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  1. Re: WRE eventually too easy - any ideas for challenging but fun house rules?

    I play hard campaign, just not battles, and to be honest have no plan to change that. Strong-stat units will be beaten by weak units and levies on hard. I've tested it several times and just have no...
  2. WRE eventually too easy - any ideas for challenging but fun house rules?

    As the title says, I keep finding the WRE to be fairly easy to play as. By 400AD I've almost always wiped out the Suebi/Vandals/both Gothic tribes/Rhoxolani/Iazyges/Bastarnae/Quadi, have subjugated...
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    Re: Attila doesn't need mods

    Actually, I've come to the conclusion that I want a Celtic-roster mod. For the second time (after having reinstalled the game, no less) the Celts in my WRE don't have units in their garrisons....
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    Re: Anyone ever have Integrity problems?

    That's not so much an integrity penalty as it is just a removal of a bonus, though. What I believe he's after is for the troops to actually be angry at losing their beloved general vs the general...
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    Re: Attila doesn't need mods

    I'm perfectly happy to play the game as it stands, but then that's not just due to me not wanting mods. I wouldn't mind playing with mods if I felt they added something I want, but I don't fancy...
  6. Where is/how do you find the general in a unit?

    In previous TW games the general tended to be posted at the far left on the front line of his unit; RTW let you zoom to his location by clicking on the faction icon in the UI and it would zoom to his...
  7. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    The previous point mentioned about CA not disclosing what exactly difficulty levels do is actually quite interesting - do the game files reveal it at all? Asides from a video on YouTube in which...
  8. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    Got to hold my hands up and admit that I was wrong RE Comitatenses getting rinsed vs Germanic levy, in my previous tests I'd been using Limitanei, not C's. In any case, I gave it a run through again...
  9. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    To the bold, I did, it's how I've been playing TW games for a decade. It's just that in Attila it seems to have become far too extreme. As Dracula and Aeratus said it's completely unbalanced in its...
  10. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    I wouldn't mind if levies simply put up a tougher fight and elite units were slightly more dangerous, but to just throw the baby out with the bath water and make levy units > my heavy infantry is...
  11. I find the game too easy but don't like increasing battle difficulty - first world problems

    WRE campaign on hard difficulty is actually pretty difficult. The Celtic factions can be conquered within a few turns so that secures the northern frontier while the Africans can similarly be taken...
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    Re: Pikes in R2 vs Attila

    Pretty sure some Saxon pikes (?) were able to defeat a unit of cohors when they attacked a settlement of mine - they probably had other units in support, though.

    I think it's the case of the...
  13. Re: If you have more than one General, it doesn`t matter if one dies... Or so I thought!

    It does seem to be the case that the first general "on the scene" in Attila determines the morale of all units in a battle - do the other generals essentially become just another unit that doesn't...
  14. Re: How can legendary be fun RE battle difficulty?

    Heh, ironically enough yours was the "Let's Play" series that I went straight for earlier when I wanted to see how people play and win battles on Legendary. It's definitely a case of hitting hard,...
  15. Re: How can legendary be fun RE battle difficulty?

    It's true that, ultimately, this is the only way to really make battles more difficulty.

    I can't imagine how difficult it is to program the BAI for TW games, much less how you'd scale it in terms...
  16. Re: What's the evilest thing you've done in Attila:TW?

    I castrated a man to secure his loyalty

    I really don't know how that works, but all the same I felt bad castrating a made-up character in a game. Was shifting around awkwardly in my seat after...
  17. Re: How can legendary be fun RE battle difficulty?

    I just struggle to see how it can be fun, considering that I'm sure I'd lose many battles due to enemy units being so buffed. I can't comprehend how a lot of battles can be won ie settlement battles...
  18. How can legendary be fun RE battle difficulty?

    I've often enjoyed playing games again and again on the highest difficulties to get a real challenge and not just steam-roll over them. Brothers in Arms, Halo, CoD and The Last of Us are all games...
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    Re: The Positive aspects of Attila... Battles.

    Campaign AI could be improved (from the ERE mobbing the Mediterranean to other potato moments of leaving settlements unguarded while wandering around) and I've encountered quite a few battle bugs...
  20. Re: "Not buying the DLC just means you won't get to use the Celtic factions or units, AI will still have them" they said

    No idea. By this point it doesn't really matter too much, to be honest; my conquest of the Ebdanians and the Caledonians would have happened anyway, so it's all been done, but this is most definitely...
  21. Poll: Re: Which culture pack DLC do you want to get as next?

