Search:

Type: Posts; User: bauhaus; Keyword(s):

Search: Search took 0.14 seconds.

  1. Replies
    1,544
    Views
    258,932

    Sticky: Re: Modding Questions and Help Thread

    Good news everyone. I figured it out.
    The dwarf strat models are in the faction variants, moors, file. Replace wooden castle with town, stone keep with large town, castle with city, large castle...
  2. Replies
    1,544
    Views
    258,932

    Sticky: Re: Modding Questions and Help Thread

    :/
  3. Replies
    1,544
    Views
    258,932

    Sticky: Re: Modding Questions and Help Thread

    Don't the developers of the mod frequent these threads anymore? If anyone could help me its them, since they are the ones who made the models.
  4. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I want to change the strat models for castles, for the Dwarf faction, from the NE models (odd choice) to the dwarf settlements TATW 3.2 has (huge city model for fortresses, large city model for...
  5. Replies
    1,544
    Views
    258,932

    Sticky: Re: Modding Questions and Help Thread

    Quick question, are the models in the timurids faction variant models?
  6. Replies
    1,544
    Views
    258,932

    Sticky: Re: Modding Questions and Help Thread

    I want to change the strat models for castles, for the Dwarf faction, from the NE models (odd choice) to the dwarf settlements TATW 3.2 has (huge city model for fortresses, large city model for large...
  7. Sticky: Re: Summer is Coming ~ A bit of Good News ~ No not a release date

    Any news? Or is this another DotS, dead on arrival?
  8. Sticky: Re: Summer is Coming ~ A bit of Good News ~ No not a release date

    So, since there aren't any legal problems, why hasn't the mod been released yet? I thought it was finished.
  9. Re: Hotseat Shire and Fangorn autonomy bug fix, possible seasons bug fix

    Could you post the aging and seasons section of the mos imperial campaign script file? I don't play mos, so I can't figure why, but I'll look, and see what could it be.
  10. Re: Hotseat Shire and Fangorn autonomy bug fix, possible seasons bug fix

    GOOD NEWS EVERYONE!

    It actually works, but I'm big dumdum.




    :laughter:
  11. Re: Will the hotseat campaign work for Westeros 1.0?

    GOOD NEWS EVERYONE!

    It actually works, but I'm big dumdum.
  12. Re: Will the hotseat campaign work for Westeros 1.0?

    WARNING!

    I was wrong. The seasons fix works, but the fix for the autonomy script doesn't. I am sorry for wasting your time.
  13. Re: Hotseat Shire and Fangorn autonomy bug fix, possible seasons bug fix

    WARNING!

    I was wrong. The seasons fix works, but the fix for the autonomy script doesn't. I am sorry for wasting your time. :no:
  14. Re: Hotseat Shire and Fangorn autonomy bug fix, possible seasons bug fix

    The seasons fix example is for 9 factions.
    If one plays 2 factions, it should be six times summer, two times winter, then repeat.
    For all 13 factions, it must be 39 times summer, 13 winter, then...
  15. Hotseat Shire and Fangorn autonomy bug fix, possible seasons bug fix

    After some fiddling, I have finally found a fix.
    For details, read at the bottom of this thread: http://www.twcenter.net/forums/showthread.php?648467-Will-the-hotseat-campaign-work-for-Westeros-1-0...
  16. Re: Will the hotseat campaign work for Westeros 1.0?

    OK< breakthrough, found it.
    The bug is because too many factions were selected for each event. For example, for script a, faction A needs region AA, and for script b, faction B needs region BB. Now,...
  17. Re: Will the hotseat campaign work for Westeros 1.0?

    OK, thank you all for the responses. I can't wait to play this wonderful mod.
    Also...
    Winter is coming. :laughter:
  18. Re: Will the hotseat campaign work for Westeros 1.0?

    OK, thanks for the replies. Obviously I'm going to play each faction in single player, then make a grand single player "historical" hotseat, ^^'.
  19. Re: Will the hotseat campaign work for Westeros 1.0?

    I've played several sub-mods for Westeros, and I didn't encounter any issues with the scripts, even the triggered ones. If they don't go overboard with unnecessary scripts, or use too many faction...
  20. Re: Will the hotseat campaign work for Westeros 1.0?

    It's not that it makes the game less "vanilla", but unplayable.
    For example, the script is set to trigger if the LocalFaction owns the a location, but the game doesn't distinguish between...
  21. Will the hotseat campaign work for Westeros 1.0?

    I have been playing TATW hotseat for quite some time, and there is always that one bug that ruins the whole game. You know the one, the campaign script to grant autonomy to the shire, where every...
  22. Replies
    7
    Views
    2,739

    Re: Shire Autonomy Multi-player Bug

    OK, it's 2014, and the bug is still bugging people.

    Can't it be fixed. Is it really that hard-coded?
  23. Replies
    299
    Views
    99,736

    Re: Gothic Total War

    I have a few questions, and I hope someone will answer them.
    Is this mod dead? Will it see more support? I if not, when will the next update be ready. And if not, will there also be a an English...
  24. Replies
    5
    Views
    1,399

    Re: Recruit generals

    Anyone?
  25. Re: Changing Generals Bodyguard of newly enlisted generals ?

    The is no description picture for the general unit, just the RTW placeholder
  26. Replies
    5
    Views
    1,399

    Re: Recruit generals

    http://www.twcenter.net/forums/showthread.php?553451-Changing-Generals-Bodyguard-of-newly-enlisted-generals

    Then there is also this, but the result is still the same. No unit card icon/description...
  27. Replies
    5
    Views
    1,399

    Re: Recruit generals

    My mistake, this is the link i meant to post;

    http://www.twcenter.net/forums/showthread.php?350193-Recruiting-Generals
  28. Replies
    5
    Views
    1,399

    Recruit generals

    I wonder why this isn't in the mod.
    The option of having getting more generals/noblemen that are not part of the family tree, without the Man-of-the-hour event.
    So, for example you play as Gondor,...
Results 1 to 28 of 29