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  1. Replies
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    [Released] I just discovered how to fix graphics bug!!!

    It took me 3 days!! but i did it!

    Everybody always said that in order to have the option to select graphics settings highest quality, write this:

    gfx_video_memory 536870912;

    In the file:
    ...
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    Re: How to change unit speed

    The speed (walking/running) can be modified here:
    descr_battle_map_movement_modifiers.txt
    (It affects to all units depending on terrain).

    Speed can't be modified per each unit, but their armor...
  3. Thread: CATW 08

    by p8q
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    Sticky: Re: CATW 08

    (I also deleted the file "map.rwm". Most likely not necessary, but i did it just in case).
  4. Thread: CATW 08

    by p8q
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    Sticky: Re: CATW 08

    Guys, something really cool:

    I have solved CTDs errors in this mod!! :D

    No CTDs now!


    I'm testing the campaign. Playing rome i've already run 94 turns and no CTDs at all, and before i was...
  5. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    I can see people are having problems with pressing the button to make the script work. I was wondering which button could be better and it's not easy to choose. That, plus realizing i'm declaring a...
  6. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    Thank you for your help in this topic.

    I'm sorry for the delay, i just realized right now people are asking questions here. For a long time nobody said anything, and i thought nobody noticed this...
  7. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    Yes, it happened the same to me. Here is how i fixed it:

    In the configuration file of the mod (or the game) whatever_name.cfg, make sure you have these values:

    [io]
    disable_file_cache = 1
    ...
  8. Thread: CATW 08

    by p8q
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    Sticky: Re: CATW 08

    So sad to hear that. This mod is something Rome TW needed, a mod focused on eastern cultures with HD textured units. In this mod most units looked so awsome, the UI was really nice...

    I'm afraid i...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    CTD while returning to campaign map after the battle is over.

    This is a very frustrating bug, since i just had a heroic victory and it is as if i didn't do anything.

    I have the same graphics...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    Hi!

    If you look into the file:
    \RTR\data\descr_sm_factions.txt

    You can see Parthia is already eastern culture:

    faction parthia ;, shadowing slave
    culture eastern...
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    WEAPON DAMAGE modding

    Hi! :)

    I'd like to mod weapon damage for rome Remastered.

    I have seen many hardcoded limits have been lifted (omg, that's so great!!!). And i was thinking about weapon damage. It can be...
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    Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    I don't know why this mod doesn't work, doesn't even start.

    Total Vanilla Beyond works perfect, and all the rest of mods i have too, but i don't know what's going on with this one.
  13. Re: A Rebranding of Asia Empires now called 17th Century Revolution

    IN FIRST PLACE:

    "Paid" and "free" version of a mod?!!

    Isn't that ilegal? What does CA think about that, that someone in china is earning money with a modification of their product?
    ...
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    Re: AUH still being worked on?

    Asian history mods are so needed in TW.

    This mod looked soooo wonderful, that 13 years later people are still asking if this mod is dead or not. Sadly, it's about time to move on :(
  15. [Resource] Re: RTW BATTLE MECHANICS: Part I – A Study of Combat Parameters

    Thank you for this thread phalanx_man.


    Unfortunatelly, we can't take conclusions from testing, because effects are per soldier level, not by unit. After the first seconds of attack, when the...
  16. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    Date: 04/04/2023 ---> UPDATED AND IMPROVED:
    - No matter in which mod you are running it, any update is saved game compatible. Fortunately.
    - It works the same for Rome TW as for Medeival II TW.

    ...
  17. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    UPDATE:

    I simplified the code a bit, since i'm declaring counters that the mod doesn't use, heheheh :laughter: newbie here.

    Now the code to insert in "camhack.txt" file is the following:


    ...
  18. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    VERY IMPORTANT:

    I forgot to mention one thing for this mod to work: your camera in the game has to be set to "TotalWar Camera".

