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  1. Replies
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    Re: Bugs Reports & Technical Help

    @Mocho41's crash is certainly not due to a windows problem since the game crashes on my PC too!


    I made several tests with the "toggle_fow" command, in fast mode and in slow mode: the crash...
  2. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    All these modifications seem exciting to me :thumbsup2


    @Jurand: As I already wrote to you, I would really like you to add a script to add my garrison units in this version. Without a first...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    VH/VH SSHIP 098 August release


    This campaign with the kingdom of France is incredibly difficult. But I'm a veteran !


    It begins with a long war with the Holy German Empire, followed by...
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    Re: Bugs Reports & Technical Help

    Thanks @Gigantus! Here are the 2 files attached (folder in .rar format)

    Our messages crossed. However, I tried to launch the @Mocho41 campaign with your file but it directly crashes the game. The...
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    Re: Bugs Reports & Technical Help

    @Gigantus : To help @Mocho41, I tried your technique by deleting the entire triggers section:


    From there

    To here


    But it doesn't stop it from crashing. :no:
    Have I understood the...
  6. Re: Faction Revamp mini-mod (Latest update 24 January)

    Not at the moment. The mini mod modifies several files other than the EDU and battle_models.modeldb, and some units - such as the "caucasus hillmen" - have been removed, which requires some thought...
  7. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Here's the new "armoured urban militia" look for the Moors. Basic version and version with enhanced protection.

    https://i.imgur.com/LqMr4Qr.jpg

    https://i.imgur.com/EW2OJMl.jpg
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    Re: Game crashes in murraks siege battle

    Check to see if you happen to have a unit with a very small number of units.
    In a similar case, the game crashed every time my armies entered the city of Utrecht. That's when I noticed that the...
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    Re: Bugs Reports & Technical Help

    @Mocho41 : In my message above, I've copied the end of the full log, which shows the engine's last actions before the fatal error.It seems to me that our friend @Gigantus had explained how to remove...
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    Re: Bugs Reports & Technical Help

    @Mocho41 : Switching from turn 210 to 211 crashes the game. No idea what the problem is. The end of the log gives few indications. :( A trigger story???
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    Re: SSHIP - General Discussion

    Of course Jurand, I'm not questioning the introduction of this option in SSHIP; I'm just expressing my personal feeling and why I prefer not to activate it. ;)
  12. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Please upload your backup to a server so that we can test it.
  13. Replies
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    Re: Bugs Reports & Technical Help

    I've found the cause of what I called the "Utrecht Bug" above! :tongue:


    The image shows a unit card with only 2 units. In this case, it's an officer + flag bearer on the field. As soon as this...
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    Re: Bugs Reports & Technical Help

    Tonight I encountered 2 strange bugs with the Utrecht attack (France vs Hre) whose doors were opened by my spy:
    1 - I notice that some of the men in my Norman Serjeants don't have spears (a check of...
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    Re: Bugs Reports & Technical Help

    @komoko53 : Your crash may not have been caused by the Mounted Acritae or the Scholarii (I've just checked with a test). On the other hand, the crash may be due to the Symmachika tagmata unit named...
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    Re: SSHIP - General Discussion

    Some - including me - are still active. However, for the past few weeks, our leader seems very busy in his real life and this is preventing us from finalizing the next version...
  17. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    SSHIP 098 of August is more stable and richer. In this version - in VH - the player's reputation counts a lot, particularly in being able to negotiate peace treaties or others.
    By destroying a city,...
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    Re: SSHIP - General Discussion

    This problem can only be resolved with the animation software and the unit itself. From what I remember, with Milshape3D, there can be for the same unit a doubled list of bones for each body part of...
  19. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    These are perhaps good ideas... let's hope that they enter into @Jurand's future plans, because if I am competent in making AOR units possible, I am not concerned with their integration in terms of...
  20. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Hi @J.a.luna, we are waiting for @Jurand. It's been several weeks since my patch is ready but it hasn't been seen by the chef yet!
    As I'm a bit lazy about making images for the units, I'll just give...
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    Re: SSHIP - General Discussion

    hi @MoorsihSultan : This problem has already happened to me when there was an error in the assignment of bones (for unit animation).
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    Re: How to import EB2 strat map into SSHIP ?

