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  1. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Is there a way to get it to run on windows 11? The usual fixes don't seem to stop it from crashing.
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    Poll: Re: Picture Competition.

    Can i use mods like the dust and blood mods, or use gemfx if i only use it for AA?
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    Re: Is it worth getting DLCs with DEI

    How does that work, do they force you to take the mod down if you don't lock it?
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    Re: Is it worth getting DLCs with DEI

    Even though you guys are using a diferent map? If so, that's unfortunate.
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    Re: When will this be released?

    So uh, you guys need new unit models?
  6. Re: I'm noting some (minor) problems in my taxila campaign.

    I know the the lancers arent supposed to be used as shock cavalry, i'm just saying that it's very difficult to use them because by the time they win the cav fight they're exhausted and useless. They...
  7. Re: EMPIRE DIVIDED'S FIRST REVIEWS ARE IN AND...

    @Dresden
    But the thing is, attila runs awfully bad, so i'm happy with them using rome 2 as a base. Besides, the dlc is basically what's funding the new power and politics update and looks to be...
  8. Re: EMPIRE DIVIDED'S FIRST REVIEWS ARE IN AND...

    Honestly, the rock paper shotgun review seemed to be looking thru warhammer tinted glasses. That said, he makes some good points about unfixed bugs and AI, but he also underestimates how many new...
  9. Re: What we are getting and what we aren't with Empire Divided

    Yeah, i prefer cards that are drawn, over cards that are a screenshot.
    The notable exception being grand campaign rome 2 cards.
  10. Re: I'm noting some (minor) problems in my taxila campaign.

    It just kinda sucks because i like cavalry.
  11. Re: What we are getting and what we aren't with Empire Divided

    Personally i like the new empire divided cards even more than even divide et impera cards. I love the Charlemagne style used.
  12. Re: What we are getting and what we aren't with Empire Divided

    I actually really like the new unit cards
  13. Re: What we are getting and what we aren't with Empire Divided

    Somehow the factions look even more garish and weird than normal rome 2.
  14. Re: I'm noting some (minor) problems in my taxila campaign.

    I should mention i'm using the steam version of divide et impera and as such this might not be consistent with the newest version.
  15. I'm noting some (minor) problems in my taxila campaign.

    1: My cav is really bad for some reason, for example, my lancers will lose 20 on the charge with greek light cavalry but still win. That sounds really good at first right? Well the problem is that by...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Hello, i got a quick question. How fleshed out is parthia? When havoc reviewed them they seemed pretty barebones.
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    Re: Need tips for Taxila

    Go for Arabia, it eventually worked for me.
  18. Re: Just can't decide which of these factions to try, new player.

    Good choice, Parthia has some great looking infantry i must say.
    I would also recommend to give takshashila a try eventually. They have very aggressive infantry and have elephants which can be used...
  19. Re: Few questions regarding Attila´s campaign map and its moddability

    I hope he's right, the rome map certainly had a fair bit more to it.
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I would love a performance boost.
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    Re: Two questions, no, three questions!

    Too bad about the chariots.

    What i mean by late game roman troops is essentially just a degradation of troop quality which would be reflected in models. Essentially after a certain point you high...
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    Re: Two questions, no, three questions!

    Ok, to go with the theme, let me rephrase what i said.

    WHAT, will you do with chariots and dismounting?!

    WHAT, are the late period roman units if any?!

    WHAT, are the end game events?!
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    Two questions, no, three questions!

    Question number one: Can you dismount your troops off the Britain chariots? Many British tribes used chariots where you would have 1 "driver" and 1 or more warriors who would throw and shoot...
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    Re: Women and war

    I think having women in more poorly trained units like low tier levy is a great idea. I also agree the scythia should have a smattering of women in their units.

    At any rate *crunch* i will be...
  25. Re: GATHER THE KNIGHTHEARDS! THE BRETONNIANS COMETH..

    Except you can't really mod warhammer except for maps.
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    Re: Playing the arverni

    I see.


    I was talking about naked longswords.
  27. Thread: patch 1.5

    by madking321
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    patch 1.5

    So i noticed that people were playing with patch 1.5, is it a closed access or something like that? I mean, it would explain all the multiplayer botet games that are incompatible.
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    Re: Playing the arverni

    Well, incombat they tend to outlive the more expensive heavier units, so that moral is definitely counting towards something. How much of a difference does 6 points of armor do?.
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    Re: Playing the arverni

    Whoops, sorry got sword followers confused with chosen swords, question still stands though.
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    Re: Playing the arverni

    Can't give screen shot sat the moment, but i can give you the moral difference. Naked longswords have a moral stat of 98 while the chosen swords have a moral of 69. Not to mention naked longswords...
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    Re: Playing the arverni

    The heavily armored ones don't do so well in a siege battle due to how skittish they are. Often they will break after losing only 50 men due to the debuffs they suffer from being surrounded..
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    Re: Playing the arverni

    It's still not much of a difference. The naked longswords are far better in combat, why would i chose the heavily armored units?
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    Re: Playing the arverni

    Yeah, but there is only like a 2-4 point difference. It just seems like a better idea to use the unit with nearly double moral.
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    Playing the arverni

    I have a question.<br>What's the point of getting the more expensive armored units when at the moment naked spearmen and naked longswords just have plain better stats and moral? I can get sword...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Well, not in a siege battle. Kinda makes them obsolete in multiplayer though i completely understand the restrictions.
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Sorry for all the questions, but how would this be balanced for multiplayer? In a 1v1 with max funds the roman player is going to have a very clear edge over the barbarian player. Is there some other...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    So,basically attack 1 roman stack with 2 barbarian stacks? what if they have a reinforcing stack? I think ima gonna need to upgrade my computer.
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I'm not complaining i'm just saying that due to the low damage missiles do they can't really pose a threat to roman leagonaries. I'm not making i a suggestion i'm just asking you the barbarians are...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    So, how will barbarian factions be able to take cities from factions like rome and Macedon? At the moment barbarian factions have trouble winning in that scenario due to all the chokepoints which...
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    Re: Implement reload animations CA, please!

    Artillery too.
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