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  1. Replies
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    Re: Bad traits reduction

    Please tell me this removes the "In the Family" and "Not Quite Right" traits. Always thought those were completely ridiculous and felt more like the RNG giving the finger than anything else. I mean,...
  2. Thread: Wwise and Attila

    by Croue
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    Re: Wwise and Attila

    also, would have been nice if this weren't moved. It seems like Sounds and Media really doesn't get any attention as far as the general modding community around here goes :/ Now it's been buried and...
  3. Thread: Wwise and Attila

    by Croue
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    4,231

    Re: Wwise and Attila

    I am aware the names of the playlists have changed, because we have different factions, that much is obvious. If someone could figure out what the names of the cultures are, however, we might be able...
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    [MOD] One turn/free technology - Huns

    This is a simple one turn per tech mod for the Huns, and also removes the currency costs from certain techs as well. Does exactly what the name says. Compatible and tested with Radious. Should be...
  5. Thread: Wwise and Attila

    by Croue
    Replies
    4
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    4,231

    Wwise and Attila

    So, does anyone have any information regarding how soundbanks should be set up in Wwise for Attila? I doubt the old Rome 2 template will work, for obvious reasons, but I haven't tried it yet. All we...
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    Re: [Request] Missing ERE Music

    The only piece of software that you can currently mod the engine's music with at all is Wwise, which is a free tool, so hardly expensive.

    Right now, there is no "official" template out to use for...
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    Any Wwise template info yet?

    Has anyone come up with a template for Wwise that works yet? I'm itching to mod in some new music because, frankly, the music in this installment is awful. A lot of bits of reused track from Rome II...
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    Cavalry unit with the war dogs "ammo"?

    I'm currently in the process of making a sort of folklore/mythology-based mod and for one of the units I'm making, I'd like it to be a cavalry unit but have the ability to use war dogs. So far, I...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    I know, but it wasn't even downloading when I was opening the launcher and running the game. I'm not sure what the deal was, I had to completely restart Steam more than once before I could get it to...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    Sorry for the double post, I don't seem to have the edit function "unlocked" yet.

    After a lot of back and forth and restarting Steam and opening the launcher, I finally got your template file to...
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    So, is the template file no longer on the Steam workshop? Would be nice if you could upload it to a separate host of some kind. I've looked up and down the workshop page and subscribed and...
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    [Tutorial] Re: Modifying Music - Making the most of Wwise

    I've been having an issue with loading screen music where if I don't check them as streamed they won't be generated later on for some reason. Can someone explain how to get Wwise to generate a .wem...
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    [Tutorial] Re: Modifying Music - Making the most of Wwise

    Without reading through the entire thread, I thought I'd point out that you can actually turn on streaming for all of your music at once by right-click: expand all > batch selecting all of your songs...
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    Re: Getting music mod from Wwise to PFM

    After going back and tracing my steps all the way through, I figured out my stupid mistake. I didn't put a directory in the pack file for audio, I just packed everything in without a folder.
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    Getting music mod from Wwise to PFM

    I downloaded Wwise and went through all the process of setting up a new soundtrack with new music in the place of every single "silence.wav" file as the tutorial said to do, then used generate audio...
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