Thanks guys :)
Type: Posts; User: AleksiMizaro; Keyword(s):
Thanks guys :)
Out of curiosity, do you know if mangonel is in there?
Aahhhh thank you! I would +rep if I could :)
Same, but when I change the class entry to something new I get a CTD when I start the battle using the unit.
Still no luck :/
And you're right - they would look a lot better bronze, thanks.
This doesn't seem to be right? Or maybe I've done it wrong?
https://i.imgur.com/dtlvFCw.jpg
I think it maybe has something to do with this line?
Sorry it's "huge bombards" that is displayed, not "trebuchets" ( I got mixed up with my example xD )
https://i.imgur.com/veEGzfA.jpg
https://i.imgur.com/PAY4GA5.jpg
It just seems a bit weird that it says "trebuchets" when you hover over it, when it's nothing like a trebuchet...
And it does tend to be unmanned quite a lot.
How can I get the custom siege engine to have its own name when I hover over it (when it's unmanned)?
When you hover over an unmanned siege weapon it says the name (e.g. trebuchets) - and this is editable in shared.txt (e.g. {ST_TREBUCHETS}Trebuchets).
However, I've made a custom siege weapon and...
It's very similar to custom battle, but with players instead of AI. Also the maximum experience is only 3 bronze chevrons.
Sorry I meant multiplayer... xD
Does anyone know if there's a way to allow a unit to have above 3 bronze chevrons of experience in custom battle or multiplayer?
*UPDATE*
I've added v2.0 which hides the leaves from further away (This brings it up to date with the Igni Ferroque mod).
I really like how Warhammer Total War has implemented the...
Thanks :)
Nothing seemed out of the ordinary in the model for some reason.
I actually managed to fix this by redoing the battlemodels entry from scratch - the problem could have been that the sprite file...
After this unit has died, sometimes the bodies freeze in the air like this.
I don't know what's causing this but I've narrowed it down to the model - if I replace the model with another then this...
*Huge Update!*
v4.5 is out!
> added new maps:
- fort rush (by xholycrusader) /
> added new units:
- guardians of the holy sepulchre /
I made a faction focus video:
X0__C5bOXTw
Ahh thanks for letting me know they're down :)
Yeah I made that map, it's a mercenary camp and just behind the camera is a winding river that can be crossed :P
I'm currently looking for testers! Here's the thread: http://www.twcenter.net/forums/showthread.php?757924-Looking-For-Testers!
Don't be put off by the form, it's just there to make sure people...
Made a discord server for the mod: https://discord.gg/fH9VkKc
Feel free to join :)
I'm the creator of the multiplayer mod Igni Ferroque. (http://www.twcenter.net/forums/showthread.php?716625-MOD-INFO-%26%23128293%3B-Igni-Ferroque-%26%239876%3B)
"Igni Ferroque is a multiplayer...
http://img07.deviantart.net/4ca8/i/2016/133/c/d/igni_ferroque_by_aleksimizaro-d9u0n7z.jpg
I've reached a point with this mod where It's pretty balanced for the playstyles of me and the current...
Thanks :)
I'm having that same problem - lots of files are missing such as "MTW2_Spear_Overhand" and because of that it's crashing on launch. I've been trying to replace the missing files with vanilla ones and...
Thanks, will do :)
*UPDATE*
Focusing around reworking horse archers, this update also includes a new unit, new models and lots of balance changes.
https://image.ibb.co/mLUzxQ/20170828044949_1.jpg
How to make arrows stick in the ground for longer/ for the entire battle.
This is a VERY simple change but I haven't seen any tutorials so here...
Thank you!! I would +rep but I've done it too much to you so it won't let me hahah
You are 100% right! I created an identical .texture file in the same file location and it works just fine - thanks a ton!!
Thanks for you help guys, I managed to do it using IWTE :)
I am having a really weird problem that is related to this, though:...
This is really weird. I have projectile trails using the vanilla smoke0 texture:
effect igni_arrow_trails1
{
type particle
{
texture ...
Ahh fair enough :p and all these attempts have been with the vanilla ballista bolt model.
Thanks, I've given this a try and it does seem to work in that I can write cas to ms3d and back just fine, but the the game crashes when the projectile is used ingame? Maybe I'm doing something...
Do you happen to know who worked on that part? I'm having a bit of trouble :p
I tried to import the vanilla "missile_ballista_bolt_high.cas" into 3DS Max 2018 and I get this error?
https://image.ibb.co/c7s9Ra/3dscrash.jpg
I got this reply:
Looks like I need 3DS max
Nope, I use milkshape - I'm guessing that's how you guys did it? :p
Thanks for the reply :)