Most of the causes of crashes I've heard of have been due to people using more than one sub-mod. Generally speaking they do not play well together as they tend to modify the same stuff but in...
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Most of the causes of crashes I've heard of have been due to people using more than one sub-mod. Generally speaking they do not play well together as they tend to modify the same stuff but in...
So, based on this pretty limited amount of information my first guess would be installation issues.
Have a look at this thread:...
I believe they are mercenaries with a medium-long-ish refresh time in the Western half of Gondor regions.
Well no kidding, you're right, that is a thing which causes hard ctd no doubt!
Have you made a version with totally re-done skeletons and animations for the funky big units!? I wouls surely take a...
Well glad it's growing on you. :)
I guess it wouldn't be too difficult to turn the towers back on - but I kind of suspect it might make settlement defence too easy for a player, especially as the...
The Campaigns Addon includes and builds on all the most recent bugfixes, troll fix included.
One additional update to the troll fix in the Campaigns Addon was to adjust the distances at which...
Yes! This is unfortunate and I think probably could be better explained. Many of the sub-mods modify the same files and I doubt there is a mod manager that can integrate these all together on its own...
Already in the current release, hidden away at the top tier buildings for the Mirkwood elves, are these guys:
362687 362686
The GWoodElf has also done up this re-texture based...
Now that I'm confident the mod is reasonably complete I've finally started updating the ModDB page. First in those updates, is this shiny new (and hopefully accessible to everybody, regardless of...
Yes actually! This newest release has sprites enabled for the trolls and also modified sprite draw distances so the sprites are hardly even noticable. More importantly though, is that all four sets...
Here it is - what should be the definitive version of this small/massively expanded little addon.
Lots of changes/improvements in the last two updates and I've basically run out of items on my...
Small update for the recently refurbished formation_ai file. This update does a bit more polish to the re-written formations. Just replace the old file.
- file removed - obsolete
Also have...
Maybe a little bit actually. Thranduil does have a new mounted bodyguard in the campaigns in the newest version.
Otherwise, the Silvan elves from the Hobbit movies, if I remember correctly, they're...
New version up!
https://www116.zippyshare.com/v/JBPTkqDC/file.html
(just click the big 'download now' button - ad-blocker recommended I think)
I'd be really keen to have playtest feedback of...
Soo, just in the odd chance that anybody still checks this. I've been updating the Campaigns Addon again and am almost ready to release an update. Briefly some of the major items include:
-Sorted...
So thanks to the covid-19 downtime recently I've been tinkering with the Campaigns Addon sub-mod and, among other things, have re-written or modified a pretty big part of the battle AI with fairly...
This would seem to indicate the scripts are not running (snowy anywhere is a dead giveaway).
I freaking wish I had me some reliable internets!!
Yea, there is that bug with units falling off some of the wall sections that's true. I don't know much about the coding of walls and settlements though unfortunately - I'd looked into it once ages...
Yep, deliberately disabled for the mod. There's a post floating around in the forum somewhere where Bardo goes into a bit more detail regarding the thought process that finally had them be disabled. ...
Interesting.. Was it a night battle? Do you have a savegame file handy?
Might depend on how the mod was installed. Are you using the most current release? On a clean install of RTW+Alex? Any other mods being used also?
Which scripted message? (Victory, Rangers mission failed, or option to attack Sauron?)
Sounds like it was a reasonably challenging campaign though otherwise, which is good! :D
Well, in case anybody still follows this positively ancient thread, I went ahead and finished the Addon over the weekend.
Download link is here:...
Well hey welcome to LotRTW! I've put up some notes/comments/thoughts below.
Agreed, this can be really annoying - I've always wondered if it's possibly also a disconnect between the campaign...
Well that's unfortunate - I don't use Win10 but from what I understand it does add a whole host of random new troubles trying to run RTW - and possibly worse with steam. Pretty sure there's a thread...
Oh, it's hardly a dead horse, the work continues but at a Veery leisurely pace. :tongue:
Currently in the pipeline for Campaigns Addon V2.8 - Final (new additions since the current 2.8 beta...
Well that depends, would you like the faction to simply use the settlement and building sets which already exist for Gondor? In that case, and if you're looking for a quick n dirty implementation,...
Hey Orondak, in case you're still lurking around waiting for an answer, absolutely yes this can be changed and it's really quite straightforward. Here's the guide I'd initially used to get started:...
Alright, try this:
https://drive.google.com/file/d/1Imbpow_J49YaPIOA0wynDWSdA9Y0TqGw/view?usp=sharing
It's the link to the recently packaged V2.8beta.
You could probably just do this yourself in a fairly brief time if you wanted to.
It just takes modifiying the "export_descr_buildings.txt" text file.
Actually, now that I've played with the mod...
Niice! That's awesome!
It looks like it's a very complete mod with lots of additional work. The reskins and subtle unit changes I also really like.
There's basically no chance I'll be able to get...
Nice! :)
I relied fairly heavily on the following guide for my early modding needs, it's a good one.
http://rtw.heavengames.com/rtw/mods/tutorials/unit_creation/index.shtml
It's true, they are... we are quickly becoming just downright ancient...:grandpa::gramps::gramps::fear:
So jrhindo - I checked both the forums here AND the EoD page over at ModDB and I did...
First I've heard of it. And the submod has been out in the world for quite a number of years now..
Installation problem might be the first likely suspect, second would be if you're mixing and...
It's nothing new same old same old and both related I would think. There's an occasional crash if you wait out siege with a named character in settlement.
It's really so rare thought that I've...
Yep, no roads for Numenor both because they don't fit the timeline for the campaign (desperate final struggle) and because the long travel times are in some way a feature supposed to force the player...
Yea that'll happen, limitation of the engine. Just imagine that the orc has taken on this 'nom-de-guerre' to honor that particular famous figure. ;)
Cool, glad to hear it. :thumbsup2 Thank you.
Might I suggest a Gondor or Rohan game in the 'Return of Numenor' provincial campaigns. The main story for these is only about 50 turns long and are...
That's what the forced diplomacy is for. ;)