    Seeing as the Celtic DLC has messed up the Celtic factions by giving them either 1 unit garrisons or 0 unit garrisons and means I can't levy units from them, none. Not until they fix it so that it...
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    Re: How to Sanitation: A Five Minute Guide

    Can't really speak with much authority as I don't put all that much thought into province builds as a whole, but I'm pretty sure that the best city building for happiness (as WRE) is going down the...
  23. Re: "Not buying the DLC just means you won't get to use the Celtic factions or units, AI will still have them" they said

    It's just the Celtic warlord, which I'm pretty sure was in the game on release. Hell, now for some reason the Celtic cities have no garrisons. I'll take a screenshot the next time I play, but after...
  24. Re: Wow good job guys, I'm so glad to have allies like you!

    I've noticed that, in every WRE campaign I've tried, the ERE just has constant fleets/navies making trips across the med from Rhodes to Africa...and then back. Maybe they're having fitness...
  25. Re: "Not buying the DLC just means you won't get to use the Celtic factions or units, AI will still have them" they said

    Not running any mods.
  26. Re: "Not buying the DLC just means you won't get to use the Celtic factions or units, AI will still have them" they said

    Yep, started it last night
  27. "Not buying the DLC just means you won't get to use the Celtic factions or units, AI will still have them" they said

    All the Celtic factions only have one garrison unit
    As the WRE I can't levy troops from my clients (Ebdanians and Caledonians)

    Nice one, CA.
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    Re: I think it will be back to rome

    Go back to Rome 2 and you'll be dumb-struck at how bad the naval battles are. Seriously, Attila's naval battles play out well - ships do what you want, when you want. They ram properly, they back up...
  29. Re: Total War ROME II: Patch Notes: Next update coming soon.

    Yeah, I just reinstalled this and played a Roman campaign, and cancelled due to ship battles. Ships slowing down before ramming and doing no damage, ships refusing their orders to move/attack and...
  30. Re: Is Attila the least historical game since Medieval II (or even Rome I vanilla?)

    Women fighting when the Romans are attacking their camp =/= women fighting in major battles
  31. Re: Frustrated by unit availability/how they become available

    I think that the confusion may be of how you're trying to find things out - I just went into the encyclopedia (on the internet, not in-game, although I'm certain it's the same) and buildings don't...
  32. Re: Justinian campaign might be the big DLC coming this year

    I would be very surprised if there wasn't a King Arthur and a Justinian DLC
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    Re: About Event Messages

    The issue I had with event messages is that, weirdly, some would pop twice.

    "Enemy general Gundovald killed!"
    Awesome. I'll close that then. Oh, look, a new one...
    "Enemy general Gundovald...
  34. Re: What do you think why people skip buying / playing Attila?

    Personally I'm not annoyed with how the battles actually work - melee units engage well, missile units shoot well and cavalry charge well. Yeah, there are some glitches and bugs (such as a unit in...
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    Re: Celtic DLC announced

    Theoretically couldn't modders just create their own unit packs that essentially replicate DLC units?
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    Re: Celtic DLC announced

    If this isn't cut content I don't know what is. Adding in a few extra units or buildings or traits to an already well-rounded faction is one thing, but replacing the roster of factions with their...
  37. Re: What do you think why people skip buying / playing Attila?

    I avoided pre-ordering because I didn't fall for the hype
    I bought it for 18 (RRP 30) because I liked what I saw on release and did genuinely enjoy it
    But I've uninstalled it because, ultimately,...
  38. Re: What are your siege defence tactics? (WRE or otherwise)

    Wow, how many men do Alanic garrisons have?




    When I first played I thought so too, but losing the town centre gives a morale/attack dmg/defence stat drop and someone here recommended pulling...
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    Re: CAI runs seven armies on a single settlement

    My ninja
  40. What are your siege defence tactics? (WRE or otherwise)

    How do you deploy your soldiers in siege defences (walled and unwalled) and how do you guys actually play out the battles? Do you stay in the streets or camp in the town centre? Do you just let them...
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