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  1. Replies
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    Re: Cultural tensions (new post)

    It's working like a charm for me. Only optical UI stuff like the Field of Mars description didn't get the 'fixes' from the previous DeI versions.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests

    Speaking of long campaigns, playing as Rome i have a lot of problems with foreigners.

    I don't generate enough of them :laughter:

    When 300+ turns into the campaign i feel like i lack a...
  3. Re: Is there a mod that de-links the Roman vs Carthage war early in the game?

    The problem is Syracuse. If you can find a way to keep them alive and able to resist Carthago i guess u could prolong the inevitable. However they not only are a single region, they have a port and...
  4. Re: so much money... is this normal??? I think i should try hard or maybe very hard campaign in the future.

    I'd much rather whip my back with a piece of leather like those one god people than play a naval battle manually :whip:
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    Re: Roma Surrectum Remastered?

    What wonderful news, so looking forward to all of this!
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    Re: Is Rome underpowered?

    If your having a tough time as is u could prioritize the academy line. Getting the patriot and reformer ancillaries on every new 4 star general recruit will help a lot, just be careful not to...
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    Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    Are there any people using this mod currently? I didn't notice any stat changes compared to vanilla dei legionairii at first glance but i feel like i take less losses in battle and the auto resolve...
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    Re: [Submod] Cultural Tensio

    Sweet that's awesome! Yeah i figured i'd link my mods in case of user dumbdumb and this was the only data i could find in \\AppData :laughter:
  9. Thread: Random Praise

    by Drowsy
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    Re: Random Praise

    Steam says 957 hours of R2TW. Thank you DeI team and submod cohorts for 955 great hours! It's really amazing what u guys are doing :thumbsup2
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    Re: [Submod] Cultural Tensio

    Hi guys,

    Been using this mod (steam version) on a new game and i love it!! However by turn 15 Carthago has lost Iol and lggy, who'm are now being held by their emerging factions so i guess they...
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    Re: SUBMOD: Mercenary Costs Rebalanced 1.2.2g

    I have been successfully intrigued :thumbsup2
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    Re: How does economy work for AIs

    If they have been banking in their single province stronghold for a 100 turns they will have some gold reserve.
    Get to sacking, if they have reserves this will eat them up.
    Them not 'burning' even...
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    Re: Adding upgrade path to Legionary Cohort

    That suggests your suppose to add those armored guys to your legions like u'd attach veterans. Maybe both co-existed or only for special legions i.e. dacian campaign.
    I'm not much of a history buff...
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    Re: Navy units too OP in land??

    Did any of the factions in the Rome 2 game period have an navy that operated independently from the army? In any case imo it's prob easier to just limit yourself as the player.
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    Re: The greatest troops of all time?

    This was player design, i've played DeI for hundreds of hours - never have i seen those numbers. In example, the province that produces the troops in the OP screenshots is NOT a province u would want...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    This turned out to be it, doh! Had 2 full stacks docked - turns out i didn't fully understand the mechanic while i thought that i did :)

    Thanks!
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Currently playing campaign with steam Dei and no submods.

    Playing as Rome Juli.

    I own the 2 coastal regions in the province of Libya and share the province with liberated Cyrenaica.
    The...
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    Re: DeI-PoR is awesome

    Love it. Should really have been part of the base game tbh in any total war game.
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    Re: Ideal formation depth / width?

    Only if desperate - Watching those Iberian shock infantry mow down my thinly spread 400 men strong 1st cohort was a real eye opener :P
  20. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated March 29]

    Thanks for the sneak peak Matt! Can't wait to give it a go when it's ready :)
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Whenever i play as Rome i like to liberate factions during the early/mid game that don't border the Mediterranean sea to cover my flank.
    This of course includes military access, and soon enough i...
  22. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I didn't get far enough into my campaign to fully test it - with Caesar's legions enabled and loaded before DeI i noticed the descriptions of the manipular barracks bugging out and disappearing all...
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    Re: [Tech] Bug Reports 1.1 Version

    Maybe helpful maybe useless;

    2 days ago i was testing some things and to make that easier i 'scum' it.
    I sent an army from Rome to Liguria and placed it on the city combat border in fortified...
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    Re: Battle Speed Makes the Battles Too Easy

    He stands a Roman!
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    Re: [WIP] Rise of Roman Republic

    Looks awesome! Maybe a campaign where the victory conditions would correspond with the DeI grand campaign start?
  26. Re: Questions on Development/Economy 1.1 (General and as Cantabri)

    This is how everyone used to build their provinces a couple of versions ago.
    I personally stopped specializing with the new or/ current system and try to sneak in some aux/siege/supply in regions...
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    Re: AI attacks fleet with army

    While i too would probably make an exception for Carthage, DeI makes AI army composition so awesome i'd rather fight them on land.
  28. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I think so, but i am no expert (it boots and shows up in custom battle, have yet to test campaign) . If it works it will do so untill DeI starts changing it's startpos for 1.2 - but i bet Caesar will...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I hope your computer accepts the new drive and makes a speedy recovery :)
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    Re: Beta Version Status : V 4.2 E (Pre Alpha) Released !!!

    Doing a campaign w/ v42d + better hordes submod.


    406 AD - Pretty great campaign so far - but ran into a tiny 'issue' - the Hunnic separatists - apparently they are granted the same stack...
  31. Re: Announcement - Europa Perdita and Fall of the Eagles Mod Partnership!

    Love it - but garrisons might be to big imo. I could adapt, hang back or ally w/ the huns and wait for the right moment but the migratory AI that is already at war with the Empire at the start of the...
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    Re: v 0.35 Open Test Pack - Last Updated 4/1/2016

    Using steam subbed FoTE + test pack 1/4/16 - default steam launcher - no other mods used.

    When started a new campaign as the ERE i'm getting 10 garrison units from a level 1 town, as indicated by...
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    Re: v 0.35 Open Test Pack - Last Updated 3/31/2016

    Started campaign as Ostrogoths n/n FoTE/testpack.

    Days of easy migration to Spain over, invested in hordy stuffs and went on pillage.
    Got sent to loading screen within 20 turns. Still lasted...
  34. [WIP] Re: modification ROME 2 NM on the engine, Total War ATTILA

    Can't wait!, amazing.
  35. [Proposal] ERE or WRE, becomes the sole Empire

    So, even though client states work pretty well alliances do not.
    When playing as either Roman faction the other will soon be lost, and their territories need to be recovered by the Roman player. ...
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    Re: Remarrying daughter

    Bugged or historically authentic it sure blew being a woman back 'then':)
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    Re: ERE and Paganism

    Cheers. I've converted successfully and the people are of course pleased with their re-found virtue and toilet papyrus :) But those icons, flag symbols and other relative minor details are really...
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    ERE and Paganism

    Hola everyone,


    Bought Attila a few days ago and it's pretty nice out of the box. Started a new campaign as the ERE and pretty much ditched Christianity on turn 1

    Or so i thought. I still see...
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    Re: Blocking straits/river crossings

    I hope this can be fixed with mods eventually, makes no sense strategically.
  40. Thread: Carthage rant

    by Drowsy
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    Re: Carthage rant

    While i have no love for Carthage, fact remains when they do well u get to kill more of them -- and Rome starts with a salt resource, guarantied satisfaction :)

    Maybe install DeI. So many mods...
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