Search:

Type: Posts; User: Manningham; Keyword(s):

Page 1 of 6 1 2 3 4

Search: Search took 0.10 seconds.

  1. Replies
    22
    Views
    13,848

    Re: AURAL IMMERSION (VOICE ACTING REMOVAL MOD)

    @tullyccro how was this done? Downloading now and will try applying to Rome 2 (not Atilla), if doesn't work I may have a stab at getting this up on the workshop. Maybe. One day.
  2. Re: To Charge or not to Charge, that is the Question

    yes could we get someone in the know to explain how 'expert charge defense' works? Does it only work if your unit is stationary and receiving a charge, or is it also active if you are...
  3. Replies
    85
    Views
    11,201

    Re: Hellenic hoplite vs pikemen

    not pressuring you, just wondering if the fix will be going up in the next 12 hours? I'm hoping to get some gaming in tomorrow :)
  4. Replies
    85
    Views
    11,201

    Re: Hellenic hoplite vs pikemen

    Yay for the hoplite fix! Thank you for your hard work Kam et all, I am loving R2 like never before :thumbsup2
  5. My favorite game review ever - H1Z1 (early access)

    Skip to 2:40 for the meat.. and don't buy this game ;)

    http://www.youtube.com/watch?v=qja6mlP46H4
  6. Replies
    7
    Views
    1,074

    Re: The Best Way to Play DeI

    Oh my god, nice! I really wasn't hopeful there would be a solution for this.. this is really gonna help my Knossos campaign :D

    +rep


    edit: Wow, I've looked at that section so many times and...
  7. Replies
    7
    Views
    1,074

    Re: The Best Way to Play DeI

    Yeah the generals do die quite often. I suppose you could keep them out of the fray if that's how you want to play it.
  8. Replies
    7
    Views
    1,074

    Re: The Best Way to Play DeI

    By the way.. this is really slowing down my expansion which is neat. But the reforms will kick in for the computer players at their own time while I probably wont have the imperium levels to get...
  9. Replies
    7
    Views
    1,074

    The Best Way to Play DeI

    I've decided to do something rather drastic and it has made my new campaign x1000% more fun, maybe some of you already do this or have even better ideas?

    In all battles I fight, I'm turning over...
  10. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    DEI 1.3 or whatever version I'm playing right now is a masterpiece. Thank you for saving this game!! I am loving the variety in the units, the tough decisions, the tactical battles, etc ad nauseum...
  11. Replies
    1,440
    Views
    156,253

    Re: [Tech] Bug Reports 1.0 Version

    Pretty sure it's a bug...

    For a lot of the minor Gallics, I'm getting shields with designs but no paint on certain units. It actually looks quite good in some cases, but not so good usually and...
  12. Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    Oh that's great.. if you could get the characters to have RPGish traits and then have the CAI reflect those traits.. that's a whole new dimension for the game!
  13. Re: Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I figured that one was a bit too much. CAI though?




    Yes!
  14. Feature Feasibility: Can Faction Leader Traits Affect CAI?

    I imagine the game would be a lot more immersive if the behavior of AI factions was determined/influenced by the personality of the faction leader. Even more so if, dare I mention it, battle AI...
  15. Replies
    100
    Views
    30,959

    Re: [PREVIEW] Unit polishing for DEI 1.0

    Awesome! This is shaping up to be a truly epic release. Thank you for your hard work and I hope this mod gets all the attention it deserves (a lot) and launches you all onto bigger and better...
  16. Replies
    29
    Views
    4,728

    Re: AI Rome--Pre-Marian--still too powerful?

    I think OP's point is that Rome seems very powerful pre-marian.. not that the faction is OP in general. Rome should be strong, especially at a point in time when they've brought much of Italy into...
  17. Re: The Divide et Impera Campaign AI in action!

    Completely agree! With this and shawn's statements. I'm not optimistic that the AI can be retooled in such way though..
  18. Sticky: Re: [Official Submod] Faster Battles

    Kam, well done!

    If you're interested in silencing critics for good, and if your submod really and truly took only a few minutes, then maybe consider releasing scaled killrate submods and...
  19. Re: [Submod] Request: Diminishing Local Traditions?

    This would be very useful.. gradually increasing/decreasing the cultural tradition modifiers based on faction ownership, and maybe proximity to other regions/provinces of similar or dissimilar...
  20. Replies
    12
    Views
    1,059

    Re: How much food an army take?

