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  1. Re: Ms3d to cas. file error: "input string was not in a correct format"

    Yep, I dont know, this is a process which I have just never been able to get right. On all the versions of Thera I had to farm this work out to modellers more skilled than me, I was lucky that good...
  2. Re: Ms3d to cas. file error: "input string was not in a correct format"

    Ill put the files togather ( deleted them on rage,after the last attempt) and I will give you a shout, thanks :)
  3. Re: Ms3d to cas. file error: "input string was not in a correct format"

    Ive tried, I think Im just going have to beg someone to do them for me, they are for a Thera Update
  4. Re: Ms3d to cas. file error: "input string was not in a correct format"

    I'm having the same problem, even when copying the comments you provide here.
  5. Re: Nice to see Thera is still beiing played/

    I still need to do cosmetics and frills, such as loading screens and rewriting the lore for the new eras. But I will more than likely upload them somewhere and link to them, but without and pomp or...
  6. Re: Nice to see Thera is still beiing played/

    I have three working variations.

    A late version which focuses on the gunpowder factions. ( my favorite to play)

    A small scale version which has fewer factions and only really uses a small part...
  7. Re: Nice to see Thera is still beiing played/

    Im working on a couple of submods at the moment, based on the version I tend to play
  8. Re: Nice to see Thera is still beiing played/

    Thanks Mate :thumbsup2





    Sadly I cant vouch foe any of the post V4 stuff, I wasnt involved and havent tried any of them.

    I have been doing a few personal refinements to V4 over the last...
  9. Nice to see Thera is still beiing played/

    Nice to see Thera is still being played. I stumbled across a video on You Tube of some folks streaming it, so dug i out copy and started playing again. :)
  10. Sticky: [Resource] Re: M2TW Ultimate Docudemons 4.0

    Great work as always +rep :thumbsup2
  11. Re: Adding new units to battle models file

    cheers Gundug (still loving otherworld by the way) and thanks again Social (seems to be you answering all my queries recently, bless you)
    + rep to you both of course

    Many thanks
    Jason
    (EDIT,...
  12. Adding new units to battle models file

    hi there
    If I am adding a new unit to the battle models file
    the line at the top of the file refers to the number of entires

    example, 22 serialization::archive 3 0 0 0 0 756 0...
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    Re: Shield wall... where???

    Kalos have you added it to the templar guard, very impressive
  14. Re: zeph´s teutonic order mod in SSteel 4.0

    I cant find the link for that mod anymore, I used to play it, Im not sure you can merge them, as I think SS uses the saxon slot for the templars, and the tuetonic mod uses the saxons slot for the...
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    Re: Shield wall... where???

    PB, I havent noticed that, but Im running 1.2, so maybe the update fixed it. Will test tonight to make sure

    thanks
    Jason
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    Re: strat map banners

    great, will try this tonights, thanksagain Social Infidel

    cheers
    Jason
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    Re: Shield wall... where???

    formation 1.0, 1.0, 2.0, 2.0, 4, square, shield_wall
    then use this
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    Re: templar faction

    thats why we mod, so we can tailor to our tastes
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    Re: Requests for Assistance in Battle?!

    well if I can help in any way, send me a PM
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    Re: strat map banners

    ok I will check, Im sure that is the case already,
    will check tho,

    thanks infidel :0) ur a gent

    cheers
    Jason
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    Re: Shield wall... where???

    this is a working unit

    type Sergeant Spearmen
    dictionary Sergeant_Spearmen ; Sergeant Spearmen
    category infantry
    class spearmen
    voice_type ...
  22. Re: Anyone know how to make gunpowder infantry available in castles?

    ok. let me get one working and I will paste it here , will be a small syntax error
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    Re: Shield wall... where???

    excellent, templar guard and hashasins are gonna be sooscary now (+ rep 2 u sir)

    cheers
    Jason
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    Re: Requests for Assistance in Battle?!

    cool, I shall wait with baited breath, be cool to watch 300, then go on a rampage.

    I made a small personal mini mod with a faction called Valhalla that incorporates all the more barbarian units...
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    Re: templar faction

    Now you know that is just silly LOL , tho Ramtha made a good mod, with armies in totally random places,. Ind Otherworld by Gundug, nations have completely diffent neighbours, so adds a little...
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    Re: Requests for Assistance in Battle?!

    I was waiting for a rome or greek mod for MTW2, I always wanted RTW after seeing it on the TV program (was it time commanders?)
    But by the time I got a new PC MTW2 was out
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    Re: I would like to talk TRAITS

    have a graded trigger, so level 1 farms 25% chance of obtaining, level 2 farms 50% chance etc,

    cheers
    Jason
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    Re: Shield wall... where???

    cool, feedback, and I may have to add it to some of my fav units too, +rep to you sir :::Bows:::
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    Re: templar faction

    I know it isnt correct, but as soon as you make any descion the game becomes ahistorical, I give the byzantines tortusa, and that always drags them into the holy land scenerio as they send troops...
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    Re: Shield wall... where???

    Ive never tried it with sword units, I wasnt sure if the animations would work, so it works okay does it ?
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    Re: Requests for Assistance in Battle?!

    I never know that ME2, good advice +rep
    I missed RW, my PC wasnt good enuff back then, so I jumped str8 from MW to MWII
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    Re: I would like to talk TRAITS

    sounds like this is moving along nicely quark
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    Re: templar faction

    I move the templars so they start on cyprus, as it is an easier startin goff point
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    Re: Shield wall... where???

    testudo doesnt work, shield_wall definatly does, as Kalos says tho, you can only have two formations per unit, I add it to all heavy spear units in all mods I play, and I add shiltrom to lower class...
  35. Re: Anyone know how to make gunpowder infantry available in castles?

    building core_castle_building
    {
    convert_to core_building
    levels motte_and_bailey wooden_castle castle fortress citadel
    {
    motte_and_bailey castle requires factions {...
  36. Re: Anyone know how to make gunpowder infantry available in castles?

    open the Export desc building file, and search fopr castle, once you have located it, just copy any existing recruitment line and replace the existing unit with the one you want. Im at work at the...
  37. Re: Anyone know how to make gunpowder infantry available in castles?

    just add them to a recruitment pool within the EDB

    thanks
    Jason
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    strat map banners

    hi there
    Ive changed symbols6.tga file to change the saxons strat map banner, but for some reason the changes arent taking effect, Ive changed the strat map model skins and those changes...
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    Re: mongols playable

    just search for mongol in the desc strat and find the named character, with the trait of faction leader then change it, but you need to check the descr_names file to make sure Genghis is in there
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    Re: mongols playable

    just a very simple enable playable tweak, just gives them a starting region, and a script so that if you dont play as mongols they remain passive until normal invasion event

    If there is any...
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