Search:

Type: Posts; User: dutch81; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds.

  1. Replies
    7
    Views
    995

    Re: italian cavalry?

    If there are any changes to Roman cavalry ... I would like to see the current stock either reduced in size or ability. They are to good right now ... and there is no reason to hire mercs.
  2. Re: Epeiros the unsung Hellenic powerhouse! Who is your powerhouse?

    In my campaign as Rome I have seen them kicked out of Italy with my help ofcourse, and go on to mount a very strong campaign across Greece. They captured Pella but did not go south so Greece proper...
  3. Replies
    18
    Views
    3,790

    Re: Which buildings should be destroyed?

    I thought roads,farms, walls, and govenor buildings are all indestructable anyway???
  4. Replies
    21
    Views
    3,662

    Re: Call for Beta Testers

    I would like to help ... never beta tested before but I have lots of time to play ... so far the mods I play is RTR, RTRPE, EB, M&N, 77BC ... in the limited time I have played your mod I have really...
  5. Replies
    11
    Views
    1,831

    Re: Roman Republic Game

    Well this is just my one cent opinion but I think it would be good for EB to do away with a concrete date for reforms. Reforms were done because need dictated they happen ... it was either change,...
  6. Re: what is the point? ( 100+ improbable pirate navies)

    Gentleman,

    You have done it ... you have made pirates a serious threat to our economies by NOT reducing the spawn rate ... but by reducing their values to the point that any factions navy can...
  7. Re: what is the point? ( 100+ improbable pirate navies)

    Well I certainly don't like the tone of the initial post either ... but I have to agree with one observation that there are virtually no navies of any factions except whoever I play to be found. At...
  8. Re: ITW Battle Sound System for EB 0.81a (MiniMod)

    Was this not also used in RTRPE's Metro-Naval mod ... if it is the same then this is a very cool mod indeed I love the horn sounds it made when charging etc. there was no music anymore but battles...
  9. Re: ITW Battle Sound System for EB 0.81a (MiniMod)

    Was this not also used in RTRPE's Metro-Naval mod ... if it is the same then this is a very cool mod indeed I love the horn sounds it made when charging etc. there was no music anymore but battles...
  10. Re: Hellenon too strong because of Spartiate bodyguard for generals?

    As previous posts have indicated KH usually kicks the Macedonians off the continent. In my games at least Epirus does nothing but occupy the Maks interest but does not actively engage, leading to...
  11. Replies
    11
    Views
    1,373

    Re: Graphics - campaign map

    Nog een Nederlander?
    "Another Dutchman?"

    We are everywhere!
  12. Replies
    12
    Views
    2,337

    Re: Best unit size for an EB game

    Go to the the top one on that menu ... I think it is video ... and say you want advanced options ... got it? there you will find unit size you have 4 choices I think.
  13. Re: barbaian + steppe factions hav real bad economy

    I'd like to share my example of the Iberian faction they start with a huge army and one province ... I decided to put my army to use and quickly went to war with my ally Carthage. I fought three...
  14. Replies
    11
    Views
    1,373

    Re: Graphics - campaign map

    I had a similiar problem with graphics all the diplomats and spies and buildings in cities looked blurry you could actually see the pixels ... strangely the generals looked fine. This got to me as...
  15. Re: First cohorts, night battles + recruitable roman generals minimod

    Are you sure this mod is save game compatible ... all I really want is the first cohorts ... I don't even care about the names so much ... are these units basically in the game but not activated as...
  16. Replies
    8
    Views
    1,006

    Re: historical armies

    2 skirmisher (velites only or 1 velite / 1 slinger)
    2 hastati
    2 principes
    1 triari
    1 general

    double this army for a consular army

    post marius
    1 general
  17. Replies
    8
    Views
    1,006

    Re: historical armies

    For what faction? It kind of makes a difference!

    :doh:
  18. Replies
    2
    Views
    835

    Did you ever have a Legion drown?

