impressive map painter
Type: Posts; User: naq; Keyword(s):
impressive map painter
they have too many settlements at the start so they can have tons of troops very soon.
Also why can France only control the area around Paris while HRE can control the whole empire? They are both...
While some other factions like France are too weak against them.
I can't get a crown for my FL because he is a regent. So how can I get a legitimate FL?
I haven't seen any giving bonuses to military leaders yet, while all of them seem to give some bonuses to governors. I would prefer them giving bonuses to both governors and military leaders so they...
I often use focus attack for cavalry charges and archers. For infantry I give individual attack commands.
Right now they seem to only give bonus to governors. But sometime after a siege if there is no free general to govern the province, the army leader must act as the governor for a while, then get the...
I agree. The crown should go to the next FL automatically. Also citadels need more order buildings.
Ah thank you
thank you but are militias good for keeping public order? Need 4 militias to give just 5% order.
hi everyone. What is the best unit for garrison?
armies without generals rebel too often. Is there anyway to fix that?
When my units are grouped in formation and ordered to attack, they attack nearest enemy units instead of the target. How can I order them to focus on a single target?
Congrats for your excellent mod!
Btw, a repeated CTD in battle, particular when using Anzac units vs Turkey. I attached the game system log.
341854
yeah slingers in RS3 also have super long range too. As long as artillery, I think.
But arrows and javelins are quite accurate though...
Maybe just me only start notice it now but slingers seem to throw rocks over the heads of their targets all the time, make it mostly miss and ineffective. Is it a bug or slinger really bad at...
wow a great mod. Just found out recently and fell in love.:thumbsup2
Niceeeeeeee!
I agree with everyone. More historical realism is welcome as history is one of the things that drew people to this mod in the first place and in fact it only lacks more historical things (units, for...
http://imageshack.us/a/img15/5710/gzif.png
Pro-slavery. :laughter:
useful for finding routed enemy, not much else.
From the Trajan Column, it seems that the Romans were quite uniformed, at least within a single unit.
you should play more ancient combat sims. :thumbsdow
how javelineers run forward to throw in unison is one of the thing I like most in this mod. I would like to know how to use that animation in other mods as well (hope it's not too complex).:yes:
Say that you have ebola and will visit them if they don't release.
EB2 team must be enslaved. - Cato the Elder
nice but I don't think a single musketeer of the period could reliably hit and kill a armoured knight even at close range. It is the volume of fire a mass firing formation can deliver increase the...
How about ancient warfare? Lacking artillery would make it less interesting though.
Just hope this will become a full mod. :thumbsup2
Maybe removing the shield bashing animation would help?
I think they varied unit to unit. A group of soldiers would have uniformed equipments within them but differed from other groups.
I have a problem. Even with the fade time set at 3 the arrows still not disappear for a long time.
Japanese and Australians do that too. Maybe islanders' habit?:laughter:
How about you borrow some units from the With fire and sword mod?
Many mods did do that. Don't know it's you can recruit a general unit or just a script runs when recruit a bodyguard unit though.
Very nice. Javelineers are quite good now.
I notice that musketeer cause much more casualties on enemy. artillery reload a bit quite slow.
Also after a cannon hit, many soldiers can get up and keep moving like normal, and the unit does not...