire

    Never heard of that file - can you upload it? My guess - it's a custom file, kind of 'sticky note'.
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    That is the simplest method, even easier then adjusting the BAT file.
    The RodG fix works similar by looking for the kingdoms.exe (disk version) first and if it doesn't find it it will use the...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    That could be the placement of the model within it's set up (x,y,z co-ordinates in Milkshape) not corresponding to the animation sequence. Don't think it has got to do with descr_projectile. There...
  20. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.6.2 [NEW: some image tools]

    Nice incentive to use the tool even more. :thumbsup2

    Edit: came across this false positive (archaic\superfluous syntax in the script) in the historic_event results:
    ...
  21. [Tool] Re: The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)

    false = 0
    true = 1

    the line needs to be windows = true
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    Sticky: Local Moderator Forum rules

    This board is moderated in large part by local moderators who have been given their positions by reason of their involvement with this project rather than their contributions to TWC. Local...
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    Sticky: Local Moderator Forum rules

    This board is moderated in large part by local moderators who have been given their positions by reason of their involvement with this project rather than their contributions to TWC. Local...
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    Re: Cannot construct fort

    A port and a settlement may connect at one side - a fort may not connect with either of them.
  25. Re: Kingdoms wont work after installing 1.5 Patch

    There are several 1.5 versions out there, you may have picked a wrong one.

    Easiest way to solve this is to use your install code to download and install the whole lot from Steam.
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Your problem is at the end of your post: check in descr_area_effect if air_burst_test exist and if the linked files in that entry exist as well.
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    [Resource] Re: 12 turns per year with proper aging

    Only named characters (generals) are influenced by the movement traits - captain led armies will move as normal.
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    Sticky: Re: New Steam Update + "fix for mods"

    The game defaults to vanilla (if you use the mod's BAT file) if the path in the mod's CFG file is not correct. In most of the cases it's a matter of the mod being installed into the wrong sub...
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    Re: Windows cannot find 'kingdoms.exe.'

    no steam - I know:

    The basic installation from disk (or full from steam) only provides the medieval2.exe, the basic version of RotK will not start in either case.
    After installing the fix -...
  30. [Tutorial] Re: Creating a World - Importing units from another mod

    Well, now you have narrowed down the reason to the custom projectile (animation appears to be fine). Trace the entries for it in the descr_projectile file and see if it requires a custom model....
  31. [Tool] Re: The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)

    One is glad to be of service :buba:
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    Re: Can TWCenter members challenge CA?!

    The sprites are kept fairly simple from what I have seen on the graphics they are on, but they are quite numerous - I think they are based on the individual animation sequences. RTW and M2TW have a...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    I am seriously stumped why all of a sudden this problem has shown up. As far as I know there has been no further Steam update of Medieval II Total War, nor have any files changed in the fix that I...
  34. [Tutorial] Re: Creating a World - Importing units from another mod

    Apparently the unit uses a custom projectile (pilum). Before going through the messy affair of coding that (minimum an edit of descr_projectiles, possibly 3D model files) try changing it to a vanilla...
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    Re: Simple problem with new textures

    The texture isn't required to be in the same folder - you set the path to the texture (for viewing in milkshape only) by defining it in the materials tab underneath the two small sliders.
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    Re: Windows cannot find 'kingdoms.exe.'

    Only possible reason now: You did not install the fix and have only the basic version of the game (no kingdoms expansion). Installing the fix will not help as the kingdoms.exe is required, the fix...
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    Re: Can TWCenter members challenge CA?!

    Not sure about R2 - but M2TW uses up to 4 LOD models and then switches to (2D) sprites.
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    Re: Windows cannot find 'kingdoms.exe.'

    If the path of the mod is not ...\Medieval 2 Total War\mods\Three_Kingdoms then you will get this message. Please copy the full path here so we can check.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    A couple of days ago I was sitting at the bar with my friend Andreas, catching up on recent events (he is a long distance trucker and has some riveting stories to tell) and inevitably ended up...
  40. Re: How do i import castles from the britannia campaign to use on my mod?

    Danny thought you wanted to use the battle models - changing the 'skins' will change the strat model look but it certainly doesn't change the battle building, unless that's what you wanted in the...
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