Say, is there a way to tweak this somehow, either manually or with minimods? I do agree that it's kinda frustrating to have your cities rebels every 2-3 turns
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Say, is there a way to tweak this somehow, either manually or with minimods? I do agree that it's kinda frustrating to have your cities rebels every 2-3 turns
However, Mosul and several regions are in the victory conditions. What should i do? Any tips? I've played on Huge. Is playing the High campaign would help?
Eastern Factions like Mamluks and Barbary States are broken for now. Hopefully you'll address this issue in the next version and add more units/texture for Eastern Factions :D
Thanks for the response and advice! Shoot. It's too late to change to Large/Huge by now. I guess i'll just try my best. My potato can't probably handle it anyway
Will you upgrade/update Ottoman roster in both AR and ROTR if the time comes? Seeing as other faction's rosters will be upgraded as well
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Here's the save. Especially the former Zengid city of Mosul, which will rebel no matter how heavy the garrison is and reformed Zengids again
Thanks for the support after all this time guys :D
So i honestly couldn't stand the unrest anymore. There are rebellions in every turn, and keeping it down with garrison is expensive and sometimes ineffective. Is there any way i could tone it down?
Is this savegame compatible?
Ah, it appears again. Thanks!
Good to see it's coming :D
Anyway, i've installed it (v.0.9.2), and The generals doesn't do speech anymore. Please bring it back in the next version :D
Thanks for answering, though i still feel kinda conflicted. If i may know is the release of next version still far? If it is i'll play the current version while waiting for it
If i install the current version, do i need to reinstall everything when an update comes out?
Honestly though, i feel like you guys must tone down the unrest a bit. It's so burdening for me, maintaining happiness with expensive garrisons and such
Well, there are bugs like European music in Abbasid campaign, and i feel Muslim factions lacks nice units like the European ones. Nonetheless as i said it's still good, though I can't really grasp...
Thanks for answering guys. I've played the mod back then in v.0.9.2 but while it's really great, it felt kinda lacking. So this time I'll wait until v.0.9.5 come out instead, hopefully not waiting...
Is there any single link download for TATW v3.0 with its v3.2 update just like SS?
Is this mod still in development or is v6.4 the final?
What's the difference between this and Titanium at its current state?
Will Eastern countries such as the Ottomans, Barbary States, Khanates and Mughals get new texture or units?
Would you add more units for the Muslim factions later on? I feel like they are really lacking in terms of diversity compared to Euro ones
Would you add more unit for Eastern factions like The Ottomans, Persians, Mughals and Maratha, etc? Ottoman Total Overhaul's one is a great example
Could you make a version of this with no unit limit?
In my Andalusia gameplay, every region i conquered is mostly a :wub:. They will have a really high unrest even with fullstack garrison, spy and assassin. Especially Tunis. Really, they rebel out like...
Is this save compatible? and is the version of EOG attached to this thread is the same as in the EOG thread?
Any unit packs or modpack that improves and add units on all faction (including minors) that compatible with each other and with Goutlard's Ottoman realism mod? I plan to play like that while waiting...
Just found this today. A very good read! can't wait for you to write this up again :D
Is there any way to bring back the original line, and packed up formation?
Can we expect an update? 2.3?
I notice that this version has a lot of unnamed units and the Grenadier's portrait appears red. Is this fixable?
I hope for more developments for the early campaign/vanilla IS though. Well, hope the team are having a good and successful time IRL :)
Suggestions, i think you should increase artillery accuracy like those of Imperial Destroyer. Though i personally detest the mod's unit limit and numbers and some of the mechanics, it's only that mod...
This is needed. though you can change it manually afaik
Somehow i hear Western music in the Abbasid campaign map. Their units (and also many other units) lacked voice. Will you fix this in the next uodate? ;)
Before i'm spending lots of time redownloading this mod, i have some questions:
1. Is the massive unit limit still there? because i feel like i can't fully enjoy the experience with many units...
So... Any love for the early campaign? And also does this means we finally have late campaign skin for Prussia? :D
Coincidentally, next week i'm going to have a final exam too
Does this compatible with IS 2.2.1b?
Strangely, I can't find Abus gunners in the custom battle nor grand campaign
is there any way we can enable FBR back on?
and also i'm always crashing when trying to load the game with Late campaign
for future updates, you might want to tamper with unit, stats and limits a...
Some problems:
- I didn't see any Bowstring animation
- When i play in Grassy Plains, the grasslands magically turned into desert :shocked:
- In some maps like Pyramids or pains, the background...
Medieval Empire Total War :D