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  1. Replies
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    Re: [POST YOUR] GemFX presets

    How can I do it?
    Tks
  2. Replies
    7,556
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    1,204,628

    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    First, congratulations on your excellent work.
    I returned to the game after a few months of absence and I am enjoying my most recent campaign with Carthage, 44 ticks, I'm having so much fun with...
  3. Sticky: Re: [Official Submods] Collection of Official Submods

    Trieded with move points column but nothing, also reduced some other caps and still nothing.

    Thanks anyway.

    Keep up the great work :thumbsup2
  4. Sticky: Re: [Official Submods] Collection of Official Submods

    How can I increase agents movement points?
    I've tried to increase the value in the agents table and nothing happens, it's stays the same! :hmm:
  5. Replies
    1,543
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    207,002

    Re: [Tech] Bug Reports 1.1 Version

    Hi, sorry if this question has been asked before but I was unable to find any thing in the forums.
    I'm using 12tpy but the months don't match the seasons, ex. in january it's spring, april summer...
  6. Re: Reccommended mods for older TW games similar to DeI

    You have to try Deus Lo Vult then, with Battle Balance submod :)
  7. Replies
    23
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    8,406

    Re: [DEI 1.04a] Slower Grand Campaign

    Hi, will you update your mod for the new version?

    Thanks
  8. Re: [SUBMOD] Strategic Edict Governance (Alpha) - With new Sell Food edict, major bug fixes

    Can you update it for new DEI?

    Thanks
  9. Replies
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    Re: Narrative campaign

    Waiting patiently for the next episode :)
  10. Replies
    25
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    5,488

    Re: Attila rendering rome 2 obsolete?

    Sounds interesting, I'm tired of all updates from CA so I'm now playing TWM2 with DLV mod, I hope you guys go ahead with it :thumbsup2
  11. Re: [Official Submod] Limited Recruitment - BETA

    Ok but with my changes it's harder to pay the upkeep, 40% higher, of the armies you raise so it's harder for the player and the AI to expand bc you don't have the funds to maintain large armies. So...
  12. Re: [Official Submod] Limited Recruitment - BETA

    Hi Dersden, I personaly don't like limited recruitment, I think it should be easy to raise an army but very costly to keep, I'm using Anabasis submod and have decreased recruitment cost by 25% and...
  13. Re: [SUBMOD] Authentic Ancient World Art Pack for DeI

    No problem, I just wanted to use both mods :)
    Btw loving your UI, thks for your great work. :thumbsup2
  14. Re: [SUBMOD] Authentic Ancient World Art Pack for DeI

    This is what LuciferHawk wrote on July 7:
    "To the current compatibility with aztec's mod (though I am sure I mentioned it before).
    !GEM-FX alone is compatible to any other mod so also to aztec's...
  15. Re: [SUBMOD] Authentic Ancient World Art Pack for DeI

    Great work guys, I wonder if Authentic Ancient World Environments and Lightings BETA is compatible with GEM?
    Keep it up, the good work ;)
  16. Re: [SUBMOD] Strategic Edict Governance (Beta) (Updated for .9)

    One question about the mod, can I use edit's in all my provinces, or it's limited like in vanilla?
    Thanks
  17. Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 85d 18/4/2014

    Hi, I like your mod and most of it's features however there are some, changes you made I don't understand, it's your mod and you do what you like if you could clarify them for me I appreciate....
  18. Replies
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    Re: Recruitment oddities

    I agree.
    I do like the way it's meant to work, makes perfect sense the unit caps per stack, keep it up! :thumbsup2
  19. Replies
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    32,325

    Re: [SubMod] Slooower Battle submod

    I think BG is inactive :(
  20. Replies
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    3,876

    Re: Who would ride the train of...

    Are you serious, 12turns to recruit a full stack?? For me it's to much, 6turns is more then enough.
  21. Replies
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    3,876

    Re: Who would ride the train of...

    - multiple turn times for recruitment
    - very slow replenishment
    - lower killing rates in battles
    - slower gain of experience, but more significant effects
    I personaly like the ideia of lower...
  22. Replies
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    Re: [Sub-mod] Turns per Year Options

    It takes less time to research some tecnologies.
  23. Re: Divide et Impera - Download link (version 0.82g, updated 21/03/14)

    You have an official submod with historical legions.
  24. Replies
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    Re: REQUEST ceasar legion overhaul

    "Change the Legions to Regional names but keep the Standards and visuals", I like this option I think it's a good compromise.
  25. Replies
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    78,970

    Re: [Sub-mod] Turns per Year Options

    Why this change?
    In 0.75 DEI was set to 4TPY research and build, why now 2TPY?
  26. Replies
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    Re: New Guides, Separated Threads

    Wikipedia is your friend ;) -> http://en.wikipedia.org/wiki/List_of_Roman_legions
  27. Replies
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    Re: Removed forced march

    I like the way it is now, long range is the way to go, it gives the AI a chance to cach you off guard, I used Anabasis submod and it worked just fine.

    Keep it up guys! :)
  28. Replies
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    Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    0.8 will include Don Diego's auxiliares??
  29. Re: Fire at will----with pilum at hand (updated and fixed)

    Hi Ant909, I like your mod but I use Bulgod's slowbattle mod and it conflit's with yours can yuou tell if they are compatible???


    Thanks
  30. Re: Aeimnestus Ancient Battle Realism submod (Version 1.2b, balance tweaks, campaign tweaks, compatible with patch 9)

    Hi, can I use your mod with Anabasis troop recruitment and agent costs??
  31. Re: Anabasis recruitment and agent costs for DeI

    This means this mod isn't compatible with patch9?
  32. Replies
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    32,325

    Re: [SubMod] Slooower Battle submod

    It's for patch9 or for both??
  33. Re: Divide et Impera - Download link (last version v0.6h, updated 26/12/13)

    Any1 knows if DEI 0.6h is save game compatible?
  34. Replies
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    8,502

    Re: Giving peace a chance

    Can I use it with latest version of DIE??
  35. Replies
    275
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    154,458

    Re: Hēgemonía: Large Empires Mod v2.4 (patch 7 beta, Meaningful Resources, AGA version)

    So now we have Hegemonia Large Empires + Meaningful Resources + AGA?!
    Looks great the only problem for me I think it will conflict with Tonns AIO mod
  36. Replies
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    Re: Hēgemonía: Large Empires Mod v2.3 (patch 7 beta + Meaningful Resources)

    Tks Dresden for your hard work to put up this great mod and now with Xilo's. Thank you :)
  37. Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.2 (patch 7 beta + Meaningful Resources)

    Tks man for doing this, now it's almost perfect ;)
  38. Re: Rome 2 Wishful thinking of SEGA & CA and the reality (A statistics thread)

    I'll just wait for E.B.II MIITW Kingdoms
  39. Replies
    7,635
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    2,592,846

    Re: R2:TW GEM - Graphic Enhancement Mod (Update1: Version 2.1)

    Hi, LH thanks for your great mod.
    Can you tell me if it is compatible with Radious graphics mod???

    Thanks
  40. Replies
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    Re: Close Combat mod v2.0 + submod [missile weapon hit effect] (Updated 14.09.2013)

    Can't download gold version. Pl fix it :)
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