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    [Tutorial] Re: The Complete EDU Guide

    Just leave the delay at 25, it's large enough to render the animation delay irrelevant. What you need to alter is the lethality value. The spear skeleton requires lower lethality than sword (82%),...
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    [Tutorial] Re: The Complete EDU Guide

    Multiply all values by the same thing. If 0.5 becomes 1.0, then 0.41 would become 0.82, etc.
  3. Thread: Squalor

    by Aradan
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    Re: Squalor

    Can't be removed, it's hardcoded.
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    Re: Multiple Temples

    Building trees which are prefixed with "temple_" (in export_descr_buildings) are mutually exclusive. If you want to remove this, you'll need to rename the temple building trees so that they don't...
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    Sticky: Re: The Official WIP Screenshot Thread

    Indeed.


    @ Angry Greek: It's Middle-earth. Edit it before MasterOfNone sees it and unleashes the Wargs! :D
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    Sticky: Re: The Official WIP Screenshot Thread

    Yes, crossbows do exist for Dale. It is a rare unit available only in few regions and only through a specific combination of very high-tier buildings. The idea is to show the technological progress...
  7. Re: Explanation of Difficulty in DOM and the previous mods

    Difficulty does not increase either defence or morale, according to my tests. Do you have data that supports that assertion? I have seen a lot of people say this over the forums, but it's usually one...
  8. Re: Explanation of Difficulty in DOM and the previous mods

    Not sure if I agree. Let's say that average attack for Harad is 7 and for RK it is 12. A unit with attack 7 increases its attack by 57% if it gets +4, while a unit with attack 12 increases it by 33%....
  9. Re: Explanation of Difficulty in DOM and the previous mods

    The effects of difficulty levels are hardcoded and cannot be changed. We have renamed them into something more Tolkien-ish, but they are otherwise as in vanilla.

    The difficulty-related battlefield...
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    Re: RK and Adunabar loving each other

    What can I say... If the solution, if you want to call it that, of removing the RK/Adunabar diplomats satisfies you, good for you and glad you can enjoy the mod in the way you like. But it's not...
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    Re: RK and Adunabar loving each other

    Well, sorry, but I don't see how removing diplomats from factions solves the problem. It actually just replaces it with another (bigger) one. What you're suggesting is that RK and Adunabar lose...
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