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  1. Replies
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    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Rehost on mediafire or some other site that doesn't suck. Looking at a 30 minute download for a 400 MB file.
  2. [Released] Re: Age of Enlightenment and Revolutions, a gameplay overhaul mod for ETW - 2017-05-04

    Played as Thirteen colonies. About turn 20 or so the game stops working while GB is taking its turn.

    Happened at turn 15 or so, but I reloaded the autosave and ended turn again. Worked fine....
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    Re: Proper Combat Mod [Update 24.10.2016]

    That's realistic. Dwarves don't get tired, and tend to outlast their opponents. Orcs burn everything at once and tend to either win (killing everything), or rout.

    Thogrim is a legendary lord, and...
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    Re: [SUBMOD] faster (halved) research

    Doesn't work. Crashes my game on initial load.
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    Re: [RELEASED] Dynamic Music Mod 2.0!

    Someone PM me a link to this. I'll upload it and host it myself from now on.
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    Re: GBJ Blood Mod: The Harsh Reality

    Someone upload this again. I want the non-steam version.

    *removed*

    https://ufile.io/8971a


    The non-Steam link is dead, should you have the mod or know where the mod is mirrored, except for...
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    Re: AI has pretty large armies?

    Fair enough. I was considering modding back in the poison provisions spy ability to speed up the attrition. Then I'll just poison them down to nothing and declare on them, wipe the stack, get peace,...
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    Re: AI has pretty large armies?

    That kind of defeats the point of military access. I would expect that a faction who is otherwise not hostile to me would respect my borders.

    Does the mod have scripted invasions of...
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    Re: AI has pretty large armies?

    Nah, it's fine. I disabled income bonuses for both major and minor factions, and I'm absolutely crippled in the early game, then I start to develop and realistically spread out.

    So how do I deal...
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    Re: AI has pretty large armies?

    Right, so which function is it? I'm combing them now.

    *Edit* Found it. Time to fix this. The AI should get money from buildings, farming, and looting. Looting especially. Hidden bonuses that give...
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    Re: AI has pretty large armies?

    Woah, woah, woah. Nope. Nooooope.

    How do I mod that out? I don't do the whole "hidden bonuses" thing. Either the AI is playing with the same rules as I am, or I mod it so they are. :P
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    AI has pretty large armies?

    Hey. Loving the combat modifications and the variety of units in this mod. It definitely pumps more life into this title.

    My only gripe is that the AI seems to have MANY more troops than I do,...
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    Re: Army strength bar mod for up to 41 units

    Use a steam workshop downloader.

    http://steamworkshop.download/

    I love these kinds of things so I can take a look at the files in whatever mod I'm downloading.
  14. Re: I'm really disappointed with all of these "Culture" packs

    To the OP - do what I do and just pirate the DLCs. I have never and will never pay for some mediocre content. I absorb DLCs by the dozens for free.

    There are exceptions. Dungeons of Dredmor, for...
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    Re: Isengard vs Mordor Uruks - puzzled.

    He could edit the mod himself.
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    Re: Kingdom's depiction of Native Americans?

    No. They get no respect - they are dead, we are not. Everyone worries so much about "sensitivity", that they forget that only survivors get to have that right, not a decimated and massacred people.
    ...
  17. Re: Does AI hate increase as you near the win conditions?

    Realism is the greater half of a game like this. Go play M1 if you want gameplay.

    Imperial Glory did a good job with the "scared" AI. When you take an enemy's territory, sometimes they will be too...
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    Re: English Armored Sergeants

    Balance<Realism

    Realism>Gameplay
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    Re: How do you keep the Pope happy?

    It isnt possible to keep the Pope happy. Why? Because he will die eventually.

    I went to war with various excommunicated civilizations, I had crusades in MY name, I did everything correctly. My...
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    Re: Sea trade is limited!

    Because they are stupid.
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    Re: Faction Army size according to population?

    Not true. If we already have limitations on the number of units, then that limitation could be linked to certain stages of a city/castle's population.

