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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    @Bitterhowl, thanks for letting me know your thoughts. I was a little concerned I might have offended you - Opposite of my intention. It would be very cool if you can get it working to your...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi Vlad, glad to hear you upgraded. Did you remember to do the thing I told you about in PM?
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Correct. I tested in custom battle, multiple times. No noticeable difference with that code added or removed.
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Any idea why it doesn't work for me?
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    That looks interesting. I just tried your config_ai_battle.xml and it behaved the same as mine... which made me think mine might be broken. So what is it that you are doing there to get the...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Cheers, Jurand. It's nice to know you appreciated my work. I fixed the battle script last April though, so it's probably a little better than you remember. But I don't recommend playing at the moment...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    There's the skirmish distance thing in battle_config - Which is related to how fast you're letting units move, how long it takes them to shoot, and how far they can shoot

    Whether or not the class...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    The declare_counter stuff starts at line 859 and ends on line 880

    The actual battle script stuff starts at 46440 and ends on line 50171

    Just copy paste into your mod's campaign_script.txt...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi bitterhowl, happy new year to you too!

    I have to apologise for not downloading and checking out your mod - I don't really have time at the moment.

    Plus it's been such a long time since I've...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi LaMuerte, I'd like to try out that save but the site demands money before it will let me download it.



    Kind words, thankyou!
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    364590

    That's a solution to any crashing caused by WUO. It will make 4.36 function as if WUO hadn't been included.

    Extract into:
    C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    I have to admit I don't know why. [364582] That's the following turn from 1.sav. I wonder if it allows you to continue.

    Please try it out - if it works then I still know nothing, but at least you...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    When you click end turn for any of those savegames, does it crash the game reliably?
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    OK firstly, it doesn't crash for me.
    - Which Windows are you using? 10?
    - Which version of the game? Steam Def Edition? Old Kingdoms 2?
    - 4gb patch?
    - How much ram?

    Secondly, you don't you...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Are we allowed to talk about modifying the exe these days?

    I tried to let everyone know about it nearly 10 years ago:
    ...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi there, thanks. I don't know if I can help or not. If you give me a savegame and tell me how to reproduce the crash, I can take a look.

    edit:



    19:17:36.807 [system.io] [info] exists:...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi Sarkiss, I can hardly say it's 'my pleasure' that I am so bored I decided to come back and do something here for a while, but thanks for the support - It is appreciated.

    It is working fine for...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    In DLV_ext.cfg change:

    [video]
    movies = 0

    To

    [video]
    movies = 1
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Damn. That looks like the battle AI script failed utterly in that battle. Thankyou for bringing it to my attention.

    It's been such a long time since I created the script. Hopefully I will be able...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Apologies - I skipped step 1 by mistake!

    You are, as you know, correct: The mod works fine as long as the .exe is renamed and the rest of your steps are followed.
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi just_a_peasant, I just quoted your post into the install instructions in the original post. Thanks for making the effort. Glad to hear you've enjoyed the mod.

    edit:

    I just bought it on steam...
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    Re: Trans Day of Visibility

    So you do want to see precisely that for the sports example. My guess was actually correct then.

    Well, since I've already demonstrated the logical inconsistency and underhandedness of doing that,...
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    Re: Trans Day of Visibility

    So, for example, you don't want to see trans women gain access to cis women's sport (formerly known as 'women's sport') just because you reassigned the term 'women' to become a category that includes...
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    Re: Trans Day of Visibility

    I suppose they would be antonyms as much as man and woman would be antonyms. Effectively no different from denying the womanhood of trans women. Just replacing the word for women with 'cis women' and...
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    Re: The Myth of Reverse Racism

    That's interesting. How do these new laws give white people preferential treatment?
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    Re: Trans Day of Visibility

    So, just to be clear, you believe that trans women aren't cis women?
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    Re: Trans Day of Visibility

    But if the word 'trans' is not redundant, like you say you believe it is not, then a trans woman is not a woman to you.
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    Re: Trans Day of Visibility

    So, just to be clear, you believe a Trans woman is a woman and that the term Trans is redundant?
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    Re: The Myth of Reverse Racism

    So I checked out racist house deeds:
    "The Supreme Court ruled that courts couldn’t enforce these covenants in 1948, and they became illegal when the Fair Housing Act of 1968 banned race-based...
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    Re: Trans Day of Visibility

    So, just to be clear, you think Trans folk want people to know that they aren't really the gender they identify as?
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    Re: The Myth of Reverse Racism

    No, it's 'normal' more in a psychiatric sense: An overwhelming preoccupation being something like an obsession.
    I assume you're a US citizen. There the economic situation for Blacks starts with...
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    Re: Trans Day of Visibility

    If I had a problem with Trans people I'd torture them with things like days of visibility. Surely they'd prefer to simply pass as members of the opposite gender instead of being called out. I can't...
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    Re: The Myth of Reverse Racism

    I agree this 'reverse racism' thing is a myth, in English it's just called 'racism'. You appear to be trying to avoid it but why don't you just embrace the label of 'racism' when it comes to your...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    It's great to get some feedback - I get so little these days, and I really appreciate the effort.

    Please upload a savegame from before the battle so I can see this bad behaviour for myself.

    If...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    25/01/15 - DLV:BB4.36
    - Fixed some archer units causing CTDs
    - Menu UI tweaks
    - Fixed rebel army stuck outside Venice in Venice campaign
    Save compatible.
  36. Re: Which script modifies captains' chances of defecting (becoming traitors)?

    It seems to me that Moon is correct and those are the all relevant settings, so it wouldn't be possible.
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.35

    Dwadist, thanks for going to the effort of making sure the problem was not at your end - Appreciated!

    Fix uploaded to moddb.
    ...
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    Re: New armour/damage system?

    No, it's not possible. There isn't enough detail in the stats system to give you what you want. A specific kind of arrow will deal with all armour the same.

    Also, ideally we could make bodkins...
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    Re: Modding out existing Traits

    ;Trigger PlayerLeprosyTest3
    ;WhenToTest CharacterTurnEnd

    ;Condition RandomPercent < 5
    ; and Trait HaleAndHearty > 0
    ; and EndedInSettlement
    ; and SettlementPopulationMaxedOut
    ...
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    Re: How to enjoy longer battles - ideas?

    descr_walls.txt tells you which entry you need to be modding in descr_projectile.txt
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