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  1. Replies
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    dude, they don't really care about us. They just laugh or smirk when they see rants like this. I did the same thing, got some kind of token excuse from the team, who always seems to be losing files,...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    ok I tried, heres how it went. I applied the 4gb patch to both the medieval.exe and kingdoms.exe, in that order, but when I tried to apply it to the.bat file, it told me there was an error
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    gonna try this again, exactly as you instruct. I'm playing as greenskins , and this time, it actually didn't crash on the loading screen leading to the siege battle, but now it gets a fatal graphics...
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    did you place the Kingdoms.exe in the CoW Beginning of the End Times Folder and then launch? if not, then tell me exactly what you did
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    Sticky: Re: COW: Beginning of The End Times - V1.0 RELEASED

    I just hope you guys can get to the bottom of what's causing the siege issue, as I've tried re-installing this mod from all three links, mega, google drive and mod db, and I still get the crash from...
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    Not entirely true. Most Cav is as only good as their charge. Pin them down, then hack away with axes. Dead Cav for sure
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    Sticky: Re: COW: Beginning of The End Times - Coming May 21

    Bretonnia all the way baby.Either that, or Chaos Undivided
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Thanks man, i appreciate a member of the team actually addressing my concerns that this mod was slowly dying. Looks like I'll be following this for some time to come;) Those family tree's are a real...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    I meant not here to make a smart ass compalint
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    See, that's the thing, I'm here to make some smart ass complaint like 90% of people who post here. In fact, I said that I'm aware that it the modders doing all the hard work while us lazy fans sit...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    I've been watching and waiting on this thread and your twitter feed for quite some time, years in fact. And I always had confidence and patience that this mod would eventually be released. I use to...
  12. [WIP] Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    I've noticed that my comment concerning the Franks being OP and my reasoning behind splitting the Franks in Austrasia and Neustria was deleted, along with the post of another member addressing the...
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    Re: Herakleios: War of Three Faiths

    I agree , Franks were never united during this period, but divided into separate ,rival kingdoms. I've noticed in the majority of my playthroughs, that the Franks are a bit OP, they easily smash...
  14. Re: [Submod] Age of the Five Kings - UNIT PREVIEWS

    It's not harassment, it's just an opinion, one I'm sure is shared by many. And I'm sure GRRM himself felt the same way when his fans turned unruly after waiting so damn long for Dance.

    But hey,...
  15. Re: [Submod] Age of the Five Kings - UNIT PREVIEWS

    I'm glad to see your turning your efforts towards the War of Five Kings. And I for one don't think this mod in any way undermines or supplants 1.0. I'm just glad there's goanna be a mod that allows...
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    Re: Mini-Previews and Preview Index

    You guys rock. This great mod actually inspired me to start learning how to mod myself, and having undertaken that daunting prospect, I know understand the complications and teeth-shattering fury of...
  17. Re: [RELEASED SUBMOD] WindsOfWinter Version 0.51 [Patched]

    Is there any work being done on this mod to at least fix the silver units for House Manderly? The timeframe that this mod is set in is awesome, but the lack of textured units for most of House...
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    Re: [SUBMOD] Westeros Realms Mod - Work restarts

    Thank you man, at least now I know what to do. Modding is fun to learn
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    Re: [SUBMOD] Westeros Realms Mod - Work restarts

    Hey, I was wondering if somebody could tell me how to fix the issue with resources and recruitment. As it stands now, nearly every faction except the the Greyjoys and maybe the Arryns are unable to...
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    Re: FACTION EMBLEMS by epic_fail

    your work is great! I would love to see more
  21. Re: [PREVIEW & DOWNLOAD] The German Generals Are Coming!

    is this updated cause there are some major bugs. Its a great mod and I cant wait for it to be truly ready
  22. Re: [DOWNLOAD] Fall of the Eagles 1.5 Skin Pack "The Germans are coming - they aren't here yet, but we can smell em"

    yeah it would be very nice as this mod adds flavor that vanilla so sorely lacks
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    Re: Lack Of Siege Engines

    Well if that's the case can you at the very least make the option of siege engines available to those who want it? like a sub-mod allowing their construction. like I said all of total war is...
  24. Re: SadisticPlatypi's City Recruitment updated

    I will test it, but does it apply to minor cities? two out of the three Celtic factions (Ebdanians and Caledonians) start with minor settlements
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    Re: SadisticPlatypi's City Recruitment

    Will this mod ever get updated? it seems nobody cares. A real shame
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    Re: Lack Of Siege Engines

    http://en.wikipedia.org/wiki/Siege_of_Paris_(885%E2%80%9386)#Siege
    If you read the article it mentions that the Danes had access to siege equipment, such as onagers and catapults. Now if they had...
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    Re: New Faction Rosters for Modders

    Well the for the Roman successor states of Macedonia, Dacia, and Illyria, I would suggest using the Roman core you used for the Roman-German roster.

    As for the other half of the roster, use Gothic...
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    Re: Lack Of Siege Engines

    Ok, I saw that this has previously been discussed but why on earth can't European factions build catapults but manogrels?

    Surely any army laying siege to a castle would use a device that threw...
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    Lack Of Siege Engines

    I really enjoy this mod , but I've noticed that I can only construct manogrels when it comes to siege equipment.Is this an aspect of the mod or did I not install the mod correctly:doh:
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    Re: New Faction Rosters for Modders

    And he Germanic-Roman hybrid roster would be fine for Gaul, Septimania, Italia and even Hispania, as there was no case of North African Tribes moving into Iberia at this time, but Germanic tribes...
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    Re: New Faction Rosters for Modders

    That would be great
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    Re: New Faction Rosters for Modders

    I'm no modder, and I was wondering if it would be possible to release a mod that gives factions like Africa, Britian, Gaul, Septimania. Dacia,pretty much all the Roman successor/Break-away factions a...
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    Re: (submod) Some Feoderati units for WRE

    This is a great mod, adds more realism to the late Roman Empires, but will it be updated anytime soon?
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    Re: SadisticPlatypi's City Recruitment

    Update Please? his mod doesn't work for the Celtic Factions, which just isn't fair to them =[
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    Re: SadisticPlatypi's City Recruitment

    This mod is excellent, its makes the beginning of the game far more interesting and more of a challenge.One thing though; It doesn't work for the Celtic Factions. I'm waiting on a Caledonia campaign...
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