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  1. Re: Captured Patavium, equites not replenishing

    Wow, so the population cannot leave their region (Rome) to travel to a newly captured region (Patavium)?
    So in order for Equites to replenish, I have to move the stack to a region where there is...
  2. Re: Captured Patavium, equites not replenishing

    On turn x I captured the city.
    On turn x+1, I checked my unit and it did not replenish.
    This is like within the first ten turns of DEI Rome campaign.
    Shouldn't there be population in the city of...
  3. Captured Patavium, equites not replenishing

    Hi, I just captured Patavium.
    One equite unit is at 31/100.
    I garrison the stack inside Patavium, end a turn.
    Next turn, that equite unit is still at 31/100. Did not even increase by one....
  4. In a DEI campaign, how many port should be trading ports, how many be many fishing port

    Hi,

    My current plan is to build trading ports in all port cities that I capture, and to build a grain storage pit in every city, if possible.
    Is that a sound plan?
    Should I make some of the...
  5. Is there an end year hardcoded into DEI mod?

    Hi all,

    My question is this: is there an end year to the campaign, or can the player take the time to go slowly?
    I am asking this question because I learned that the Roman troops replenish...
  6. Will Seleucids automatically ask Egypt to become Seleucid protectorate?

    Hi,

    In XGM mod (Extended Greek Mod), latest version, if you play as Egypt, when you end the first turn, you will automatically be asked by the Seleucids to become a Seleucid protectorate.
    I...
  7. Alwyn (or others), could you elaborate on Egypt's agriculture buildings?

    Alwyn wrote in another thread:
    - Multiply bonuses, for example Egypt starts with grain regions (bonuses to agricultural income) and can build the yellow grain market chain (more bonuses to...
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    Re: Divide et Impera Roma vs Carthage

    I don't know how to play against Carthage in DEI yet.
    But I do know that they have a strong navy, which they use to capture coastal cities without a standing army defending it. They will siege the...
  9. Are there port cities that are "richer" than others?

    Hi,

    As all of you may well know, who have played Rome Total War (the first one), all port cities are not equal. Alexandria, Antioch, and the cities surrounding the Aegean are much richer in...
  10. Re: Strategy tips for playing Rome with initial Aegean expansion

    Once I expand into the Greek lands, how far should be my northern border? You know how the northern border is in contact with Slavic tribes, and then becomes German lands.

    And also, which cities...
  11. Strategy tips for playing Rome with initial Aegean expansion

    Hi,

    I would like to try my first campaign of DEI by playing as Rome and expanding into the Greek cities, with the objective of taking Sparta, Athens, Larissa, Apollonia, and Pella as my "Act I".
    ...
  12. Re: War Weariness and Faction Relations snowball

    Try a mini-mod in Steam Workshop for Attila game called "AI accept all offers". This would enable you to make peace treaty, trade agreement, alliances, client states, with any faction, regardless...
  13. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    When you start the game, it will go to a pre-game screen, where there is an option called "Mod Manager".
    Click on "Mod Manager".
    You will see all the mods that you have subscribed on Steam...
  14. Which event triggers the Socii units recruitment?

    For the Rome faction, in the beginning when you build barracks, there are quite a few Socii units that are greyed out, and when you mouse over, it says: "This unit depends on the trigger of an...
  15. Need help: how to get more unit types for Carthage

    Carthage begins with the Libyan hoplites. Building barracks gives you one peltast unit, and one cavalry unit.

    How do I get more unit types for Carthage? Which line of military technology should...
  16. Is there a medieval mod for Rome2 (not Attila) with single-player campaign?

    Hi all,

    I have Total War Rome 2. I don't have Attila.

    I have found a medieval mod for Attila called 1295, it has single-player campaigns.

    I was wondering if same thing or similar thing...
  17. Re: Any way to mod a file so that there is more troops (in quantity) to recruit?

    The fraction of unit replenished each turn. So if it's 0.06, does it mean it will take 17 turns to replenish that "1"?
    And how does maximum pool work?
  18. Any way to mod a file so that there is more troops (in quantity) to recruit?

    I just tried a campaign with the Spanish tribe (not the Lusitani, the other one) near the border of Gaul.
    The troops available for recruitment are only 1 per category, and I think even that "1"...
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    Quotes from Orthodox books

    This thread has been started for people to post quotes from Orthodox books.

