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  1. Replies
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    Re: SSHIP - General Discussion

    Say, is there a way to tweak this somehow, either manually or with minimods? I do agree that it's kinda frustrating to have your cities rebels every 2-3 turns
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    Re: SSHIP - General Discussion

    However, Mosul and several regions are in the victory conditions. What should i do? Any tips? I've played on Huge. Is playing the High campaign would help?
  3. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Eastern Factions like Mamluks and Barbary States are broken for now. Hopefully you'll address this issue in the next version and add more units/texture for Eastern Factions :D
  4. Replies
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    Re: SSHIP - General Discussion

    Thanks for the response and advice! Shoot. It's too late to change to Large/Huge by now. I guess i'll just try my best. My potato can't probably handle it anyway
  5. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Will you upgrade/update Ottoman roster in both AR and ROTR if the time comes? Seeing as other faction's rosters will be upgraded as well
  6. Replies
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    Re: SSHIP - General Discussion

    350810
    Here's the save. Especially the former Zengid city of Mosul, which will rebel no matter how heavy the garrison is and reformed Zengids again
    Thanks for the support after all this time guys :D
  7. Replies
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    Re: SSHIP - General Discussion

    So i honestly couldn't stand the unrest anymore. There are rebellions in every turn, and keeping it down with garrison is expensive and sometimes ineffective. Is there any way i could tone it down?
  8. Re: GTCS - Generals' Traits' Common Sense fix

    Is this savegame compatible?
  9. Replies
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    Re: SSHIP - General Discussion

    Ah, it appears again. Thanks!
  10. Replies
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    Re: SSHIP - General Discussion

    Good to see it's coming :D
    Anyway, i've installed it (v.0.9.2), and The generals doesn't do speech anymore. Please bring it back in the next version :D
  11. Replies
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    Re: SSHIP - General Discussion

    Thanks for answering, though i still feel kinda conflicted. If i may know is the release of next version still far? If it is i'll play the current version while waiting for it
  12. Replies
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    Re: SSHIP - General Discussion

    If i install the current version, do i need to reinstall everything when an update comes out?
  13. Replies
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    Re: SSHIP - General Discussion

    Honestly though, i feel like you guys must tone down the unrest a bit. It's so burdening for me, maintaining happiness with expensive garrisons and such
  14. Replies
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    Re: SSHIP - General Discussion

    Well, there are bugs like European music in Abbasid campaign, and i feel Muslim factions lacks nice units like the European ones. Nonetheless as i said it's still good, though I can't really grasp...
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    Re: SSHIP - General Discussion

    Thanks for answering guys. I've played the mod back then in v.0.9.2 but while it's really great, it felt kinda lacking. So this time I'll wait until v.0.9.5 come out instead, hopefully not waiting...
  16. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is there any single link download for TATW v3.0 with its v3.2 update just like SS?
  17. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Is this mod still in development or is v6.4 the final?
  18. Replies
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    Re: SSHIP - General Discussion

    What's the difference between this and Titanium at its current state?
  19. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Will Eastern countries such as the Ottomans, Barbary States, Khanates and Mughals get new texture or units?
  20. Replies
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    Re: SSHIP - General Discussion

    Would you add more units for the Muslim factions later on? I feel like they are really lacking in terms of diversity compared to Euro ones
  21. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Would you add more unit for Eastern factions like The Ottomans, Persians, Mughals and Maratha, etc? Ottoman Total Overhaul's one is a great example
  22. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.5 - updated 10.12.16

    Could you make a version of this with no unit limit?
  23. Replies
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    Any tips on economy and unrest problem?

    In my Andalusia gameplay, every region i conquered is mostly a :wub:. They will have a really high unrest even with fullstack garrison, spy and assassin. Especially Tunis. Really, they rebel out like...
  24. Re: GTCS - Generals' Traits' Common Sense fix

    Is this save compatible? and is the version of EOG attached to this thread is the same as in the EOG thread?
  25. Replies
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    Sticky: Re: ETW Mods Recommendations & Queries Here

    Any unit packs or modpack that improves and add units on all faction (including minors) that compatible with each other and with Goutlard's Ottoman realism mod? I plan to play like that while waiting...
  26. Re: Dans l'ombre de l'Aigle - "Under the Shadow of the Eagle' - By isa0005 (Last Updated: 2/11/2016 - Chapter Five On Hold!)

    Just found this today. A very good read! can't wait for you to write this up again :D
  27. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is there any way to bring back the original line, and packed up formation?
  28. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Can we expect an update? 2.3?
  29. Sticky: Re: OFFICIAL: Nec Aspera Terrent - A Hannover Submod

    I notice that this version has a lot of unnamed units and the Grenadier's portrait appears red. Is this fixable?
  30. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    I hope for more developments for the early campaign/vanilla IS though. Well, hope the team are having a good and successful time IRL :)
  31. Re: SUGGESTIONS, COMMMENTS, & QUESTIONS [v3.0 Development Discussion]

    Suggestions, i think you should increase artillery accuracy like those of Imperial Destroyer. Though i personally detest the mod's unit limit and numbers and some of the mechanics, it's only that mod...
  32. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    This is needed. though you can change it manually afaik
  33. Replies
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    Re: SSHIP - General Discussion

    Somehow i hear Western music in the Abbasid campaign map. Their units (and also many other units) lacked voice. Will you fix this in the next uodate? ;)
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Before i'm spending lots of time redownloading this mod, i have some questions:
    1. Is the massive unit limit still there? because i feel like i can't fully enjoy the experience with many units...
  35. Re: SUGGESTIONS, COMMMENTS, & QUESTIONS [v3.0 Development Discussion]

    So... Any love for the early campaign? And also does this means we finally have late campaign skin for Prussia? :D

    Coincidentally, next week i'm going to have a final exam too
  36. Sticky: Re: OFFICIAL: Nec Aspera Terrent - A Hannover Submod

    Does this compatible with IS 2.2.1b?
  37. Replies
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    Re: The Ottoman Empire - Information & Discussion

    Strangely, I can't find Abus gunners in the custom battle nor grand campaign
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    is there any way we can enable FBR back on?
    and also i'm always crashing when trying to load the game with Late campaign
    for future updates, you might want to tamper with unit, stats and limits a...
  39. Replies
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    Re: SSHIP - Bugs Reports & Technical Help

    Some problems:
    - I didn't see any Bowstring animation
    - When i play in Grassy Plains, the grasslands magically turned into desert :shocked:
    - In some maps like Pyramids or pains, the background...
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Medieval Empire Total War :D
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