You run the game on Steam? If so:
Go to your Steam library, right-click on the game, go to properties, then in the general tab click 'Set Launch Options' and type "-mod:bi/fatw -show_err -nm -ne"...
Type: Posts; User: Aradan; Keyword(s):
You run the game on Steam? If so:
Go to your Steam library, right-click on the game, go to properties, then in the general tab click 'Set Launch Options' and type "-mod:bi/fatw -show_err -nm -ne"...
You need the keyword 'resource' before each reference to a specific resource -- i.e. "resource gold or resource silver or resource textiles ..."
Also, if you haven't already, do add " -show_err" to...
Hello Kieron, could you please elaborate on what it is you'd like to use? If it's material created by our team, you are free to use it as long as credit is given. If it's something that we're using...
If you're playing with the Remastered unit balance toggle on, edit feral_export_descr_unit.txt.
Exactly, no way to mod it. Their line of sight can get blocked by dense woodland and mountains, yes.
It is hardcoded.
Try: "Add game" > Add a Non-Steam game > your (non-steam) RomeTW-ALX.exe
I realise now, though, that this doesn't work if you want to test the Steam .exe per se. In that case, you will have to...
Is your mod modfoldered? If so, create add a copy of the game (RomeTW-ALX.exe) to Steam's Library. Use the original to launch vanilla (the launch options should be blank) and the copy to launch your...
Even your vanilla/unmodded Alex crashes as soon as you hit end turn? If so, I'd suggest trying a fresh reinstallation. If it still crashes, then there is indeed a problem with the game itself. If a...
Yes, my RomeTW--ALX. exe (Steam) is 15,144kb. You're absolutely right about the 512 limit, I got mixed up with the EDU limit. Feel free to ignore my illegal .exe argument.
My other point stands...
We are using the Steam version of ALEX (so, RomeTW-ALX.exe + testappa.exe).
I am under the impression that ALX (both Steam and CD version) allows up to 500 DMB entries, not 500+. Just FYI, I once...
Anarchon, I'm not sure how you arrived at the conclusion that Steam killed ALX features. We're working on an ALX mod right now that makes use of the Immortal mechanic and has more than 300 DMB...
The development is progressing quite well actually. To give you a snapshot, units are almost done, 2d is getting a complete overhaul and progressing very nicely, building system is being also...
Thanks for the kind words, RodriguesSting, they are much appreciated. Having spent so much time and effort on gameplay design and unit stats, it feels great to know that they provide an interesting...
Yes, different factions attach different levels of importance to each factor affecting Ruler Authority.
You may find this useful:...
Thanks, I'll find some time to do some quick tests, out of curiosity. I wonder if the CTD persists if the lines give different kinds of effects. If not, then it should be relatively unlikely to ever...
That's interesting. Could you post here the code you tested? I'm just interested to know if you used 32 lines of the same effect (e.g. taxable_bonus) or the same faction, etc, so I can cross-check.
Not sure, but I guess that is a limit for in-screen display. I have buildings with 150+ effect lines, though they are not all active at the same time. This is quite easy to test though.
Ah, I feel your pain, I also had thousands of building-conditioned capability and recruitment lines in FATW. It's been a few years, but I think I remember enough to be able to help.
Let me...
Can you post a picture of the browser and what you're trying to hide? There might be a way to tackle it through code rather than overflowing UI.
Well, whether you change the launch options of the (non-Steam) shortcut or those in Steam (like the line you added), it's the same logic, there must be no -ne command. Anyway, glad you worked things...
Remove " -ne" from the launch options.
Your Barbarian Invasion is not patched up to 1.6. Uninstall VI2, patch BI (you can see the version in-game, by going to the Options menu and checking the top-right corner), and reinstall VI2.
Unit availability in FATW is also tied to weapon-tech. See top of EDU:
; weapon tech type "simple" = core (mannish non-cultic factions) / common (mannish cultic factions), trade-naval
; weapon...
We received the summons!
That's great to hear, and it's also great that you demonstrate all the less-immediately obvious gameplay features in your excellent AARs. :)
I don't remember every...
I am glad someone is finally unearthing and appreciating all the work that's gone into that file. :) Traits generally get overlooked in favour of cool units and stuff, but I felt we could add much...
Blast from the past! It's been very long indeed...
No hard feelings at all, Eorl! I think we all know what burnout feels like after having devoted inordinate amounts of time to what should be a...
It's not *that* difficult to do (not that I'm volunteering :P). A custom campaign where all regions have a special hidden resource, and a few lines of code (+ pop. growth, + pub. order, - constr....
Not possible, no, the game does not allow the same faction on both sides.
The building effects are coded in a way that takes care of this. If you remove a policy, all the effects depending on/resulting from its existence are removed.
Eg: If a T3 Market requires FIN...
Np, I'll check it myself, thanks for the tip.
Mak, are you saying there's a way to check if a building exists in any settlement, regardless of where the character is?
Usually spear units have the light_spear attribute, which reflects the charge bonus back to the mounted unit, if the spearmen are 'braced'. That attribute also comes with specific hardcoded bonuses...
Great, thanks for the review WC!
What MoN is saying is that deliberately introduced errors (that are known to produce an error message) can serve as markers that can show you up to which point in the file the game has not...
You may have made a mistake in the code, but I also think the game doesn't allow more than 3 slots of port models.
If you want to add 'carthaginian" ownership back, you need to edit desc_ui_buildings.txt and remove/outcomment either (not both) of those lines:
carthaginian eastern
carthaginian...
http://forums.totalwar.org/vb/showthread.php?85902-Campaign-Map-Not-Loading
Try removing carthaginian ownership of the building. Does it load then?