    We already have "Markers" for population,...
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    Poll: Re: Jihads in MTW2 are unrealistic!

    Eating folks isnt that big of a deal. A dead person is the same as a dead animal, no?

    Crusaders have always been slightly over zealous when it comes to killing, but hey, thats why I like them :)
  23. Thread: spearwall

    by Kruniac
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    Re: spearwall

    I can vouch for that. I had scots pikemen who OBLITERATED horses as soon as they would thrust... of course then everyone went to swords and got pawned.

    Every so often, they would pull out their...
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    Re: The Fundamental Knight Problem

    Lesser beings. Sigh.

    Hopefully, the Total Realism team will figure out how to bypass the game's hardcode (or change it) to create a truely awe-inspiring mod.
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    Re: Big Problem With Traits

    Add settlements taken?

    WhenToTest LeaderCapturedSettlement

    ?
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    Re: Non Armour piercing arrows

    Peasants shouldnt die from one arrow EVERY hit. In reality, you might get hit in the leg or the arm or whatever.

    I modded all arrow towers to do ~14 damage. I get about a 70% killperhit rate,...
  27. Re: Would you say with the current engine it's possible..

    A modder -really- needs to decrypt the hardcode of the game to make huge changes. Otherwise, it cant be done.

    I would like to see a WWII mod, but if you really think about it, as soon as tanks...
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    Re: Non Armour piercing arrows

    Well, the fact is, with a 25 attack power, those archers will kill light, heavy, or no armored units easily.

    I GUESS its possible to give all units the armor type of a building (wall, gate,...
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    Re: Spies, modding out 'open gates' ability

    Get rid of Spies entirely? Or at least limit them to ONE. Modify the agent limit to 1 or 0 for the building that produces them, I would guess.
  30. Thread: SharpShooters?

    by Kruniac
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    Re: SharpShooters?

    projectile arrow
    effect arrows_new_set
    end_effect arrow_impact_ground_set
    end_man_effect man_impact_tiny_set
    end_package_effect arrow_impact_wall_set
    end_shatter_effect ...
  31. Re: How do you save your General during lost sieges

    The formulae for autoresolve, unit attacks, AI, movement speed, and battle modes is buried somewhere deep in the game's files. Do some digging. Someone may release an advanced unpacker, to get at the...
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    Re: Armies can build towers etc.

    Once again, a relatively minor feature locked behind nonsense.

    Someone should find a way to get into this "hardcode".
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    Re: Lancers vs. Chivalric Knights vs Noble Knights

    Something to consider. If the lancers horses are "armored", wouldnt that mean the mass value would be increased? Better charges, more flying newbies, etc?

    The same with the Mace-wielding maniacs....
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    Re: Shieldwall? Not in this game?

    SO.... Did anyone try adding Testudo formation to a unit that DID NOT have 2 formations or whatever already?

    Im interested to know if it would work.

    If it doesnt, couldnt the testudo...
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    Re: How to increase the Gate strenght

    The effects wont be immediately apparent, until you notice that a ram is only doing 1% damage every two or three BANGS to the gate. You might want to take a look at my post on the descr_walls.txt...
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    Re: Modding gunpowder units

    *edit* Delete this - I was tired, and didnt read the request properly. *Edit*
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    descr_walls.txt

    Interesting find - to me at least. I know I dont really contribute to this forum :huh:

    In descr_walls.txt we find that ALL arrow towers for the various castles ALL fire with the SAME damage, no...
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    Re: Realistic Building Tree 1.0

    Balance is for people who cant accept a small peice of reality.

    Great mod, thanks a lot. Ill throw this in with Darth and UltimateAI. Werd.
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    Re: (((Open Source DarthMod))) - 23/1/2007

    I -will- take a while, because I modded all of the missile units in the game to do twice as much damage. Same with shields, to counterbalance.

    The unit routing issue - its the way it should be....
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    Re: Relations woes...

    You're right on both accounts. This game is screwed. RTW was buggy, but this game is SCREWED.

    I use Darthmod 1.3, and there arent too many problems with the AI acting wierd. I gave France 100k...
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