    Well I have ... and all because of a little band of rebels. Here is what happened a small group of rebels spawned where they always do just to the east of Atrium, I happened to have a legion...
  19. Replies
    12
    Views
    2,337

    Re: Best unit size for an EB game

    Well with huge the enemy will never outflank you again ... I started a campaign with the huge setting and in my formation both the velites and hastati always start the battle in loose formations ......
  20. Replies
    1,344
    Views
    192,818

    Re: Extended Realism Mod for RTRPE 1.8

    Well I made a copy of RTRPE v1.8 which plays fine ... I installed the non mod switch version but it will not play ... I get the load up screens the little one from RTW and then the light brown one...
  21. Replies
    1,344
    Views
    192,818

    Re: Extended Realism Mod for RTRPE 1.8

    The non-mod one is 55MB vs 155MB for the mod switch version is this correct? I am trying to put the non-mod one over RTRPE v1.8.
  22. Replies
    1,111
    Views
    180,894

    Re: Candelarius' Extended Realism Mod for RTRPE 1.7

    Yeah sorry, saw that only afterwards ... didn't know it had switched to a new team, but thanks!
  23. Replies
    17
    Views
    2,925

    Re: good historian needed

    If someone feels intimidated by the fact that their English is not very good, but they have good knowledge on this subject and therefore would like to contribute, I would be willing to proof read...
  24. Replies
    329
    Views
    35,540

    Re: I'm Still Waiting For This Mod!

    +1 from TEXAS!
  25. Replies
    1,344
    Views
    192,818

    Re: Extended Realism Mod for RTRPE 1.8

    Will those cosmetic fixes be save game compatible when they are made?

    Do you recommend just putting it over my RTRPE v1.8?

    Edit:
    Thanks for the info Quinn Inuit
  26. Replies
    7
    Views
    1,294

    Re: Seleucid soldiers dont flee

    In the city square units will not rout ... EVER ... best thing to do is draw them out with some skirmishers from a distance then attack them with your troops this way you can make them rout and kill...
  27. Replies
    1,344
    Views
    192,818

    Re: Extended Realism Mod for RTRPE 1.8

    Is this mod stable or should we wait till you iron out a few problems?
  28. Replies
    1,111
    Views
    180,894

    Re: Candelarius' Extended Realism Mod for RTRPE 1.7

    Any plan to update your mod to RTRPE v1.8 or is it already compatible?
  29. Replies
    6
    Views
    1,009

    Re: Regarding the Hotfix! grin...

    I don't really care exactly when it will come out ... although I am anxious all the same. But, what all does EB intend to fix this time around ... I have heard it will not be save game compatible...
  30. Replies
    3
    Views
    1,058

    Re: WARNING - on JAVA update

    OK well remove thread if I am wrong ... just thought I would give a heads up if somehow this messed with anything.
  31. Replies
    3
    Views
    1,058

    Re: WARNING - on JAVA update

    OK, the windows restore did not work initially, but after a second fresh start it seems that all things are working again for now. I don't know why this happened it is all still very strange and I...
  32. Replies
    3
    Views
    1,058

    WARNING - on JAVA update

    I don't know exactly what happened yet but this morning I updated JAVA and now I cannot load RTW or RTR or EB at all (with the message that there is a unspecified error and it will now exit) ... with...
  33. Replies
    17
    Views
    1,637

    Re: Lack of expansion?

    In my campaign as Rome ... HK has fought to get the upper hand over Greece ... I have spies all over the area and they have seen HK slowly conquer most of Greece, although Epirus and the Macedonians...
  34. Replies
    3
    Views
    773

    Re: Short power od Rome rant

    Doesn't the AI try to build the most men for the least money basically ... and so they buy lots of skirmishers ... big and cheap. I don't think there is a way to fix this other then make units...
  35. Replies
    1
    Views
    564

    Re: Balanced AI Army

    I have seen armies that are a bit to heavy in skirmishers but not slingers. Overall it fields pretty good armies maybe not what I would field. A previous post made the comment that he sees roman...
  36. Thread: Historian

    by dutch81
    Replies
    5
    Views
    866

    Re: Historian

    As HK if I make all my greek cities Allied States (type 4) to simulate the free city states of the past would I not still get all the same units as I would if I made these potential homelands Type 1...
  37. Thread: Historian

    by dutch81
    Replies
    5
    Views
    866

    Re: Historian

    Well I guess it is good that you are not so bored anymore ...

    Anyone else care to advise me on how to govern HK historically?
  38. Thread: Historian

    by dutch81
    Replies
    5
    Views
    866

    Re: Historian

    What type of gov't should I make most of my greek cities playing as HK ... I don't think that Type 1 fits what Greece should be but I don't know what the consequence will mean if I go with Allied...
  39. Thread: Agents

    by dutch81
    Replies
    16
    Views
    1,060

    Re: Agents

    Witches are also very good at destroying good generals ... I basically lost two good english generals in one city to a witch because both had some version of being cursed ... it made them next to...
  40. Replies
    9
    Views
    792

    Re: LTC 2.1 Won't Run!!! HELP!

    Is it one of those read only files ... because if it is then you have to click that off make the changes and then make it read only again so it will work right!
Results 1 to 40 of 110
Page 1 of 3 1 2 3