    No idea how to proceed unfortunately. :no:
    I'd like to be able to modify certain towns like in Third Ages, or replace buildings that aren't "historical" for the start of the campaign. I think it's a...
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    Re: I'd like to help with proofreading texts

    @Michael Westen : I don't know what stage you're at with the corrections, but if you have any new files, our project manager @Jurand would like to integrate them into the new version. ;)
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    Re: Bugs Reports & Technical Help

    @underworld965: Indeed the game crashes. I don't know how to correct this error unfortunately. Why the game crashes on the Turks faction's turn is a mystery to me. :(
    Isn't the general's Latin name...
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    Hi Nikossaiz, it’s been a long time since you posted on the forum! Welcome to you ! ;)


    I'm not sure I understand your last message; I don't see a unit called Pronoiarii on foot???
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    Re: Bugs Reports & Technical Help

    In the original battle_models, the Ahdath archers unit is purely a mercenary unit. Perhaps you have encountered them as such?
    In the specific case here, all Ray's units are indicated as "rebels"......
  27. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    I appreciate your comments. They encourage me to continue the project to the end! ;)


    Not all the graphic improvements are mine: the event images have been reworked by our friend @Cephalophore...
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    Re: Bugs Reports & Technical Help

    @Macaras: You know I don't use Git and my patch only focuses on the units aspect with the EDU and the battle_models.modeldb...

    I just suggest you download the latter and update the most recent...
  29. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    @Edofcan: For a more aesthetic look, with the French campaign I recommend copying the "eventpics" folder from data/ui/southern_european to data/ui/northern_european.Event images will be more...
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    Re: Chivalry 2 Remastered

    Excellent! :thumbsup2 I too love your work on the knights and sergeants units, with the necessary credible variety for the Middle Ages.
  31. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Many of your comments may be taken on board by modders @Jurand, @Macaras or @Belovèse, who are competent in most of the above areas.
    As far as I'm concerned, I can unfortunately tell you that it's...
  32. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    The thread about downloading SSHIP_098 is one of the threads I read regularly. I also read the "general discussion" thread as well as many others ! ;)


    @Edofcan: As far as your feelings are...
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    Re: Bugs Reports & Technical Help

    You haven't tried the battle_models.modeldb fix posted above. The crash at siege time was due to an unlisted rebel unit. In any case, it was by correcting this absence that turn 1545 to 1546 was...
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    Re: Bugs Reports & Technical Help

    I think I've found the cause of the crash :yes:: the Ahdath archers unit didn't have their rebel unit in the battle_models.modeldb


    By downloading this file below with the link and replacing the...
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    Re: Bugs Reports & Technical Help

    @Silhouette: I tested your campaign. At first, I managed to skip the turn, but then all the information icons were buggy (with unit cards instead of information cards and buttons on the panels).
    I...
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    Re: UNITS ROSTERS discussion

    @J.a.luna, @vovery: Thank you for your comments. First of all, it will be @Jurand's decision, but the idea of ​​AOR units for the steppes seems good to me.
    I also think that the Italian militias are...
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    Re: Bugs Reports & Technical Help

    @Silhouette: Thanks for the save. ;) The bug did indeed come from one unit: the javelinmen unit, which was absent in the rebel units. This problem was fixed some time ago and should not recur in new...
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    Re: familial/national grief mechanics?

    The idea is a good one, although I don't know if it's possible to create character traits in response to grief.
    The problem is this: does grief cause distress and depression, or anger and a spirit...
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    Re: Bugs Reports & Technical Help

    The game crashes just after this battle to take Pamplona with a small army. Is this due to the presence of the allied general who was killed before I got there ? :hmm:
    The full log says that:...
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    Re: Bugs Reports & Technical Help

    The game crashes just after this battle to take Pamplona with a small army. Is this due to the presence of the allied general who was killed before I got there?The full log says...
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