    You can change it this way: if you are already in the...
  19. Re: Unlimited battle camera zoom. Camera hack/camera debug script

    Ok, so now i got it working!!

    It's here now in this thread:...
  20. [Tool] Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    *** Warning: This mod can't make Rome 1 and Medieval II great again, because they never stopped being great!! :cool:

    *** A more serious warning: Make a backup for every file you modify following...
  21. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    The only ones in that list i still didn't try are Rule Britannia 1.7 and Chivalry II: Sicilian Vespers.

    I still didn't play enough to judge, just a custom battle and a couple of turns in campaign...
  22. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Do you think those lines don't work in M2TW as Gigantus said?, because in that same forum someone said that the original M2TW was using those lines in i don't remember what other file, and Gigantus...
  23. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    This is what i meant in spoiler:

    construction_cost_bonus_stone bonus 100 requires factions { england, } and event_counter england_debt 1
    construction_cost_bonus_wooden bonus 100 requires factions...
  24. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    The nice thing about Azumi's script is that it adds these lines in export_descr_buildings to allow the AI keep building despite being bankrupted:

    construction_cost_bonus_stone bonus 100...
  25. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    thank you! that was helpful :)
  26. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    AFAIK, Azumi's script doesn't just gift raw money to the AI, because the AI will spend it on mercenaries or something unuseful and get ruined again. What it does when the AI is bankrupt is to let the...
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    Re: Suggestions for future releases and submods

    I did it! i did it!!! :happyroll

    Now it works flawlessly. Here is what i did:

    I compared all the files of this mod with all the files of the mods in which this script is working, using the app...
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    Re: Suggestions for future releases and submods

    Hi!

    I'm trying to make a recruitment from population submod.

    This is the code i'm trying:



    ; -------------- Arges: ---------- SETTLEMENT---------
  29. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Update: Now in turn 65 it's taking 2 minutes per round of turns.

    Still i think it's ok, those two scripts are worth that time :)

    By the way, i have a question. Bellum Crucis has a lot of...
  30. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Well... i suppose it depends on the computer: so far in my computer (intel i7 2,8GHz 8GB ram) one round of turns for all factions is taking only one minute long (i'm in turn 60, the first turns are...
  31. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Thank you for the answer.

    The entry i copied is from vanilla and the cultures from the mod. Also the picture and descriptions were there already, so the modders must have kept them there despite...
  32. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Anyone knows a way to bring back conversion towns or cities to castles?

    This mod is great, but that's the only ahistorical problem i found and i would like to fix it myself, if there's no one...
  33. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Thankyou very much :) :thumbsup2
  34. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Is there any way to make a submod that allows us to convert towns, or cities to castles?

    It's historic that as the Emperor i build a castle and develope it to a Citadel wherever i want. No matter...
  35. Thread: Bellum Crucis 5

    by p8q
    Replies
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    159,993

    Re: Bellum Crucis 5

    Off course, this way is more historic. Because it never happened in history that a Kingdom builds a castle, not even for a period of 3 centuries.

    Medieval Kingdoms only could use their ancestors...
  36. Re: Unlimited battle camera zoom. Camera hack/camera debug script

    Thank you for the link :)

    I'll try to improve the script.

    By the way, i figured it out how to make it work with all mods for custom battles by installing first ReallyBadAI mod and also figured...
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    Re: Minimal UI Modification

    Thank you!

    I'll try to configure that shortcut. It's really nice to highlight units with shortcut, because I'm always playing with hidden UI.
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    Re: Minimal UI Modification

    In the mod "Wrath of the Norsemen The Baltic Release Beta 3.3" they have being able to make a shortcut key Ctrl Z that has that function, so you can highlight units in hidden UI option.

    I would...
  39. Unlimited battle camera zoom. Camera hack/camera debug script

    Hi!


    I have managed to do a simple script that unlocks zoom limits in battle. It's inspired by another mod for RTW: "camerahack". Credits to that modder.


    So far It's working for vanilla and...
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