    Interesting and well-thought out addition.. waiting for 1.0 balancing to try this mod again but it seems to be in great hands, Dresden!
  21. Replies
    196
    Views
    142,236

    Sticky: Re: >>>Download

    Congrats on this release! I can't wait to try it out :)
  22. Replies
    8
    Views
    1,252

    Re: What do you prefer the most?

    Well I suppose it's a matter of perspective.. your number one reason is what makes it unplayable for me :/

    Totally agree about the other two though!
  23. Re: CAC v.0.5 Gameplay feedback and mod discussion

    The work you've done is amazing! I've just spent two hours reading previews and familiarizing myself with your vision for the mod.. I love your attention to detail in fleshing out the countless...
  24. Re: City Sack, Liberation and Diplomatic Options Mod v2.3 (New Options for Seleucids, Nomads and Barbarians 10/27/13)

    Interesting mod! I'll have to try this out later :)

    Would you consider tying the ability to create satrapies and client states to imperium level? I'm wondering if minor factions often try to...
  25. Replies
    11
    Views
    3,756

    Re: DeI 0.85c (patch 11) - download link

    Thanks for this!!
  26. Replies
    21
    Views
    4,456

    Re: Campaign Difficulty Settings

    Thanks soontir and donkanalleje :) Rep

    Soontir, is that the .pack mod file? Maybe I'll look for a program to open it with and poke around when I've got more time.. I wouldn't mind changing a...
  27. Replies
    21
    Views
    4,456

    Re: Campaign Difficulty Settings

    The difficulty level itself isn't so much at issue as is knowing what the campaign difficulty levels actually do. Knowing what the AI is able to do (which we are not) allows us to 'think' as you say...
  28. Replies
    21
    Views
    4,456

    Re: Campaign Difficulty Settings

    I think i'll do that, thanks :)

    I'd still like to know what buffs the campaign AI gets at the various difficulty levels though.. is this info posted somewhere I haven't found yet? Can I go into...
  29. Replies
    21
    Views
    4,456

    Re: Campaign Difficulty Settings

    If the AI needs bonuses, then I'd like to know what they are. Knowing what the other players are able to do (that you arent) is the difference between losing and feeling cheated, or losing and...
  30. Replies
    21
    Views
    4,456

    Campaign Difficulty Settings

    I've read that harder campaign settings give bonuses to the AI, but can someone detail what those are?

    My first campaign was set to 'hard' and was fun when the AI was aggressive, but it also...
  31. Replies
    230
    Views
    78,795

    Re: [Official Sub-mod] Turns per Year Options

    Since you are releasing a 4 tpy build/research times submod, would it also make sense to slow down faction reforms? The only part of DeI that makes me uncomfortable is the speed with which reforms...
  32. Replies
    7
    Views
    784

    Re: Preventing Steam Updates?

    I would like to know the answer to this too.. should we allow today's update to go through or avoid it somehow? If we need to avoid it, then how? :o
  33. Replies
    64
    Views
    11,985

    Re: News on 0.85

    What an excellent mod :) Can't wait!
  34. Replies
    7
    Views
    828

    Re: Non-superhuman soldiers

    No one could doubt that the average farmer would be in 'good shape', but just take a look at subsistence farmers of today who do all their work manually. They don't look like body builders because...
  35. Replies
    7
    Views
    828

    Non-superhuman soldiers

    Does it bother anyone else that pretty much all of the soldiers look like professional body builders?

    Most of the soldiers were actually conscripted farmers.. professional soldiers being quite...
  36. Replies
    2
    Views
    506

    Re: Celts Reformed

    It looks like an interesting mod.. I'll post the question there too :)
  37. This ^ :) It was also my understanding that...

    This ^ :)

    It was also my understanding that warriors fighting naked was an older tradition and that, at least by the time of Caesar's conquest, the practice was rarely practiced en masse.
    ...
  38. Replies
    2
    Views
    506

    Celts Reformed

    I'm looking for a mod that explores what the Celts might have become had they avoided subjugation by Rome.. has anyone found a mod like this?

    At the time of Caesar, the Gallic tribes were in the...
  39. Replies
    2,282
    Views
    190,455

    Poll: Re: What may the next Total War game be?

    Antiquity Total War, I'd love to see it. The Mediterranean from 1200-300 BC was witness to countless peoples, ideologies, lifestyles, and methods of war and it seems silly not to base a TW game on...
  40. Replies
    5
    Views
    576

    Re: Dead Video Card?

    well, it was incredibly dusty in there but that wasn't the problem, game still crashes in the same way. I did notice that the computer fan was working way overtime while the game ran, though. I...
Results 1 to 40 of 221
Page 1 of 6 1 2 3 4