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  1. Re: Concern Over TW's Growing Lack of Interest in Historical Accuracy And Bad Battle Animations

    The thing is that...

    - Pharaoh was supposed to be a Troy DLC (suposedly it was meant to be part 2 of a "Bronze Age" trilogy),
    - got its SAGA-title taken away for pure marketing reasons,
    - is...
  2. Re: Concern Over TW's Growing Lack of Interest in Historical Accuracy And Bad Battle Animations

    see below - double post due to editing issue :no:
  3. [Released] Re: Foothold in India

    Alright - thanks for your efforts. I will do that. The missing eye candy buildings are really negligible and AD and FII in combination for me is just the best of two worlds.
  4. [Released] Re: Foothold in India

    It should be the one coming with Jacobite's Uprising (date of last edit of startpos.esf: Oct 22 2022). The segments I copied into Foothold in India's startpos.esf come from the startpos.esf from the...
  5. [Released] Re: Foothold in India

    PS: By replacing Foothold in India's startpos' CAMPAIGN_ENV/CAMPAIGN_MODEL/PORTRAIT_ALLOCATOR with the one from Absolutum Dominium the correct character portraits are showing now.

    Additionally,...
  6. [Released] Re: Foothold in India

    Thanks for the quick reply. Even though I do have some experience using ESF Editor and Pack File Manager, my skills indeed are quite limited. So I'll just hang in and wait if you'll find the time and...
  7. [Released] Re: Foothold in India

    Thanks a lot for your great mod, Ilia. The adjustments you've made are all very reasonable and I have enjoyed much more fun and much less 'orange' campaigns thanks to them. Your mod even works with...
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    Re: How to edit unit stats

    Found the problem myself: instead of using Notepad++, I used the standard Windows editor, which probably caused some format error.
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    How to edit unit stats

    I'm stuck trying to tweak unit stats for the XL Mod:

    Objective: Decreasing unit support cost for Golden Horde units (GoldenHordeHorseArchers + GoldenHordeHeavyCavalry + GoldenHordeWarriors)
    ...
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    A big 'Thank You' & an offer

    Thank you so much, Lordsith and Vadants, for making Empire the game it should have been at release while adding a multitude of cool features! I never would have thought I'd have so much fun with it...
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    Re: CTD To Good to Be True...!!

    I also had problems with CTDs while loading battles after having loaded a savegame. The problem was that I hadn't copied the VDM_saves directory into Empire Total War - solved it for me...
  12. Sticky: Re: IMPERIAL DESTROYER 6.3 [DOWNLOAD AND INSTALLATION]

    I had the same problem after changing from Imperial Splendour to Imperial Destroyer, but after having made sure every file was really deleted, it worked fine more me.
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Have you enabled the corresponding gameplay option?

    https://www.twcenter.net/forums/showthread.php?749678-Gameplay-options-for-IMPERIAL-DESTROYER
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    Re: HRE Emperor system

    Thanks a lot for the quick answer. I'll look into that.
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    Re: HRE Emperor system

    Could anybody confirm this, please? I have just started my first SSHIP campaign (as the HRE) and don't know what to do with my usurping heir-elect: Is it worth breaking the house rules and sending...
  16. Re: Thrones of Britannia and Ancient Empires mutually exclusive?

    I don't think so. Attila is finished for CA because of its small player base. That's also the reason why they published Empire Divided and Desert Kingdoms for Rome 2 even though it's older and has...
  17. Sticky: Re: IMPERIAL DESTROYER 4.7 [DOWNLOAD AND INSTALLATION]

    Are there any patch notes out yet for 4.7?
  18. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    I used exactly the same tool versions and got the same results - so sorry...
  19. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    @ LordSith:

    I absolutely adore the "philosophy" behind your mod:

    + the slow speed of land armies (thanks for giving revolutionary armies the original movement rate btw, in case this is moddable...
  20. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Installation:
    Preparation:
    - In case you have installed a former Imperial Destroyer project version 2.7, remove all those previous files .
    - Make sure you have a clean ETW vanilla installation....
  21. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Might be that I messed around with the files too much and forgot to install the hotfix. I'll try that once Iget home. Thx a lot for the Info, Mr Kriegtooth...
  22. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    First of all: Great mod, dude!

    One question: I checked the Region Manager for the Early Campaign with the ESF Editor, and found out that some regions have a crazy tax malus for their economic...
  23. Sticky: Re: DarthMod Empire v8.0.1 Platinum Feedback (READ FIRST POST)

    You know that starting the game with the 40-unit option just adds a savegame for the selected faction to the respective folder? You have to load it to have 40-unit armies. I hope that solves the...
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    Re: Divide Et Impera (Divide And Rule) Updated 01/12/13 (Steam version added)

    Hi there,
    really like your mod. The battle mechanics are fantastic! AI on campaign map is more aggrressive, which is nice. Thanks a lot.

    However, when playing on hard (as Macedonia), almost every...
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    How do you edit unrest levels?

    Is there a possibility to edit unrest levels in newly conquered regions apart from the option to change a faction's status from minor to major or vice versa in the startpos.esf?

    In my mod I raised...
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