    I start with this one:

    “Hell,” said the French existentialist philosopher Sartre, “is other people.” But Dostoyevsky,...
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    Re: Small Orthodox corner

    On Russian Faith, you can get articles with content like these:

    In eating of the fruit, Adam and Eve ceased desiring God. They ceased looking to Him for their sustenance, for their food, and...
  21. Replies
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    152,750

    Re: Small Orthodox corner

    News websites (often with spiritual articles)
    Russian Faith
    Orthodox Christianity / OrthoChristian.Com

    Blogs
    Fr. Ted's Blog – Meditations of an Orthodox Priest
    The Morning Offering –...
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    Saba campaign advice

    I am playing Saba, which has weak units.
    I have taken two towns in Arabia, which makes a total of 4 towns, since I start with two.
    I am getting ready to cross the Red Sea to take on the Eastern...
  23. Crash to desktop when selecting Rhomania as faction

    At the grand campaign menu, when selecting Rhomania as the faction to play, the mod crashes to desktop
  24. Replies
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    Sticky: Is there a mod that gets rid of civil wars?

    I don't like the idea of fighting a civil war.
    Of all the hosted mods, is there one that gets rid of civil war as a possibility?

    Actually, I found one:...
  25. Is there cultural penalty in Medieval 2?

    Is there cultural penalty when the Byzantines capture Catholic or Muslim cities?
    And is the cultural penalty removed by building the next level of administrative building, the same way it is in Rome...
  26. How many priests to use to convert a Muslim province

    I assume that if you as a Christian faction captures a majority-Muslim province, then you'll have public order issues.
    How many priests should be used to convert a Muslim province having x number of...
  27. At what money amount do M2TW governors start becoming corrupt?

    In Rome Total War, if your treasury exceeds 20000 denarii (or it could have been 50000), then all your governors will start acquiring corruption traits.
    At which level is it in Medieval 2? Or this...
  28. Do militia units have 0 upkeep when outside cities?

    I read on Steam Community guide that militia units have 0 upkeep.
    Do militia units have 0 upkeep when outside cities also?
  29. What is the meaning of AS, EE, ME and NE?

    In this unit list:
    http://www.twcenter.net/wiki/Medieval_II_Unit_IDs

    What is the meaning of AS, EE, ME and NE?

    EE Peasants
    EE Town Militia
    NE Bodyguard
    AS Ballista
    ME Halberd Militia
  30. Replies
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    Re: Sherwood Archers vs. Retinue Longbowmen

    I am new to M2TW, though I was somewhat skilled against AI (with pause button) on RTW.
    So I would like to ask:
    how do you recruit Sherwood Archers and Retinue Longbowmen, at what level of castle. ...
  31. AI never atacking allies (possible in M2TW and Kingdoms?)

    I would like a Total War world where Christian AI factions never attack another Christian faction, whether AI or human.

    Is that possible in M2TW and Kingdoms, or in mods?

    From what I know, in...
  32. Replies
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    Sticky: Re: {IND} Download - Beta

    This is my problem right now.
    Running the mod shortcut makes the game run vanilla M2TW.
    Could the developers help me?
  33. Replies
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    SSHIP v0.9.2.exe asks me to insert a disk

    I have PowerISO installed, and the bin files have a disk icon next to them.
    When I try to install SSHIP, "SSHIP v0.9.2.exe" asks me to insert a disk for the first bin file. But the file browser...
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    Re: Archers Guild fix for 6.4

    Where is the download link?
  35. Re: The Mongols at war with themselves - is this a bug?

    Do I replace any lines in campaign_script.txt, or do I only add these lines into the file?
  36. Re: 6.4 FIX for End Turn CTD, early era turn 128-130

    In this post by Melooo182 (it's post #7 in this thread) ...
    http://www.twcenter.net/forums/showthread.php?565530-6-4-FIX-for-End-Turn-CTD-early-era-turn-128-130&p=13629426&viewfull=1#post13629426
    ...
  37. Thread: Money?

    by ThePianist
    Replies
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    High taxes

    In Vanilla RTW, high taxes were a necessity if there is a governor in the city, otherwise he would become corrupt (under normal tax, or low tax).

    Did this mod change it, so that it is possible to...
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    List of units

    Hi,

    Thanks for the diplomatic situation design. There is no invasions from AI factions in early game, I can develop my faction's cities without worrying about being invaded.

    I was wondering...
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    Adding negative population to AI cities

    With the cheatcode add_population "settlement name" "amount" , is it possible to add negative population to cities, to decrease their population?

    The reason for which I had this idea is because...
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    Kingdom of Israel

    Having the Kingdom of Israel as a faction would be great.
    There is a known genealogy of kings, starting from David.
    There are also many known name of officials.

    For historical research help, you...
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