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  1. Re: Every battle in DeI is won by a rear attack....

    It also has to do with training and weapons. Highly trained units may replace ranks in the front line with fresh troops, and are likely to have better physical conditioning, while stabbing weapons...
  2. Re: Every battle in DeI is won by a rear attack....

    I believe that better quality troops should kill lesser quality at a good pace, all other things being equal, and since the lesser quality troops have lesser morale and (likely) stamina as well, they...
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    Re: Roman manipular legions...with spears?

    Oh good grief. :laughter:

    edited to quote myself: And which is why it is so odd that you use that piece to support your contention that pila were in great use by the hastati during the Epirote...
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    Re: Roman manipular legions...with spears?

    I read the whole thing and, like you, cherry-picked quotes. But IMO my quotes are much much more useful.

    "Were still being employed" means "were still being employed". I read it in conjunction...
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    Re: Roman manipular legions...with spears?

    This is from the document you linked:

    -- page 27

    -- page 35

    -- page 37

    Did you link to the wrong article? This one doesn't support you at all -- quite the opposite in fact.
  6. Re: Roman auxiliaries --> new Roman barracks line?

    I'm not sure that's a problem. Each city building is different as it is, with different province-wide economic effects and recruiting etc. All I'm really talking about is changing the names of the...
  7. Re: Roman auxiliaries --> new Roman barracks line?

    What if barracks were eliminated completely as a separate entity (freeing up a building slot) and instead the city building acted as government type and recruitment center? There would be two...
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    Re: The future of navies in DEI

    Thanks for the responses. :D

    Lieutenant Sharpe: Are there many instances of naval blockade in the ancient world? I'm certainly no expert, but I am under the impression that sea-keeping abilities...
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    Re: The future of navies in DEI

    If the modding is possible, this is how I'd like to see fleets operate:

    Reduce transports' combat capabilities to zero or near zero.

    Increase the effects of the raiding and patrol stances....
  10. Re: Math is Magic... & Increasing Roleplay and Immersion for EB1 (and maybe 2)

    Accounting Total War. ;)
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    Sticky: Re: [Official Submod] Turns per Year Options

    You are a prince among men.
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    Re: State of the Mod, 0.9 and going forward

    I already gave them my money, and in return they gave me a game that I uninstalled in September and didn't re-install until I discovered this mod a few days ago. CA will just have to live without my...
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    Sticky: Re: [Official Submod] Turns per Year Options

    Thanks for all this.
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    Re: Brainstorming slavery

    I believe that the term "public order" encompasses all that in the abstract. After all, any revolt or rioting is by definition a public order failure.
  15. Re: Suggestion for Landscape of europa who seems totally wrong in this game

    They are taking "gamers' license" in map design, but also there is going to be distortion when you try to represent such a large part of a globe as a flat map. North cannot be directly over south...
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    Re: How many Rome 2 Refugees are here?

    I played over 100 hours of Rome2 and had some good fun with a Carthage campaign (playing with client states was very interesting for a while) before I uninstalled it. There's just so much wrong with...
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    Re: How to reduce corruption?

    This is one of the big challenges in this great mod. Here are the main things to do.

    1. Groom your faction heir as a faction leader is very big influence on corruption. Start by getting your young...
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    Re: What exactly happened to the Etruscans?

    In EB 1 they are still around in 272 BCE under Roman rule, but I believe that the true historical timeline is a little murky as to when they actually came under Roman control.

    In any case, Roma...
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    Sticky: Re: Extended Cultures Discussion

    Thanks for your efforts. This is my favorite mod and I'm really looking forward to the next version.
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    Re: Province Composition

    Several buildings can only be built to max level, or even built at all, in the provincial capital (temples, industry, city center, sanitation) so build those there. Agriculture and military stuff...
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